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Manhunter 2 - San Francisco logo

Alte Branchenweisheit: Wo ein Sierra-Adventure ist, ist eine Fortsetzung nicht weit. Da macht auch die brutale SF-Saga um die außerirdischen Orbs keine Ausnahme. Begeben wir uns also in die Straßen von San Francisco - zur Menschenjagd!

Manhunter 2 - San Francisco Die auffälligste Neuerung gegenüber dem ersten Teil ist, daß das Game jetzt auf drei Disketten daherkommt. Ansonsten hat sich nicht allzuviel getan. Geblieben sind vor allem die außerirdischen Menschheitsknechter, die Orbs. Und geblieben sind natürlich auch die Manhunter, die Killerkommandos der Orbs. Wie gehabt schlüpft man in die Rolle eines solchen Vollstreckers im braunen Mönchgewand.

Mit deinem Raumschiff hast du einen Verdächtigen von New York nach Frisco verfolgt und bist an einem der zahlreichen dort herumstehenden Wolkenkratzer hängengeblieben. Bei der anschließenden Bruchlandung hast du auch noch einen Kollegen von dir zermantscht! Während du also so aus dem Raumschiff torkelst (hicks, zuviel Alkohol?), stolperst du über dessen ID-Card und sein MAD (tragbares Daten- und Sichtgerät). Was liegt näher, als die Dinger einzusacken und gleich ein paar Nachforschungen damit anzustellen? Schließlich ist dank deiner mangelnden Flugkünste gerade wieder eine interessante Mission frei geworden... Mit Hilfe dieses MAD's lassen sich Personendaten abfragen und die Aktivitäten anderer Beteiligter verfolgen. Jetzt brauchst du "nur" noch ein wenig kriminalistischen Spürsinn, um die dreitägige Horrorshow lebend zu überstehen und dem Geheimnis des Spiels auf die Spur zu kommen.

Manhunter 2 - San Francisco Manhunter 2 ist wieder ein Grafikadventure ohne Parser, die wenigen möglichen Aktionen (Untersuchen, Nehmen, Anwenden) werden automatisch aufgerufen, sobald sich der Suchpfeil in der Nähe einer kritischen Stelle befindet. Gesteuert wird der Pixel-Held per Maus oder Tastatur. Man sollte unbedingt jeden Screen gründlich absuchen, es könnte ja irgendwo etwas Wichtiges verborgen sein. Der dem Mauszeiger nachlaufende Suchpfeil kann die Geduld des Spielers dabei allerdings auf eine harte Probe stellen.

Bekanntlich entfachen Sierra-Games meist nicht gerade ein Feuerwerk an Grafik auf dem Screen - Manhunter machte da bestimmt keine Ausnahme, eher das Gegenteil ist der Fall. Die Grafik ist zwar bunt, aber äußerst bescheiden in der Ausführung; die gelegentlichen Animationen sind ziemlich ruckelig. Auch vom Sound darf man nicht mehr erwarten, als ein PC-Lautsprecher so zu Wege bringt. Zwischendurch sind immer wieder kleine Actionssequenzen eingestreut, für die man den Schwierigkeitsgrad in drei Stufen einstellen kann - warum, bleibt ein weiteres Geheimnis der Orbs...

Aber schließlich sind es ja die Story und die kniffligen Rätsel, die den Reiz eines Adventures ausmachen. Hier ist (wie schon beim Vorgänger) rabenschwarzer Humor angesagt, der hart an die Grenzen des guten Geschmacks geht. Es gibt manch harte Kopfnuß zu knacken und viele blutige Leichen zu finden. Anders gesagt: Manhunter 2 ist beileibe kein übles Spiel, aber so richtig begeistern werden sich dafür wohl nur schreibfaule Abenteuer mit dem Gemüt eines Metzgerhunds. (wh)

Amiga Joker, September 1990, p.55

Amiga Joker
Manhunter 2
Grafik: 51%
Sound: 24%
Handhabung: 63%
Spielidee: 63%
Dauerspass: 70%
Preis/Leistung: 59%

Red. Urteil: 63%
Für Fortgeschrittene
Preis: ca. 99,- DM
Hersteller: Sierra
Bezug: Leisuresoft

Spezialität: 1MB erforderlich, wird über Workbench geladen, kein Kopierschutz, Spiel und Anleitung sind komplett in Englisch.


Manhunter 2 - San Francisco logo  CU Screen Star

SIERRA
PRICE: £29.99

Manhunter - San Francisco In the year 2004 we're going to be invaded by eyeball-like aliens called Orbs, who pollute the environment, experiment on humans and hire manhunters. The Manhunters are human employees of the Orbs who have the job of tracking down, capturing and handing over people conducting anti-Orb activities.

