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Mayday squad logo

TYNESOFT £19.95 JOYSTICK, MOUSE OR KEYBOARD

Mayday squad International terrorists are a nasty bunch, especially when they take control of foreign embassies and threaten to blow them up. Luckily for civilisation, the Mayday Squad is here.

As the Squad’s commander, you must select a team of three (each member specialises in a certain area, such as explosives or communications) who explore the floors of the embassy, shooting terrorists before they score too many hits on the team. The aim is to rescue the ambassador’s daughter and free the prisoners before guiding them safely to the roof for collection by a helicopter: all within a time limit.

Each room is well drawn from a first-person perspective and the graphics are of a very high quality, although repetitive. Sound effects, such as machine-gun fire and explosions, are extremely good. All in all, with plenty of baddies to blast and some clever puzzles to solve, it is enjoyable and exciting for a while: but it is ultimately a simple ‘search and shoot’ game, lacking in variety and lasting challenge despite the advantage of changeable skill levels.
Andy Smith

Amiga Format, Issue 1, August 1989, p.54

GRAPHICS 7
SOUND 8
INTELLECT 3
ADDICTION 8
OVERALL 67%


Mayday squad logo


Tynesoft
Price: £19.99

N Mayday squad a na na nan nuclear rocket, got a ticket gonna put me on it. Good morning Vietnam, some hot noos’ just in, the so called Red Legion have assaulted the Lutonian embassy. As far as we know everybody is off the premises apart from the ambassador’s daughter who is believed to be hiding somewhere in the building. We will keep you posted with further details, when it happens, as it happens...

In a crisis situation like this only one thing can be done – send for the Mayday Squad. The Mayday Squad by the way are an elite team of the United Nations top anti-terrorist personnel, trained to deal with almost every situation.

Choose the three members from a group of nine, one being a leader and weapons expert, the second trained with explosives, the third is the comms expert of the party, and should be able to pick locks, use computers, search rooms and more besides.

Slowly your team descend into a deserted embassy corridor, one route is the exit, the other is a locked door. "Cannot hear anything on the other side", comes the report from the blonde comms woman. "OK team, let us be subtle about this". A volley of machinegun fire soon reduces the door to so many matches. The squad advance, waiting on the other side are two subversives who open fire without question. Quickly the explosives ‘jock’ introduces the room to a grenade and out go the terrorists, the lights, the doors and most of the walls.

Later on in the mission the squad find unknown hostages who are usually of some benefit to the party, not to mention other enemy soldiers and their booby traps.

Mayday Squad is played from a first player perspective with you watching the action over the shoulder of your team. All movement, combat and actions are controlled via a cursor and icons.
The lasting appeal of Mayday Squad should be a lot longer than it is, as it stands the game is a bit drawn out due to the lack of variety in the building. It would make a fairly skilled mapper a matter of hours to have the entire game clocked and on paper.

The graphics are marginally above average, spiced up somewhat with some gore at times. For example, blood sprays everywhere if you blow a civilian away. My only complaint here being that the cursor is too slow to have the desired effect during combat.
A moderately good game which leaves you wondering if it could not have been a great one.

C64 review  UPDATE
PRICE: £9.95 cass
£14.95 disk
The 64 version should be on the shelves much the same time as the Amiga version.
Apart from the graphics being a tad on the dull side, most of the ‘nice’ gore effects have been axed too, which significantly detracts from the game’s atmosphere, though it does play faster.
Even for the 8-bit machine Mayday Squad fails where a good programming team could have created a classic.
 
SOUND
GRAPHICS
PLAYABILITY
LASTABILITY
OVERALL
57%
51%
61%
53%
53%

Mark Patterson

CU Amiga, June 1989, p.21

SOUND
GRAPHICS
PLAYABILITY
LASTABILITY
58%
78%
64%
62%
60%