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Liverpool logo

Grandslam * £25.99

Liverpool So, at last, the greatest footy team in Britain has lent its name to a game. What a pity it doesn't reflect the quality of the real thing. The game shows a view from just above the pitch, facing one goal area, and the 3-D effect works rather well. The control system is a little lame, though, making it rather difficult to control the ball on the first touch.

The players move about in a rather slippery fashion, which gives the game a Subbuteo feel, and when you do get the ball it's ludicrously easy to score. This is partly due to the fact that you can't see the goal until the ball has been kicked – making it impossible for the goalie to save it.

Don't get me wrong, this is far from the worst football game on the Amiga. It's got good, fast graphics, and a number of options including two-player and FA Cup. But it has bugs that interfere with the game and when it comes to gameplay, it faces the competition like Kick Off and, unfortunately, it isn't in the same league.
Andy Nuttall

Verdict: 45%

Amiga Format, Issue 39, October 1992, p.95


Knapp vorbei ist auch daneben...

Liverpool logo

Die Stadt, in der sich schon die Beatles warmgespielt haben, beherbergt bekanntlich auch einen Fußballclub. Was immer man von dem Team halten mag – so dürftig wie hier kicken die Jungs nun wirklich nicht!

Liverpool Das Optionsangebot sieht ja noch ganz passabel aus: Es gibt drei verschiedene Platztypen, die Matchdauer läßt sich zwischen 10, 20, 30, 60 und harten 90 Echtzeit-Minuten variieren, eine Trainingsmodus ist mit von der Partie, und für die Mannschaftsaufstellung stehen 20 Digi-Portraits zur Verfügung. Wer sich nicht gleich die volle Saison in der ersten englischen Liga antun will, kann wahlweise auch am "FA Cup" teilnehmen oder gegen einen zweiten Mitspieler bolzen; da wie dort sind angeschnittene Bälle, Elfmeter und Freistöße ebenso an der Tagesordnung wie gelbe und rote Karten.

Gezeigt werden die Begegnungen à la "Striker" aus einer 3D-Perspektive von schräg oben, wobei die Kamera quasi "in die Tiefe des Raumes hineinfahrt". Das flüssige Scrolling und die Farbschattierungen erleichtern die Orientierung auf dem Platz, ein kleiner "Radarschirm" sorgt zusätzlich für Übersicht. Tribünen und das Publikum fehlen leider ganz, zudem erinnern die Kicker durch ihre kantige, wenn auch flotte Animationen eher an eine American Football-Truppe. Die Geräuschkulisse ist ungewöhnlich mager, aber so richtig verleidet wird einem die Angelegenheit erst durch die ungenaue Steuerung: Ständig läuft man am Ball vorbei oder sogar drumherum, ohne Fußkontakt aufzunehmen. Spielt man dann nach dem Seitenwechsel von oben nach unten, artet das Laufen, Passen und Schießen endgültig zu einer Mischung aus Blindflug und Glücksspiel aus.

Endstand: Mal wieder ein berühmter Name und wenig dahinter... (pb)

Amiga Joker, October 1992, p.46

LIVERPOOL
(GRANDSLAM VIDEO)
SOCCER - SIMULATION
50%
"UNHANDLICH"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
59%
52%
44%
56%
42%
51%
FÜR GEÜBTE
PREIS DM 79,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
2/NEIN
NEIN
SPIELSTÄNDE: 1
ANLEITUNG


Liverpool logo

Just when you thought it was all over, Grandslam releases its footy game. Liverpool and Graeme Souness, eh? How can you go wrong? How indeed...

Game: Liverpool The Computer Game
Publisher: Grandslam
Authors: Timbo, Paul and Jason Stoat at Arc
Price: £25.99
Release: Late August

B Liverpool oy, was I glad to see Adam Peters joining the reviewing team this month – finally, someone else working for AMIGA POWER who likes football. Sadly, Adam did not pop along in time to be able to save me from Liverpool, and I have completely run out of things to say about football. (And with 900 words still to go, too – Ed). Oh no.
Has anyone ever seen Federico Fellini’s classic writer’s block film ‘Eight And A Half’? Um, it is really good. (Strike One! – Ed).
Hey, what is pink, fluffy and… (Strike Two! One more and you’re history! – Ed).