At the end of Manhunter: New York, our hero and renegade Manhunter jetted off to the sunshine beaches of the West Coast in hot pursuit of Phil, alien collaborator and maniac murderer. In the sequel, you play the same character determined to track Phil down and find out how strong the Orb empire has become. Crash landing in San Francisco, you manager to get clear of your craft and assume the identity of a fellow Manhunter who you accidentally killed. Then the fun really starts.

All this is depicted in a nice animated sequence which is a great taster of things to come. The game action is broken up in four ways. First, there are close up views of your immediate area which allow you to interact with the objects and characters around you. Next is the transport screen, which is basically a map of 'Cisco showing all the locations you can visit. Third are the arcade sequences which include shoot 'em ups, and a maze-like game similar to that found in the hospital section of It Came From The Desert.
Finally there are animated sequences which help break up the action and add to the atmosphere of the game.

Manhunter - San Francisco There are no text commands; everything is entered via the mouse and the return key, so you don't have to worry about ambiguous transatlantic gibberish.
If you have a copy of Manhunter: New York you should be able to dive straight into this sequel. The plot is in a similar vein, though we are promised a few surprising twists along the way. Your main source of help comes from your Manhunter Assignment Device computer, a portable terminal which allows you to keep tabs on the people you want to meet, and the guys the Orbs want you to capture or terminate. The puzzles re not too taxing, the only problems arise from failing to search a location properly. The various clues you find link together to shed some light on Phil and exactly what the Orbs are doing on Earth.

The graphics are technically poor and clumsy, but some of the animated sequences are superb. One of the best takes place when the Manhunter's space ship is hit, ricochets off a building and crash lands. Staggering out of the ship with stars spinning around his head, the Manhunter looks down and sees a pair of legs sticking out from under the craft and realizes he has crushed someone to death. Pretty gruesome, but very effective. The accompanying soundtrack, however, is totally inadequate and spoils the effect.

Overall, Manhunter: San Francisco is an exciting sequel. Don't expect a Leisure Suit Larry clone, it's nothing like it, rather Manhunter has a style all its own.
Mark Patterson

CU Amiga, July 1990, p.p.58-59

SOUND
GRAPHICS
PLAYABILITY
LASTABILITY
OVERALL
63%
72%
88%
90%
87%


Manhunter 2 - San Francisco logo

Sierra On-Line, Amiga (1Mb only) £29.99

Manhunter 2 - San Francisco The Orbs have landed and there's to fear but sphere itself (groan! - Ed). After first overrunning New York they've now turned their evil intentions on San Francisco, spreading horror, tyranny and death as they go.

In the first game you were enslaved by the Orbs and used as a Manhunter to track down humans resistant to their authoritarian rule. But you eventually regained your senses and are plotting against your one-time masters. As the game begins you're in hot pursuit of a ruthless killer as he attempts to escape in an alien craft. You follow as best as you can in a similar machine but inexperience at flying such a ship results in your crash-landing in San Francisco.

Luckily your ship has a relatively short landing atop another Manhunter! He turns out to be one Peter Brown whose corpse thoughtfully provides you with a personal computer. This enables you to track down suspected Orb enemies and glean info from them. Your aim in this sequel is to feign being a loyal Manhunter in fact trying to find the killer who led you here. You also might want to discover what the Orbs are doing in San Francisco.

Control of your character is via keyboard, mouse or joystick. moving the cursor around screens reveals options such as Take, Enter, Move and Examine. But tracking people via your personal computer is the nub of the game: once an area of the city has been revealed to you through tracking a suspect, you're free to visit it and take a closer look. People who interact with your tracker may themselves be tracked to help you discover more about the city and the Orb's intentions. Track everybody you can or your may miss a vital clue!

Manhunter - San Francisco Arcade sequences abound (as in the prequel) and are abominably slow and boring to play even though you have the choice of easy, normal or hard level at which to attempt them. At one point you come across an old warehouse which you have to enter and traverse in order to reach an office at the far end. Viewed from above, your blocky character uses crates to obscure himself from the sensors of patrolling robots as he slowly jerks his way across the screen. Interludes such as this destroy atmosphere created by the more adventure-orientated sequences of the game and, for me, serve no purpose to frustrate. If I wanted to waggle a joystick I'd buy Hammerfist.

Both music and graphics are basic compared to the likes of Hero's Quest, Space Quest III or Leisure Suit Larry III. And there has been no attempt to improve on the IBM-PC version of this game – released last year – thus it looks and sounds dated.

If you have a lot of patience and enjoyed the first Manhunter game you may warm to this follow up, otherwise have a look at it (if your friendly neighborhood computer store will let you) before you invest. Even though you have to wear a brown robe to be a Manhunter, the game isn't exactly habit forming.

Zzap! Issue 64, August 1990, p.p.23-24

ATMOSPHERE
PUZZLE FACTOR
INTERACTION
LASTABILITY
OVERALL
58%
61%
55%
54%
57%