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Midnight resistance logo

Eine altehrwürdige Regel im Softwaregeschäft besagt, dass auch die schönste Umsetzung auf einen Homecomputer selten so gut ist wie der ursprüngliche Automat. Bemerkenswerte Ausnahme: Oceans neue Action-Orgie!

Midnight resistance Wer unser Coin Op im Februar-Joker gelesen hat, wird sicher noch erinnern, dass Midnight Resistance dort nicht sonderlich gut weggekommen ist. Umso größer war die Überraschung, als wir feststellten, dass es den Jungs aus Manchester gelungen ist, aus der mäßigen Automatenvorlage ein richtig gutes Automatenvorlage ein richtig gutes Computergame zu machen! Grafisch kann die Amiga-Version gut mithalten, und durch die verbesserte Steuerung und den nunmehr erträglichen Schwierigkeitsgrad hat sich der Beinahe-Flop unversehens zum Hit-Kandidaten gemausert!

Wie bei solchen Metzelspielchen üblich, ist die Story mal wieder reichlich dürftig: Ein paar größenwahnsinnige Gangster haben den Großvater des Helden mitsamt seiner Familie entführt. Und das alles bloß, weil der alte Knabe eine Erfindung gemacht hat, mit deren Hilfe die Verbrecher die ganze Welt unterjochen wollen. Also schnappt sich der stahlharte Enkel sein MG, stülpt sich ein Rambo-Stirnband über, und auf geht es zur Befreiungstournee.

Midnight resistance Opi wird allerdings hervorragend bewacht: Bereits im ersten Level laufen, kriechen und sitzen überall haufenweise Scharfschützen herum, die fleißig auf den Helden ballern. Dazu tauchen des öfteren Panzer auf, die besonders viele Treffer wegstecken, ehe sie sich in kleine Rauchwölkchen auflösen. Später kommen dann noch Förderbänder, eine makabere Kreissäge und ähnliche Späßchen hinzu. Viele der erledigten Gegner hinterlassen Schlüssel, mit denen man in Waffenkammern (eine zwischen jedem der neun Level) an die besseren Ballermänner herankommt. Diese Extrawaffen haben eine wahrhaft vernichtende Wirkung - mit dem rotierenden Flammenwerfer z.B. kann man gleich drei Sprites auf einmal vom Screen putzen. Und das Schönste dabei: Auch wenn man mal ein Leben verliert, sind die Extras nicht weg. Man kann sie jederzeit wieder aufsammeln und dann unbeschwert weiter killen! Nur sollte man vor lauter Freude am Ballern die Anzeige mit dem Munitionsvorrat nicht ganz außer Acht lassen...

Amiga Joker Hit Midnight Resistance spielt sich wirklich prima, das Game ist an keiner Stelle unfair, zudem erleichtern drei Continues das harte Söldnerleben. Auch die Grafik geht I Ordnung, das Scrolling ist butterweich, und es gibt reichlich schöne Animationen zu bestaunen. Die gebotenen Geräuscheffekte kann man zwar getrost vergessen, aber die (wahlweise) Begleitmusik macht das wieder wett. Der dickste Pluspunkt aber geht an die ausgezeichnete Steuerung: Die präzise Joystickabfrage sorgt für Ballermotivation ohne Ende! Also schmiert Eure Kanonen, Freunde, Opa wird schon ungeduldig... (C. Borgmeier)

Amiga Joker, October 1990, p.?

Der Amiga Joker meint:
Midnight Resistance ist Action vom Feinsten - für Bildschirm-Söldner einfach unwiderstehnlich!

Amiga Joker
Midnight Resistance
Grafik: 79%
Sound: 69%
Handhabung: 86%
Spielidee: 63%
Dauerspass: 87%
Preis/Leistung: 74%

Red. Urteil: 85%
Für Fortgeschrittene
Preis: ca. 84,- DM
Hersteller: Ocean
Bezug: Bomico

Spezialität: Netterweise hat man zwar den Zwei-Spieler-Modus vom Automaten übernommen, für absavebare Highscores hat es aber leider nicht gelangt.



Midnight resistance logo  CU Screen Star

OCEAN
PRICE: £24.99

Midnight resistance S pecial FX are one of Europe's finest programming teams whose track record is second to none. Their latest product, a conversion of Data East's arcade hit, Midnight Resistance, can only strengthen their reputation.

The plot is pretty standard fare. Two heroes must rescue their beloved families from alien invaders against impossible odds. But what makes Midnight Resistance stand out from the rest is that it plays like a dream.
The game has multi-directional scrolling and some huge backdrops, ranging from winding mountain paths to massive underground computer complexes. Each level has its own specific type of bad guy to blast ranging from foot soldiers through to massive F-14s and strange floating heads that spit maggots.

