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Lost patrol logo

Gerade dachten wir noch, Oceans verirrte Patrouille würde den Weg nach Haar nie mehr finden - es war schon zu befürchten, eine Spezialeinheit der BPS hätte das Game vorzeitig abgeschossen. Und dann entpuppt sich das Ganze als taktikorientiertes Kriegsspiel mit (fast) unblutigen Actioneinlagen.

Lost patrol Am 7 Juni 1966 stürzt ein US-Hubschrauber über dem zentralen Hochland von Vietnam ab, nur sieben GT's überleben das Unglück. Die müssen sich nun auf eigene Faust zu ihrer Einheit vorkämpfen - durch 57 Meilen Feindesland...

Mittels einer Windrose dirigiert man seine Jungs über eine Landkarte, dabei sorgen zahlreiche Handlungs- und Entscheidungsmöglichkeiten für Abwechslung. Man kann die Rollenverteilung innerhalb der Truppe variieren, rasten oder neue Marschgeschwindigkeiten vorgeben, die tägliche Essenausgabe kontrollieren und sogar Fallen für eventuelle Verfolger aufbauen. Bei all dem muß man immer die Motivation seiner Leute im Auge behalten, die Kerle werden nämlich leicht rebellisch. Je nach gewählter Route kommt man unterschiedlich schnell voran - und taumelt dabei meist von einem Schlamassel ins nächste! Die dann folgenden Action-sequenzen werden zwar immer von hervorragenden Animationen eingeleitet, bieten aber grafisch und spielerisch nur biedere Hausmannskost. Das öde Herumgestochere in Minenfeldern oder die geradezu lachhaften Nahkampfszenen reißen heute wirklich keinen mehr vom Hocker, einzig der Heckenschützen-Überfall kann mit ein paar unverbrauchten Ideen aufwarten.

Lost patrol Mit den schwachen Actioneinlagen könnte man zur Not noch leben, absolut nervend sind aber die zahlreichen Logikfehler: So tauchen beispielsweise ab und zu Meldungen auf, daß ein Truppenmitglied gestorben sei. Soll mit recht sein, aber beim nächsten Spielzug ist der Junge plötzlich wieder da und beschwert sich über das mangelnde Vertrauensverhältnis! Im übernächsten Zug ist er dann wieder tot und immer so weiter. Leider haben sich eine ganze Menge solcher Ungereimtheiten eingeschlichen, bei den gelegentlichen Verhören bekommt man es zudem mit einem Parser zu tun, der außer "Essen" so gut wie nichts versteht. Aber vielleicht war's ja so beabsichtigt? Schließlich: Wie viele Amerikaner sprechen schon Vietnamesisch?

Das Schönste am Lost Patrol ist zweifelsfrei die Grafik. Nach jedem Spielzug erscheint eines der über 20 stimmungsvollen Zwischenbilder, zum Teil sogar mit eingeblendeten Filmsequenzen! Über die Begleitmusik läßt sich hingegen wenig Gutes berichten, außer vielleicht, daß man sie abschalten kann. Bleibt die Frage, ob sich die ausgedehnte Wartezeit auf dieses Spiel gelohnt hat. Nun, der Taktikteil ist sehr abwechslungsreich, jede Sitzung verläuft etwas anders. Hätten die Programmierer bei den Action-sequenzen nicht gar so sehr geschlampt und auf einen logischen Spielablauf geachtet, dann hätte das Game sicher der erhoffte Hit werden können. Aber so? (Felix Bübl)

Amiga Joker, October 1990, p.48

Amiga Joker
Lost Patrol
Grafik: 80%
Sound: 32%
Handhabung: 61%
Spielidee: 60%
Dauerspaß: 65%
Preis/Leistung: 58%

Red. Urteil: 62%
Für Fortgeschrittene
Preis: ca 69,- dm
Hersteller: Ocean
Bezug: Bomico

Spezialität: Zwei Disketten, Kopierschutz. Ein Spielstand kann (nur!) im Speicher gesichert werden. Zwischenbilder, Animationen und Musik sind abschaltbar.


Lost patrol logo

Elite
Price: £19.95

Lost patrol M y only experience of Vietnam to date has been ‘Platoon’, ‘Tour of Duty’ and a crash course in the ruder parts of the lingo from my good mate Lam. I do not know much else, except that American cannot seem to make up their minds whether they are anguished about loosing the war or guilty about entering it.
Lost Patrol follows the story of platoon sergeant Weaver and his six men, all of whom have survived a helicopter crash behind enemy lines. Ocean’s game has a cast of imaginary characters and a plot about as convincing as a ‘Police Academy’ film.

Resources are limited. You have a dozen or so grenades, a couple of hundred rounds of ammo, and hardly any food. To make things worse you need to guide the platoon through fifty-eight miles of Vietcong territory in order to reach a friendly base. Your course is plotted on a rather simple map. A detailed report on the surrounding area can be gained by sending out a scout, although he risks bumping into Vietcong patrols.

Inevitably you and your merry men come under fire, causing the disk drive to whirr as it loads in an arcade sequence. You find yourself hidden behind a wall avoiding a hail of bullets, and every now and then, should you feel the need to, you pop up, fire off a few shots or lob a grenade or two then sink back under cover again.

