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THE LOST VIKINGS is available from Daze Marketing 071-328 2762

Vikings lost in space! Strange, but true in this game. But how can you help the hairy long boat paddlers find their way home? It is all in the puzzles...

Y The Lost Vikings ou know the saying, ‘there is comedy in numbers’ (or something like that), well it holds true if you cast your mind back to the great double acts of our time: Laurel and Hardy, Abbot and Costello, Morecombe and Wise, Sapphire and Steel. And three can be funny too. The Three Stooges, Three of a Kind, The Andres Sisters – oh well, maybe three is a difficult number to work with and be funny, unless you are three Norse-men lost in space. Which brings us to Interplay’s new cute puzzler cum platform game.

Vikings are the central characters in this port from the SNES to the Amiga. The plot is fairly irrelevant – some alien Geezer, Tomator, has vikingapped three lovable dudes who go by the name of Olaf the Stout, Baelog the Fierce and Erik the Swift. Oh yes it is all very Norse-like isn’t it? Well no actually, because all the action starts and ends on Tomator’s spaceship, and throughout play there is not a long boat in sight. Which I am pleased to see, ‘cos I cannot bear all that raping and pillaging.

It is a team game
Teamwork is the name of this game, since you have to get all three of your clan to the exit in each level. And each Viking has his own special skill which aids the other two in reaching the end. Olaf is a fat big slow lump who carries a Captain America-style shield which is handy for deflecting alien firepower and using as a sort of parachute; Bealog is the fighter of the gang, and carries a sword to slice up enemies and a bow and arrow which can be used to flick otherwise unreachable switches; finally there is Erik who moves like greased lightning and can leap and jump about like a frog on ecstasy – oh yes and he is great at nutting walls and making them fall down too.

The Lost Vikings is in a very similar vein to Humans and even Lemmings. Each level has its quota of platforms, ladders, trapdoors, secret keys, weapon wielding baddies, special switches and it is up to you to try and fathom your way out of each tricky puzzle.

What Interplay have done which Mirage did not with Humans, though, is make you become attached to Olaf and co. Each Viking has its own mannerisms – Olaf will pick his nose while holding off hordes of aliens with his shield, Baelog will stand around flexing his muscles and sharpening his sword, and Erik will pant away breathless after dashing about.

Throughout the levels there is a great rapport between them, their bickering is Stooge-like – as their speech bubbles crop up at the start and end of each level, they will have a natter or whinge at you if you take too long to complete a level – smatterings of Monkey Island methinks! All this makes you a tad upset if one of them falls and splats on a spike, or gets burnt by a flame thrower, thus making you more determined to get it right the next time.

So what is bad about this game? Well there is not up with the gameplay, and the soundtrack speeds you along at a fair old rate, and the game makes you chuckle too with some excellent characterisation. What is bad, though, is some sloppy programming – many is a time when Olaf should be daintily perched on the end of a platform and in actual fact he is hanging in mid air. This is frustrating when you are trying to time your pixel-perfectmoves.

VFM?
The Lost Vikings is hard disk installable The price is high too – for £29.99, 37 levels is not much cop considering the number of levels you get with other games. And my final gripe is it takes ages to reload the level once you have messed it up – and you are bound to do this (especially on the later ones, because they are tricky) since there is not a ‘browse through’ function like there is in Lemmings. So have a copy of Amiga Format ready for a good read while loading, otherwise you will go blimmin’ barmy. In fact always have a copy of AF ready – it is FAB, much like this game, but the poor loading and lack of levels lets it down.
Gary Lord

Amiga Format, Issue 45, April 1993, p.p.72-73

The Lost Vikings
£29.99
  • Nice puzzler that has a real ‘let me just beat this level’ edge to it.
  • The Viking bods are definite cuties and their witty asides brought a wry smile to my boat.
  • It is painful loading when you have to attempt a level again, but luckily it recognises if you have two disk drives.
  • Encourages teamwork without having to go on a poxy outward bound weekend.
Verdict: 79%


The Lost Vikings logo

Interplay kennt man als Schöpfer klassischen Denksports wie „Battle Chess" oder die „Bard’s Tale Saga" - was also kann man da von einem Plattformgame erwarten? Ganz einfach: Unterhaltung vom Feinsten!.

The Lost Vikings Die verlorenen Wikinger vereinen nämlich alle Tugenden höherer Joystick-Akrobatik auf sich, von der Arace-Knobelei à la „Humans" bis hin zu reinrassiger Plattform-Action im Stil von „Mario" - kein Wunder, daß sie demnächst auch den PC und diverse Konsolen heimsuchen wollen. Jetzt dürfen aber wir Amigianer mit Erik, Olaf und Baleog Bekanntschaft schließen.

