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Manhattan dealers logo

Price: £24.95

T Manhattan dealers he beat=em-up is not a genre that is particularly well served by the Amiga so far, and a game which combines that with an arcade adventure format Last Ninja style is non-existent. Or was non-existent until French software house Silmarils waded in with this entertaining slice of violence.

You play inspector Harry, a (white) policeman fighting the war against drugs on the mean streets of Manhattan.
Harry roams the streets of Harlem, the Bronx, and Chinatown and is variously molested by punks, bikers, chainsaw-wielding nutters, blacks with baseball bats, ninjas, and crack-crazed whores. Most of these are loaded up to the eyeballs with dope which Harry can confiscate when he has laid them out.

The most striking feature about MD is its graphics. They are exquisitely well drawn, and the backdrops looks strikingly realistic. Odd little touches are really pleasing like the way people lob bricks and even plant pots out the windows at poor old Harry as he goes about his business.

It is these very touches though that reveal MDís weaknesses. It could have been much better. Once you have visited the ten locations you have just about exhausted the game in terms of exploration. This is particularly annoying because each one takes a separate load to appear. The missions, too, vary little with Harry enmeshed in an interminable round of trashings in which the assailants have to be knocked down more and more times. It all becomes a bit tedious, and the arcade adventure element is lost in the continual cycle of fights.
Sound too could have been better with some more solid thwacks, and maybe even a sampled chainsaw noise.

What you are feeling after playing MD is that the game could have been so much better if they had bothered to extend it, and taken a little more time. Those streets should have been a lot meaner.
Mike Scorsese

CU Amiga, December 1988, p.53