Bring me to the Main Page   Bring me to the Reviews Index

Monopoly logo

Auf spielerische Weise Geld scheffeln - am Wohnzimmertisch wird der alte Kapitalistentraum schon seit Generationen wahr; Braucht es da überhaupt noch die Digi-Variante des Hotels in der Schloßallee?

Monopoly Brettspielumsetzungen stehen ja in dem Ruf, meist so überflüssig wie ein Kropf zu sein. Die Programmierer von Supervision versuchten sich hier aus der Affäre zu ziehen, indem sie sich sklavisch an die originalen Regeln der Pappvorlage hielten: Bis zu acht menschliche oder blecherne Möchtegern-Millionäre können dem schnöden Mammon hinterherjagen, indem sie Grundstücke kaufen und anschließend mit gewinnbringenden Häusern und Hotels bebauen. Natürlich darf untereinander geschachert werden, und die beliebten Gemeinschafts- bzw. Ereigniskarten fehlen ebensowenig wie die (vom Rechner betriebende) Bank oder der leidige Knast.

Die Computergegner verfügen dabei nicht nur über drei verschiedene Spielstärken, sie haben auch ihre individuellen Eigenheiten, was man oft schon am Namen erkennt. Rudolf Raser etwa ist ein unbeherrschter Draufgänger, während Fräulein Fiffi immer ein bißchen zögerlich vorgeht. Ebenfalls recht bezeichnend sind ihre Spielfiguren – Seemann Barke besitzt einen Kutter, Frau Stärke gleitet der Konkurrenz mit ihrem Bügeleisen davon. Beim Ziehen dieser Figuren wird eine nett gemachte Animationssequenz gezeigt, genauso beim Haus- und Hotelbau. Auch die „seelischen“ Auswirkungen dieser Aktionen sind hübsch anzusehen: Die Jungs und Mädels straheln vor Freude, laufen knallrot an oder raufen sich verzweifelt die Haare. Etwas kümmerlich wirkt dafür das schräg von oben gezeigte Brett, dessen einziger optischer Vorzug in seinem originalgetreuen Monopoly-Grün besteht.

Die Regeln werden in der Anleitung genau erklärt, die Maussteuerung funktioniert problemlos, eine Speicheroption ist auch vorhanden – also alles eitel Sonnenschein? Nicht ganz, denn bei mehreren Teilnehmern gerät der Spielfluß durch die ständig wiederholten Animationssequenzen arg ins Stocken. Wenn man sich bei der Zahl der Mitspieler einschränkt, bessert sich das natürlich; die Digi-Konkurrenten agieren (zumindest auf der höchsten Spielstufe) recht clever und glücklich obendrein – oft bekommen sie ein Pasch nach dem anderen, während man selbst im Knaft versauert! Doch ändern läßt sich das ebensowenig wie das Regelwerk, lediglich eine „kurze Version“ mit einstellbarem Zeitlimit wird angeboten.

Unterm Strich bleibt das Spiel die bisher gelungenste Monopoly-Versoftung, besonders in Hinblick auf Solo-Kapitalisten. Gegen die zwischenmenschlichen Reize des originalen Oldie-Bretts hat also auch sie keine Chance. Wäre noch anzufügen, daß eine aufgepeppte Version für den 1200er vorbereitet wird, allerdings läuft auch diese Normalausführung auf Commos Jüngstem. Und falls Ihr das Thema Sound vermißt: Erstens kam unser Testmuster noch stumm daher, und zweitens interessiert das in diesem Fall ohnehin nur peripher... (mic)

Amiga Joker, September 1993, p.18

MONOPOLY
(SUPERVISION)
BRETTSPIELVERSOFTUNG
61%
"SPIELBAR"
Amiga Joker
GRAFIK
ANIMATION
HANDHABUNG
DAUERSPAß
57%
62%
64%
60%
VARIABEL: 3 STUFEN
PREIS DM 99,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
1/NEIN
JA
SPIELSTÄNDE: 6
KOMPLETT


Monopoly logo

Supervision are out to prove that boardgames don't have to be bored games. Tony Dillon gets out his dosh and dabbles in real estate.

Monopoly I have to say, I am one of those people who actually enjoys a good game of Monopoly, as long as it doesn't go on for any more than an hour and the people I'm playing with know the rules. However, this situation is very rare as many people will point out. That's why I was so pleased to see this little offering from Supervision. Aha, I thought to myself, here's my chance to waste whole evenings going round and round a small board trying to be a big shot, and I won't have to wait for anyone to take their turn, plus all the fiddly rules about things like mortgages and auctions can be figured out by the computer. Not quite heaven, but a good time to be had by all.

CAR, BOOT...
If you've never played Monopoly, the I have to say you've missed out on something that everyone should have the chance to enjoy/be subjected to. It's a game about buying and selling property. Various streets around London have been divided into groups called Monopolies, and the aim is to buy as many of them as possible, develop the areas by building houses and hotels on them, and then bankrupt everyone else in the game by charging them a ridiculously high rent every time their counter lands on a square owned by you. Run out of money and you can sell property to the bank. Run out of property and money, and you're out of the game. Dead simple, isn't it?

Or at least it is when described like that. Like I said, there are all manner of fiddly little rules that many choose to completely ignore, and a computerized judge and jury seems like the obvious thing to include in a game like this. SO WHY ISN'T THERE ONE! The computer asks you to do very little, leaving you to your own devices to figure out what's going on. When someone lands on one of your properties, rent isn't charged immediately. No, you have to select the icon to demand rent, but you only have a couple of seconds to do it in, so you've got to wrestle the mouse off the previous player as quickly as possible.

TOP HAT, BOAT...
The presentation of the game isn't at all bad, if a little simplistic for the presumably adult audience this game would entice. A collection of slightly amusing characters sit around the board and animate slightly when it's their turn. For each move you see a little animation of the piece arriving at the destination on the board. Okay, so the plates don't really look like that, but at least the London skyline is realistic.

So what's with the low mark then, you might ask. After all, Monopoly is a proven game, and one that has riveted families for years. Surely there can't be anything wrong with a computer version? Unfortunately, there are a few things about the game that I don't like, the biggest one being its speed of play. Okay, so Monopoly was never a fast paced game, but a lag of a second between selecting an icon and it actually registering just isn't on. This renders the game very testing to play. There isn't a lot going on at any one time, and the rules of Monopoly aren't all that hard for a computer to follow, so I can't see any reason for the pauses between every action. At times, I wonder why software houses put out games like this. Why can't they see there are obvious playability flaws which spoil the game? I know that it's all too easy to get wrapped up in production to the point where you can't see the wood for the trees, but if a game veers to far away from the original concept and mars your enjoyment, then all the effort will have been wasted.

DOG AND IRON
Monopoly has all the makings of a great computer game. I have played a version of it on a Macintosh and could happily recommend that, but this Amiga version just falls between two stools. On one hand, it's an adult board game, full of terms and rules the younger players wouldn't have the patience for. On the other, it's been presented in a way that will best appeal to a young market. As a result, it doesn't seem to fit anywhere.

CU Amiga, June 1994, p.81

SUPERVISION £27.99
a500
a1500
a500+
a2000
a600
a3000
a1200
a4000
SUPERVISION ENTERTAINMENT LTD, UNIT N3 METROPOLITAN WHARF, WAPPING WALL, LONDON E1 9SS TEL: 071 702 9391
 
RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE:
MEMORY:
 
OUT NOW
BOARD GAME
IN HOUSE
MOUSE
1
8
NO
1Mb

 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY

78%
41%
68%
65%
It could have been so good, too.
OVERALL: 49%