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Lords of Chaos Logo

Falls Euch der Titel merkwürdig bekannt vorkommen sollte: Die kuriose Mischung aus Strategie und Rollenspiel erblickte bereits vor anderthalb Jahren am C64 das Licht der Welt. Mit dem berühmten Dungeon-Hocker Lord Chaos ist sie allerdings weder verwandt noch verschwägert...

Lords of Chaos Ein Gruppe von Magiern prügelt sich hier durch drei verschiedene Welten – jeder möchte am Ende Alleinherrscher sein. Teilnahmeberechtigt sind bis zu vier menschliche Hexer; auch ein Duo-Modus (Mensch gegen Computer) ist vorhanden. Am Anfang steht die aus Rollenspielen bekannte Charaktererstellung, entweder vollautomatisch oder halt per Hand. Dann werden die Streithähne irgendwo im gewünschten Szenario ausgesetzt, wo sie mittels herbeigezauberter Kreaturen rundenweise um die Vorherrschaft rangeln. Wer einen Schatz findet oder Monster erschlägt (möglichst die seiner Konkurrenten), heimst dafür Siegespunkte ein. Nach einer vorher festgelegten Rundenzahl erscheint dann für begrenzte Zeit ein Tor, durch das diese Welt verlassen werden darf. Um aber seinen Spellcaster für die kommenden Aufgaben mit besseren Fähigkeiten ausstatten zu können, sollte man möglichst viele der erwähnten Winning-Points im Gepack haben. Wer hingegen getötet wurde oder die Passage verpaßt, hat schlicht verloren!

Wenn die teils animierte Grafik auch manchmal ebenso ruckelig wie blockig daherkommt, ist sie doch zumindest recht bunt ausgefallen. Die gewöhnungsbedürftige Maussteuerung trübt allerdings den Spaß, und am Sound gefällt eigentlich nur die schön gruselige Titelmusik. Trotzdem: Das Teil hat ein gewisses Etwas – man muß es bloß erst finden... (jn)

Amiga Joker, September 1991, p.72

Amiga Joker
Lords of Chaos
Grafik: 49%
Sound: 30%
Handhabung: 49%
Spielidee: 55%
Dauerspaß: 60%
Preis/Leistung: 51%

Red. Urteil: 54%
Für Fortgeschrittene
Preis: ca. 79,- DM
Hersteller: Blade
Genre: Mixtur

Spezialität: Handbuch und Screentexte in schlechtem Deutsch, Save-Option, Szenariodisks mit neuen Welten können in England bestellt werden.

Lords of Chaos Logo

With Blade Software's Lords of Chaos gaining a strong following with strategy and fantasy fans alike, Paul Boughton takes a look at the game and the newly released disks.

Lords of Chaos In some quarters Lords of Chaos has been described as a role-playing game, but a number of limitations and game aspects defy this classification. It isn't really fair to compare it with likes of FTL's Dungeon Master or SSI's Pools of Radiance because there's only one character for the player to control, and the game's Wizard Designer (a sort of construction kit) offers very little scope for character creation and development. LoC operates on a far simpler, more accessible level and designers, Blade, call it a fantasy strategy which, to be fair, is probably the best description possible.

Between one to four players can take part, each controlling their own wizard, and the surrounding scenario is pretty standard fare. A war-torn world is further ravaged by an earthquake which has shattered it into three separate and self-contained environments. The surviving wizards must compete against each other, exploring and surviving these dangerous lands, and encountering magical monsters, tricks, traps, and assorted dangers. Their aim is to become the Lord of Chaos of the title and further your power by collecting the many treasure caches that can be found within the surrounding areas.

Blade have opted for a 2D play area, and the resulting flat image gives the game a rather 8-bitesque look. The game does have its roots within the 8-bit machines, but I can't help but think that a little more could have been done with the graphics and backdrops. In addition – and this is a fault with this style of game anyway - the sound is very disappointing and could easily have been used to add more atmosphere. However, looking beneath the weak graphics and overall presentation, there is in fact an easy-to-get-into game lurking there. The game uses a simplistic 'point 'n' click' system to access the action, and all the relevant movements are clearly set out and allow for smooth and logical action sequences. Even newcomers to this style of game should be able to get to grips with it within a matter of minutes.

Each wizard has quite a wide range of magical powers at his disposal. Depending on which world you are on, there are some forty-five spells to cast, ranging from the almost obligatory healing, fire bolts, and lightning, to teleportation brews, and ones that enchant oncoming creatures and turn them into gooey grey blobs. The three lands are the Many-Coloured Land, which is overrun by the wicked Torquemada; the Slayer's Dungeon, which is named after the fearsome weapon which lies at the heart of the land; and the realm of Ragaril. The latter one causes real problems – Ragaril is an evil and extremely powerful wizard, and play at this particular stage can only be attempted by one person.

The length of game and turn time can also be adjusted to pace the game or add a sense of urgency. This means that the game's difficulty level can be altered slightly should you find the game a walk-over. Also, the way the playing environment pieces together and opens up as it is explored is really nice.

Lords of Chaos is an entertaining diversion but there's little to make you gasp, no real surprises, and no touches of real innovation. Perhaps it is intended for the newer adventurer, and if this is the case then it deserves to do quite well. More ardent dungeoneers, though, should wait for something more stimulating
Paul Boughton

CU Amiga, August 1991, pp.88-89

BLADE £24.99
Enjoyable, but simplistic adventure for beginners.

Lords of Chaos Logo  EXPANSION KIT ONE

Lords of Chaos It's very hard to really guess a game's potential for lastability, especially with the addition of further expansion kits. Expansion Kit One - which obviously means that more are on the way – offers two new scenarios very much in the style of the original game. There's no attempt to move or improve the game, it's just more of the same.

The two scenarios on the disk are The Island of Iris and Tombs of the Undead. The first contains treasures buried in hidden locations, and the main task is to buy spades to dig for hidden gold, diamonds, rubies and emeralds. The second world contains a magical tomb built by the once-powerful sorcerer, Goremar the Indestructible. Somewhere in the tomb is the Staff of Goremar, the source of his power. Once again, and as in the first game's third scenario, it's another single player scenario which proves a tad limiting.

In all, Expansion Kit One is an excellent value for money addition to the original Lords of Chaos. Just load up the original, slap in the new disk, and you're off on adventures new. OK, so it offers no enhancements over the basic game, but missions are fun and will prolong the life of the game nicely. The lastability mark is lower than for the original game, though, because you only get two scenarios instead of three.

Expansion Kit One is available from Mythos Games for £8, including packaging and postage. Send a cheque or postal order payable to Mythos Games Ltd., at 19 The Rows, The High, Harlow, Essex, CM20 1BZ.
Paul Boughton

CU Amiga, August 1991, p.89

If you liked the original, here's more of the same.