Die Jungs sind ganz gewöhnliche Wikinger wie Du und ich und gehen auch brav ihren Raubzügen nach, bis sie eines Tages auf ein mysteriöses Raumschiff teleportiert werden. Verständlich, daß sich unser Trio hier fehl am Platze fühlt und baldmöglichst zurück in die gewohnte Holzhütte will. Also wird zunächst einmal der Ausgang des Raumers gesucht, wobei man jederzeit zwischen den drei Hauptaderstellen wechseln und so die Vorteile jedes Charakters nützen kann: Erik ist ein meisterlicher Hüpfer und zertrümmert mit seinem hammerharten Schädel jede (poröse) Wand, Olaf macht den schützenden Schildträger, während der clevere Baleog als einziger in der Lage ist, Türen zu öffnen oder Zugbrücken zu bedienen - kurz, Teamwork ist angesagt. Gegenstände aufklauben (vier pro Mann und Nase) ist freilich genauso angesagt, denn wer mag schon auf energiespendene Steaks oder Hindernissprengende Bomben verzichten? Auf Gegner möchten die Programmierer ebenfalls nicht verzichten, und so knabert man hier nicht nur an (vom Schwierigkeitsgrad her goldrichtigen) Rätselnüssen und absolviert Geschicklichkeitstests, sondern erwehrt sich mittels Pfeil und Bogen oder Schwert auch allerliebst gestalteten Monstern wie etwa Knuddel-Drachen.

Amiga Joker Hit Die rund drei Dutzend Levels laufen schier über von guten Ideen und ständig neuen Herausforderungen, darüber hinaus kommt auch der Humor nicht zu kurz: Wenn man z.B. Erik per Blasebalg aufpumpt und er an die Decek schwebt, oder wenn Baleog funkenstiebend an der Starkstrom-Leitung hängt, sieht das wirklich lustig aus! Überhaupt sieht hier alles gut aus, von den Hauptdarstellern über die Feindsprites bis hin zu den in jedem Level wechselnden Hintergrundszenarien. Das Scrolling in alle Himmelsrichtungen könnte kaum zarter sein, die Musikbegleitung geht sofort in die Beine, und viele Aktionen werden von witzigen Sound-FX begleitet. Eigentlich fehlt hier wirklich nichts, was ein gutes Game ausmach - die Duo-Option für zwei Wikinger hintereinander ebensowenig wie versteckte Bonusräume oder ein deutschsprachige Help-Funktion, die Anfängern bei den ersten Rätseln auf die Sprünge hilft.

Der langen Rede kurzer Sinn: Mit Lost Vikings haben die Interplay-Barden einen Höhepunkt der derzeitigen Hüpfomania am Amiga abgeliefert, wie er ausgefeilter und motivierender auf keiner Konsole zu finden ist! (rl)

Amiga Joker, June 1993, p.14

THE LOST VIKINGS
(INTERPLAY)
PLATTFORM - GAUDI
85%
"GELUNGEN"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
88%
90%
73%
71%
81%
84%
FÜR FORTGESCHRITTENE
PREIS DM 89,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
2/JA
JA
PAßWÖRTER
KOMPLETT


The Lost Vikings logo

Science fiction meets Nordic nasties in Interplay's latest platform-cum-puzzle game. John Mather pulls out his hair in frustration (or what's left of it..)

The Lost Vikings T ake three overweight Vikings, a bunch of intergalactic zoologists and some of the most dastardly tricks and traps ever to appear in a computer game, and you'll get some idea of what awaits you in this zany platform romp. Best described as Lemmings meets Rick Dangerous, The Lost Vikings is set on-board an alien spaceship which doubles up as an intergalactic zoo. Our heroes, three Viking brothers, have been spirited away from their ancestral homeland and dumped in the cargo hold of this travelling menagerie. Destined to spend the rest of their days in slavery, the tubby trio of warriors set out to conquer their alien zookeeper, the infamous Tomator, and return to their loved ones.

To gain their freedom they have to hack and slash their way through more than 37 levels of platform tom foolery and hair-pulling puzzles. Although fairly easy to begin with, i.e. get key to open door or push switch to deactivate force field, the puzzles get more and more complicated as the game progresses. Soon, you'll be encountering epic multi-screen extravaganzas that encompass some of the strangest (not to say wackiest) puzzles ever. For instance, one level requires your Nordic heroes to fill themselves full of hot air from a bicycle pump in order to float up to safety. Another episode involves an encounter with a bunch of Egyptian mummies, whose very touch turns you info a bandaged zombie.

The Lost Vikings DIFFERENT WORLDS
To stop things getting dull, the action is set across a number of worlds, accessed at the end of each stage by guiding our three warriors through a time portal. Thus, although the action starts off on board the alien space ship, you'll soon find yourself stomping across a primeval swamp, encountering Egyptian Mummies and being fired upon by futuristic robots. All these new opponents are some of the other exhibits put together by Tomator, and they're all as mad as hell, so watch out.

Each of the three Vikings has their own special abilities. For instance, Erik the Swift is the fastest of the trio and also has the ability to head-butt his way through a variety of solid objects. Baleog the Beserker, on the other hand, is the weapons expert and possesses both a sword and bow and arrow with which to take out any of the encroaching nasties. The last member of the group, Olaf the Stout, carries a hefty shield, which is useful for protecting the other members of the team when they come under fire. His shield can also be turned info a makeshift parachute when held over his head, useful for gliding down otherwise inaccessible tunnels.

