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Lotus Trilogy Wahnsinn: Für bleifreie 79,- DM wartet nun Gremlins komplette Rennsport-Saga in einer Pappgarage! Die Splitscreen-Wettbewerbe der Lotus Turbo Challenge mit ihren unzähligen Strecken (inkl. Nebel, Regen, Schnee und Eis) gelten seit jeher als Höhepunkt des gesamten Genres und konnten bis heute von keinem Konkurrenten überholt werden. Astreine Steuerung, blitzschnelle 3D-Grafik und etliche Zusatzfeatures, wie z.B. verschiedene Musikstücke, machen die Fahren im Boliden zum schieren Vergnügen; eine deutsche Anleitung gibt es obendrein. Freilich, die drei Programme unterscheiden sich nur relativ dezent voneinander, trotzdem ist dieses erstaunlich preisgünstige Sonderangebot ein klares Muß für jeden Bildschirm-Raser!

Amiga Joker, April 1993, p.100

Anz. Der Spiele
79,- DM

Lotus Trilogy CD32 logo  CD32

 Lotus Trilogy CD32 Correct me if I am wrong, but the point of releasing a sequel to a game is usually to make it better than the previous one. So why on earth would anyone want to buy three copies of what is essentially the same game, revised twice?

Back in the early nineties computer freaks raved about the speed and instant playability of Gremlin's superlative racing sim. It set new standards in pole position racing gameology. Nothing could match the original for speed, instant playability, competitiveness and sheer fun. The only thing missing was a two player option, so that you and a friend could burn rubber in head-to-head competition.

That was soon sorted out with the legendary release of Lotus 2, which did everything its predecessor did, but better. Lotus 2 introduced different tracks, weather conditions, more detailed courses, with underpasses and night time racing, plus the split-screen two-player challenge.

Gremlin thought they had the super-fast, background scrolling, racing genre market sewn up, but other companies were quick to pounce the idea. A whole spate of copy-cat racing games came out, including the Crazy Cars series and the more technically advanced polygon based racing sims. Then Core released Jaguar XJ 220 which achieved the seemingly impossible and conquered Lotus 2s until then apparently unassailable position. Whilst Core took the money and ran, Core came back with what they hoped would be the definitive version of the Lotus Trilogy: Lotus 3.

The final game contained all the essential elements of its award winning predecessors but included a fistful of new features. Weather hit the tracks in sporadic gaps, with the sun shining one minute and rain pouring down the next. Torrents of water threw up all kinds of water hazards and puddles. But the most significant addition was the track editor. After you had raced your way around the computer designed courses you could actually sit down and create your own. The system was incredibly easy to use and you could literally design a track, complete with trees, hordings, tunnels and road hazards and be racing on it within minutes!

None of these games, barring Lotus 2, were great advancements in gaming technology and the gimmicks were beginning to take over in Lotus 3 (the CD is now the ultimate gimmick). Yes, they are all milestones in racing history, but to be honest, you only really need one of them, not all three. As for the CD version itself, the graphics have been made slightly smoother thanks to faster disk access, the music has been cranked up a notch and the sound effects have all been re-sampled for more realism. There is also none of that annoying, dodgy manual protection to wade through. A welcome addition to the CD32 catalogue, but not too exciting for those of us who have been playing them for years already.
Steve Keen


CU Amiga, April 1994, p.52