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Locomotion logo

Wer seinen frühkindlichen Berufswunsch „Lokomotiv-führer“ am Amiga ausleben möchte, hat ja schon mal Pech gehabt: Vor einem Jahr rauschte Bytebacks Locomotion mit Volldampf in tiefste Flop-Regionen. Ob Kingsoft die Weichen für den Namensvetter wohl bestellt hat?

Locomotion „Weichenstellen“, so lautet überhaupt das Stichwort dieser digitalen Modelleisenbahn: Nach und nach starten Lokomotiven in ein verzweigtes Gewirr aus Schienen, Weichen, Kreuzungen und Bahnhöfen – durch wohlüberlegtes Umlegen der Signale (per Mausklick) sollen sie sicher zum vorherbestimmten Zielbahnhof dirigiert werden. Das ist solange relative einfach, wie die Zielangabe über jedem Zug angezeigt wird, fortgeschrittene Eisenbahner bekommen sie aber nur noch kurz, Experten gar nicht mehr zu sehen.

Ist der Maus im Stellwerk also nicht voll konzentriert bei der Sache, wird er es kaum schaffen, die bis zu sieben gleichzeitig herum tuckernden Loks kollisionsfrei zu managen! Zu oft darf’s aber natürlich nicht krachen, außerdem muß eine bestimmte Anzahl von Trains im Ziel sein, ehe das Zeitlimit abläuft. Umsichtige Lok-Dirigenten werden abschließend mit Punkten für ihre Leistung entlohnt.

Dank der putzigen Idee, eines Editors für individuelle Strecken und anderer Optionen, wie etwa dem Paßwortsystem zur Levelanwahl, macht das Spiel durchaus Laune. Andererseits reicht es dann doch nicht ganz, um das Kind im Manne wirklich zu begeistern – zu bescheiden sind die Grafiksets ausgefallen, zu wenig Abwechslung wurde in den 108 möglichen Leveln untergebracht. Schade, mit etwas mehr Feinschliff und etwas weniger nervenden Soundeffekte hätte aus Locomotion etwas Großes werden können! (rl)

Amiga Joker, May 1992, p.?

amiga joker
Locomotion
Grafik: 41%
Sound: 33%
Handhabung: 76%
Spielidee: 74%
Dauerspass: 58%
Preis/Leistung: 55%

Red. Urteil:
Für Fortgeschrittene
58%
Preis: ca 79,- dm
Hersteller: Kingsoft
Genre: Strategie

Spezialität: Der Bahn fährt immer - auch unter Kick 2.0 am A500 Plus und von der Festplatte.


Locomotion logo

Do the locomotion with Tony Dillon as he tries his hand as a signalman...

Locomotion ALL ABOARD
I guess I was a sick child. The most fun I could have with a toy train was to set up a lot of trains on the same track, and cause some kind of major disaster involving several hundred plastic soldiers. Admittedly, there are no plastic soldiers to maim in Kingsfot's latest puzzler, but there might as well be.

Locomotion is a puzzle game (some would say simulation) featuring a series of small, poorly-designed train networks. Each consists of six or seven lettered depots, and a maze of single-lane tracks linking them. As the network's signalman, your job is to make sure the dozen or so trains that make deliveries between them get to their destinations safely. No mean feat when you consider that the tracks can only support one train in any place at any one time. Clever use of loops and diversions is called for a times of trouble, and there are more than enough of them.

To begin with, things are fairly simple. Your depots are generally grouped in two pairs, and there are only a limited number of ways to move between the two. Trains tend to move within their own groups and everything is dandy. Then, as you move on through the game, the number of loops gets fewer and the depots are grouped further apart with less routes to use, too. In additions, as the game gets progressively harder, trains appear quite frequently. As a result, you can't leave trains standing in their starting depot for too long, or they're likely to receive a hefty shunt from behind.

KEEPING TRACK
There are eight trains per layout, and you must make a set number of trips within a time-limit before you can progress. You'd think that wiping out a few trains at the start would make lifer easier, but time is so tight that even if you are just one train short it can prove disastrous.

The game is well presented, with a clear full-screen display and all the switches for junctions clearly marked. The game is mouse controlled, and clicking the pointer on switches moves the junction sections between their two positions, so there's no clumsy controls to get used to.

Sound is used sparingly, but effectively, with a train whistle to warn you which one is about to begin its journey.

Despite such a simple premise, Locomotion is a very tough game to play, and requires the sort of intense concentration that makes the veins stick out of your forehead. Simple stuff, but fairly entertaining nevertheless.

CU Amiga, August 1992, p.80

buyers guide
release date:
genre:
team:
controls:
number of disks:
number of players:
hard disk installable:
memory:
 
August
Puzzle/Strategy
Kingsoft
Mouse
1
1
No
Any Machine

 

KINGSOFT £25.99
Novel train fun. Original and captivating...
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
78%
75%
80%
82%
OVERALL 80%