As you've probably gathered, each level is solved by team work and exploiting each Viking's unique abilities to their best advantage. A level is only completed once all three warriors have been guided to the exit point - and it's only by working as a team that you'll be able to get there. For instance, Olaf can hold a charging dinosaur at bay, but it requires Baleog to finish the beast oft with a well-placed blow from his sword. Likewise, Erik might be able to reach some of the more inaccessible areas of the game by leaping across chasms and darting up platforms, but he really is useless when it comes to defending himself, and so must rely on the other team members to help him out.

There are a number of objects scattered about each level to make life that little bit easier. Food comes in especially useful, as each character only comes equipped with three hit points, so a tasty piece of stake or a juicy apple can replenish your health (and is consumed by a brilliant burping sound). There are also various keys, smart bombs and weapons to collect along the way, all vital to your speedy progress. These are collected simply walking across the object, which is then stored in an inventory for later use. There are also many hidden objects, so it's best to thoroughly explore each level, just in case you missed something.

CHOICES
You can choose to play the game from the keyboard or by using a combination of keyboard and joystick. The latter method isn't particularly recommended, especially when you have to press a key while also using the joystick at the same time. I eventually switched to keyboard only and found this a much better option. The SNES version of the game wins handsdown in this department, as everything can be controlled via the joypad!

The Lost Vikings It's likely that comparisons will be made to Lemmings, but The Lost Vikings only bears superficial similarities. One of the things the programmers could have learnt from Psygnosis' puzzler, though, is the special preview mode where you can scroll around a level to see what's coming up and plan your actions in advance. I found it constantly annoying to have to take a leap into darkness, not knowing what was coming next, and invariably meeting a grisly fate. Once one team member bites the dust, it's back to the start of a level, although first you've got to endure an end sequence of a blazing longboat drifting out to sea - all very nice, but incredibly time consuming and it really disrupts the gameplay. Thankfully, the game hasn't a time limit, and there are infinite continues and a password system, so it's a more leisurely stroll than most arcade puzzlers, and the difficulty curve is just right. It's just a shame that each level takes so long to load!

A LAUGH A MINUTE
One of the game's most attractive features is the huge amount of incidental humour that's been packed in. Some of the animations used to depict our three barbarians are a hoot, especially the many and varied death scenes. Get electrocuted by a forcefield, and your body turns into a pile of old bones, while tumbling into quicksand means a slow slide to oblivion as you wave a fond farewell. The humour isn't confined to the graphics and animation, though - at the end of each level the three Vikings always have a pop at each other. Gradually, a story unfolds, and some of the gags are genuinely funny.

The Lost Vikings isn't a perfect game by any means, but it is a lot of fun. Some of the later levels are particularly testing and incredibly devious, obviously the work of some sadistic games designer, and will certainly take some time to complete. Dangerously addictive.

CU Amiga, June 1993, p.p.56-57

MEET THE GANG 'COS THE BOYS ARE HERE
olaf the stout, baleog the beserker & erik the swift

They've given us Noggin the Nog, Magnus Magnisson and possibly the worst lager in the world. And now we get this lot…

ERIK THE SWIFT
Erik is the swiftest and most agile of the three Vikings which makes him utterly indispensable. He can outrun any enemy and leap high into the air, reaching previously inaccessible areas. He also has a head of stone which he can use to bash open walls and retrieve hidden goodies. Unfortunately, he is also virtually defenceless and is wide open to attack.

BALEOG THE BESERKER
This guy's main weapon is his sword, although he also possesses a bow and arrow which proves ideal for activating switches that are a long distance away. He's the grumpy one of the bunch and will often start off the squabbling that accompanies the end of each level.

OLAF THE STOUT
Olaf's appetite for adventure is rivalled only by his passion for pastries. When not nibbling on some tasty fruit, he can he found sheltering behind an enormous shield. This is handy for stopping an enemy in its path or for deflecting enemy fire. The same shield can be used as a parachute or hang-glider do that he can float long distances without coming to harm. Despite this protective shield, it's not always effective, especially against foes who have jumping capabilities.

INTERPLAY £29.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
INTERPLAY PRODUCTIONS LTD., THE BARN, ST. JOHN'S YARD, MAIN ROAD, FYFIELD, OXON OX13 5LN. TEL:0865 390029
 
RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE:
MEMORY:
 
OUT NOW
ARCADE PUZZLE
SILICON AND SYNAPSE
J OR K
2
1
NO
1Mb
 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
82%
80%
87%
79%
Pillaging and plundering has never been so much fun.
OVERALL: 82%



The Lost Vikings CD32 logo  CD32 Amiga Joker Hit

Interplays lustigen Wikingen kann man es kaum übelnehmen, daß sie beim Sprung von Disk auf CD nur in puncto Handhabung leicht zulegten: Die an "Lemmings" erinnernde Mischung aus flotter Plattform-Action und einer Extraportion Hirntraining konnte technisch, optisch und akustisch bereits anno A500 rundum überzeugen! Das abwechslungsreiche Gameplay macht jede Menge Laune und ist uns nach wie vor 85 Prozent samt einen Hit wert. (rl)

Amiga Joker, September 1994, p.77