The GIs in this game did not have many scruples. When supplies are running short it pays to raid a village. Some are friendly but if you are not sure interrogate its chief. You can be nice or you can be nasty, just talk, or hit the bloke hard. If you are not getting anywhere you can execute a villager. If you are in a really nasty mood, you can lay waste to the village. This highly tasteless option is like something from ‘Apocalypse Now’ but it hardly does wonders for your men’s morale.

Although it jumps on the Cinemaware bandwagon, Lost Patrol misses the mark. As a compendium of sub games it works OK, but as a Vietnam war game it is hardly an education.
All the individual sections are good fun to play. The graphics are tidy but unfortunately are not as impressive as the early demos led us to believe. A weak sounding, but catchy, semi-techno tune plays throughout, only interrupted by bursts of gunfire and the occasional scream.

Lost Patrol is not what I had originally expected. Instead of a really absorbing, well plotted strategy it’s turned just a string of arcade sequences. Despite this disappointment Lost Patrol is a pretty good excuse for a romp through the Vietnamese countryside, and it does provide some genuine entertainment.
Mark Patterson

CU Amiga, March 1990, p.p.50-51

SOUND
GRAPHICS
PLAYABILITY
LASTABILITY
78%
84%
78%
86%
83%


Lost patrol logo

Ocean, Amiga £24.99
T Lost patrol he Vietnam War was a particular pointless exercise: America dropped most of its bombs, more than were used in WWII, on the country it was supposedly defending – South Vietnam. The Lost Patrol does not really deal with that, the Gis are still the good guys, but at least it is about survival rather than victory. Set in 1966, the game starts with the crash of a helicopter in some remote highlands.

As Sergeant Weaver your job is to lead the other six survivors in a trek across 57 miles of jungle and swampland to the nearest US base. Booby traps, Viet Cong troops and snipers will ensure it is an interesting trip.

The main screen is a map where you can select which direction to march in. Hills and rivers slow progress down, but following well-trodden trails make you a sitting target for the VC. You can also decide the pace of your match, how fast you consume rations and how often you rest, as well as how long you sleep at night.
Periodically static screens come up showing what is happening and occasionally there is a short digitised sequence.
Your trek is also interrupted by numerous arcade sequences. One of your scouts might run into a VC soldier, resulting in a simplistic hand-to-hand combat scene. You might also come under Sniper Attack. Here the screen shows a static picture of a village, as shots ring out tiny muzzle flashes can be spotted through your telescopic rifle sight.

A sharp eye is also required for the Battle Sequence, which has you pinned inside a ruined farmhouse. As you hide behind a wall VC stand up to take aim: pressing the right button has you standing up to fire back or throw grenades.
Somewhat familiar is the Grenade Section with a VC sniper hiding in a field of wheat. Pressing fire pulls the grenade pin out, leaving you a few seconds to select the strength of your throw. The overhead-view Minefield Section has one man crawling ahead of the rest, using a bayonet to uncover mines.

There are also confrontations with villagers who can offer vital food supplies if questioned correctly. But for that unqiue My Lai touch, there is an option to massacre entire villages.

Zzap! Issue 65, September 1990, p.78

Scorelord The heart of the game is strategic: picking your route, pace, rations and rest periods is critical to making significant progress. Providing graphical glitz are numerous static screens and occasional digitised sequences. The former are well drawn, although the palette is often a bit pale, while the latter are only okay. The soundtrack is also disappointingly bland, yet there is no denying the overall impact is streets ahead of most strategy games. The arcade sections are okay, but none are outstanding. A more serious problem is the RAM save option, why no disk save? – possibly because the 57 miles is not that long for a game. It is certainly not easy though, and going back to the start only to end up hitting the same booby traps again is frustrating. A few more missions would have made it better value for money. Nevertheless, this is an innovative and interesting game which, Vietnam buffs at least, might find very compulsive.

Phil King I was relieved to find that, unlike most strategy games, Lost Patrol is surprisingly easy to get into. The game is well presented with easy-to-use menus and atmospheric pictures. I particularly liked the way the men in your command behave as individuals, occasionally disputing your leadership or even stabbing you in the back! Some of the arcade sections are also very playable – the Sniper Attack sequence is particularly tense with a neat telescopic sight effect. The only trouble is that after a few goes the game’s simple appeal starts to wear off and endlessly trudging through jungle becomes repetitive.

6 4
There are no plans for a C64 version.
U P D A T E

PRESENTATION 85%
Disappointing foldout instruction sheet and no disk save option, but animation sequences and static screens are good. Disk accessing reasonable.
GRAPHICS 80%
A very high standard of artwork. The colours are not always convincing and hand-to-hand combat is jerky, but very good overall.
SOUND 77%
A good, if somewhat dull ’un-Vietnamese’ soundtrack with the odd good spot FX.
HOOKABILITY 76%
Not that difficult to get into and the desire to see the arcade sequences is compulsive...
LASTABILITY 68%
...but it is not that big a quest and the high difficulty means repeated trudging through that first twenty miles.
OVERALL
70%
Interesting and unusual but not outstanding.