Oh god, it is no use. I cannot do it (sob). I suppose that’s it, then – bye-bye fabulous job, hello P45 City. In closing, I’d just like to say that it has been wonderful knowing you all, that I love each and every single one of you personally, that I have especially adored all those lovely letters explaining that I don’t like Kick Off 2 therefore I am beyond any doubt the product of an illicit union between Adolf Hitler and a horse, and that learning that every AMIGA POWER reader in the country apparently thinks my favourite band in the world is Earth, Wind And Fire (ref the prophetically-titled ‘You’re Fired!’ compo, issue 14) has brought a joy to my life unlike anything else since I first saw Beatrice Dalle in Betty Blue. I’d like to say all that, but unfortunately etc etc. Farewell everyone. And now, the end is near, and now I face – hang on, who is this meandering accidentally into the office? Well blow me down if it isn’t my old pal Graeme Souness…

THE PRINCE OF DARKNESS RETURNS
(Sound of office door being brutally kicked in and shattering into a million little splinters of wood. Voice of Ian St John saying "Well, no, you have to say that was a 50-50 situation, the door could have either been opened or closed and Graeme really had no option other than to go for it full-bloodedly. Hard but fair, that is his style – I think the door’s making a bit of a meal of the tackle, actually. Wibble wibble teapot wibble". Voice of mark Ramshaw saying "Are you still here?") Hi Graeme, how are you?

'I'm not too chuffed, Stu. My previous experiences in the computer game industry have left a lot to be desired, but I'd hoped that this Liverpool game licence would be different. After all, it was programmed by my old pals at Arc Developments, who wrote my favourite Amiga shoot-'em-up ever, R-Type II, and when I saw some early previews it looked as if it might be a bit of a winner. Pretty graphics (even down to that funny shoulder-pad-like white chevron effect on the strips), very zippy movement, lots of potential for some top 3D second-person-perspective action in the style of the great Super NES game Super Soccer. After Rage's Striker came out in the same area without really setting anything on fire, I thought the way was clear for our game to blaze a trail to the top like in the glory days of Bill Shankly and Bob Paisley. Imagine my relative disappointment, then, when it turned out to be a pretty reasonable knockaround, sparse but sweet in the visual department, that played like a cross between Striker, John Barnes European Football and Kick Off 2, but sadly included all the flaws of those as well as their good points.'

USING KICK AND RUN TACTICS
Just what do you mean exactly, oh mighty satanic beast of the dug-out?
'Well, it's got all Striker’s speed and most of its slick silky smoothness, but it's extremely minimalist in the depth department. You can only play Liverpool, obviously enough, which takes away Striker’s potential for using worse and worse teams as your skill increased to keep the level of challenge up (as well as being a bit of a bummer for fans of Everton, Scunthorpe, Rangers, Ujpest Dosza or Young Boys Of Berne). Like Striker, you only get one league and one cup competition to play (plus a two-player 'FA Cup Final' option), and after you've won both of those there's not much compulsion to keep playing. As for the Barnesy connection, Liverpool has a similarly huge pitch with a correspondingly small area of it on display at any particular moment (indeed, it's so shallow that the ball frequently disappears off the top of the screen altogether when it's played in the air), which puts the mockers on the potential for any great Sensible Soccer-style sweeping passing movements, since the radar is as impractical as ever. (There is a Sensible- esque pass-to-the-nearest-man system, but it's awkward to use and doesn't seem to work very well most of the time, possibly because the tiny screen makes it difficult to see which direction you should roughly aim in to reach a player who's in range of the attempted pass).