Midnight Resistance offers a simultaneous two-player option (unlike its ST counterpart). You play Geoff Hunk and your friend is Dave Butch. Travelling through nine increasingly difficult, completely different levels, you have to destroy everything in sight. The clever use of joystick control means that you can fire in eight directions regardless of which way you're travelling.

Midnight resistance. You can improve your firepower, as you progress through the game, by collecting keys dropped by the aliens once you've blasted them. Some weapons are better than others depending on the level you're playing. When you need to take out a number of aliens spread around the screen, the flamethrower is probably the best bet. A large multi-hit nasty, on the other hand, such as the large cogs that appear on level seven, can be taken out of the game by using the machine gun. Learning what weapons are best suited to which enemy is half the fun.

You can be aided in other ways throughout the game. For example, a female companion driving a jeep a the start can take you half way through the first level if you wish, but that means you miss out on a fair few keys. It's fairly amusing to watch the nasties smash into the front of the jeep though.

The graphics are amazing. Large, well animated sprites bear more than a passing resemblance to the arcade original. Smooth eight-way scrolling helps give the game its slick feel and even the loading screen is impressive!
Most importantly, it plays like an arcade machine which is something most conversions seem to lack these days. It doesn't matter how many times you complete the game, you still keep coming back for more.

Tony Dillon

CU Amiga, July 1990, p.p.36-37

Graphics
Sound
Playability
Lastability
Overall
82%
89%
90%
88%
89%


Midnight resistance logo

Ocean, Amiga £24.99

Midnight resistance Y our granddad may be getting on a bit, but he's not senile – he's actually a famous scientist. This may seem a desirable state of affairs but it has its disadvantages: not many old fogies get kidnapped, especially by a load of megalomaniacs (Ed-types) led by a ruthless Commissar. Yep, they're after your grandpa's superior weapon research to aid their quest for world domination – and for extra security they've napped the rest of your family too.

This is terrible! Whatever will you do without Auntie Mo's homemade loganberry jam, or Uncle Bob's witty after-dinner anecdotes? Something's got to be done, so perhaps it's just as well you're a trigger-happy vigilante with an uncanny resemblance to Rambo.

Nine multi-directionally scrolling levels stand between you and your folks, each packed with gun-toting baddies and the odd tank. An athletic type, you can dodge their bullets by jumping and crawling (sounds like a sycophant to me – Ed). You can even rotate your gun to shoot guys above, below and behind you. When shot, some enemies leave behind a key. These are used in the end-of-level weapon rooms to buy new guns such as a flamethrower, three-way-fire and a shotgun. You can also buy ammo for these special weapons, and super weapons such as Homing Missiles and Nitro super-explosive which are activated by pressing 'shift'. If you lose all your lives, any keys or weapons you've collected are dropped. After entering your initials at the bottom of the screen, you can use one of the shared continue-plays. The keys and weapons can be picked up then – unless your partner has nabbed them.

Zzap, Issue 66, October 1990, p.93

Robin Hogg I enjoyed the coin-op when it first appeared, while it wasn't particularly novel there was plenty of variety and action. It's Special FX maintaining high standards with this very playable game. The graphics are a little washed out, but otherwise very close to the arcade which is packed with novel opponents and situations, with plenty of vertical as well as horizontal scrolling. I particularly like the huge jetfighters which make lethal bombing runs. Each level is completely different from the one before, and learning all the different attack patterns is really good fun. This is a highly playable game and shows Special FX are in top form for their upcoming Amiga RoboCop II!

Stuart Wynne After the top-notch Amiga Shadow Warriors, Ocean slip into even higher gear with this Special FX version of the Data East blast-'em-up. I can honestly say I wasn't that keen on it from preview shots – this type of game is very familiar – but it's immensely good fun to play. The men move quickly and the rotating fire action works surprisingly well. Add-on weapons are varied and very useful, while dropping them when you die is both novel and fair – watch out for your 'partner' stealing your weapon before you 'continue-play'. All this hardware is only half the fun, the other half is the terrifically varied nine levels. Crawling down narrow passages, blasting through conveyor belts, strolling in the countryside and invading a battleship are just some of the coming attractions. The end-of-level baddies are great too, ranging from tanks to massive buzzsaws (!) and a massive head. In short, a first class conversion of a superb coin-op.

PRESENTATION 79%
Music/soundtrack choice, five shared continue-plays, excellent two-player mode but no start-up sequence.
GRAPHICS 89%
A bit pale, but very varied and the attention to detail becomes ever more apparent the more you play.
SOUND 76%
Choice of a rousing sound and varied soundtrack or some good FX.
HOOKABILITY 90%
Instantly playable, instantly compulsive in either single or double-player mode. A real coin-op feel.
LASTABILITY 89%
Nine levels of dramatically varying gameplay.
OVERALL
89%
Ocean keep getting better. Excellent coin-op action.