Kick Off 2-wise, although the ball does stick to your feet it shows a bit of reluctance to get there in the first place, and the game still tends to play like a belt- it-up-the-park-and-hope-there's- somebody-there type of affair, due largely to the fact that the defending team always catch up to the man with the ball inside a couple of seconds if he tries a clever mazey run. Actually, come to think of it, if anyone out there remembers Elite's World Championship Soccer from a couple of years ago, the feel is very similar to that. And finally, while I'm in a negative mood, not being able to play a game shorter than 10 minutes and having an arcade football game these days with no action replay facility whatsoever is a bit cheap. All the same, to be fair, Liverpool The Computer Game is still pretty good fun to play. Like Striker, it's very easy to get into quickly, and it's nice to watch the players racing up and down the excellently- rendered 3D pitch (of which you get three types, incidentally, with the wet pitch really feeling like a strength- sapping slog to play on and the dry one causing the ball to fly around wildly) at high speed, knocking the ball around impressively. (Mind you, the ball's movement does defy the laws of physics somewhat, especially following tackles, with disturbing frequency.) At the end of the day, though, I have to harp back to That Other Football Game - it has, if you'll pardon the expression, moved the goalposts for computer football, and that leaves Liverpool's shot screaming over the crossbar, over the stand roof, and right out of the ground altogether. Oh, and by the way, stitch that, Jimmy.'

(Sound of sickening accidental clash of heads, sound of Graeme leaving office by kicking new doorway through wall, sound of AP reviews editor bleeding on the floor) So...ouch...there you have it, fans. A decent effort, and one where just a bit more of the screen being used could have made all the difference, but when you get down to the brass tacks, just another entry for the division two play-offs rather than a league champion. I feel as sick as a... (dies).
STUART CAMPBELL

Amiga Power, Issue 16, August 1992, p.p.30-31



"The radar is as impractical as ever"




"Very pretty… lots of potential"


Upper UPPERS It is very fast and easy to get to grips with, which makes for instant playability. Nice looking too, if you can forgive the polygon curves (which I can). The computer teams can play quite a sophisticated game at times, and being able to load directly from the second disk (skipping the intro with its deeply wibbly rendition ‘You’ll Never Walk Alone’) is highly commendable.
Downer DOWNERS Same only-a-tiny-bit-of-the-pitch-on-screen-at-any-time problems as John Barnes European Football, and the same lack-of-depth problems as Striker.

THE BOTTOM LINE
Better than Striker in some respects, but clearly inferior in some other ones, Liverpool has a lot of nice ideas which just do not really hang together properly. Yet again, Sensible Soccer makes the competition look years behind.
65

P E R C E N T



Liverpool logo

Marc D. Richards kicks off with yet another bout of soccer action, this time from Grandslam...

Liverpool IT'S OFFICIAL!
This is it, footy fans, the official Liverpool soccer sim, featuring all the members of the present team. This is your chance to guide your favourite footy team (well, if you're a Liverpudlian) up the league tables as you play in both the FA Cup and League Championships.

There are plenty of options to choose from. You can practise on a dry, medium or wet pitch; add aftertouch to the ball; and choose which way up the field you wish to play. The section that will appeal to Liverpool fans the most, though, is the team selection routine. Here, you are faced with twenty mugshots of the various team players, and you can even decide who you want in your team, and who to keep on the subs bench. You can even access an info page on each of the players' histories – although true fans will already most of this. Following this, you are ready to position your freshly picked team on the pitch, in one of three formations. You will now be required to either enter the FA Cup or the League Championships.

HERE WE GO!
Games are played vertically up the pitch, and are viewed using a weird 3D angle similar to that of Rage's Striker. As usual, you re given control over the player nearest the ball, and you'll have no problems locating your player, as he's indicated by four huge arrows at his feet. However, this is where the game starts to deteriorate. The player animation is basic and jerky and the speed is a little on the slow side. And as for the referee! He has to be the strictest official ever to grace the world of Soccer! If you attempt even the cleanest and fairest of tackles, he'll be onto you quicker than a sniffer dog in a cocaine field, with his deck of yellow and red cards. What this basically means is, unless you want to risk being sent off, once the opposition has got control of the ball, it'll all be down to the computer-controlled Bruce Grobbelaar to save your team from going yet another one down!

If you're looking for a Soccer sim at the moment, Sensible Soccer is the only game for you. So, if you want accurate passing, blistering action and excellent controls, save your wad for Renegade's classic. To be fair, though, although not a complete disaster, Liverpool: The Computer Game is only recommended to real Liverpool fans and die-hard soccer sim addicts who need yet another fix.

CU Amiga, September 1992, p.79

buyers guide
release date:
genre:
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Out now
Football sim
Arc
Keys, joystick
2
1-2
No
1 Mb

 

GRANDSLAM £25.99
Average in every respect – there are better about...
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
68%
51%
67%
71%
OVERALL 70%