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Line of fire logo

US Gold, C64 10.99 cassette, 15.99 disk; Amiga 24.99
Line of fire A two-man team is sent in to smash a terrorist group who possess more military hardware than the US Army. Both commandos are armed with unlimited ammo machine guns and a couple of smart-bomb grenades. Each player has just one life and a health bar (improved with medical packs). The game's main innovation is that you walk forward and turn, swinging all the graphics around.

There are eight levels in all, each with a mega-challenge at the end such as an aircraft dropping dozens of troops. Levels include the jungle, desert, and canyons as well as travelling in a speedboat and flying in a jet!

Zzap, Issue 71, March 1991, p.69

Stuart Wynne LOF looked awesome in the arcades and it was always going to be a struggle to convert it. The Amiga version predictably comes closest to the coin-op with plenty of speed and an almost overwhelming number of enemies. However, the graphics are a bit blocky and it's all a bit too hard. Without the coin-op's stunning graphics the repetitiveness of gameplay is obvious. This is even more the case with the C64 where, though the 3-D effect is quite impressive, there are simply too few enemies to make an exciting game.

Robin Hogg Both conversions have made a brave attempt to translate the coin-op's novel 3-D rotation system, the C64 game being quite impressive on level one (but not two). However, there's so few enemies and dull end-level confrontations that the whole game feels completely lifeless. The Amiga version almost suffers from too many enemies, but apart from the above-average 3-D (at the cost of blocky graphics) there's little to commend it with dull gameplay.

AMIGA

PRESENTATION 78%
Lengthy intro, interlevel screens, one/two players, mouse/joystick, shared continue-plays.
GRAPHICS 74%
Unimpressive static, but they're better moving and there's plenty of baddies to shoot.
SOUND 59%
Mediocre title tune and FX.
HOOKABILITY 67%
Easy to get into, but not compulsive...
LASTABILITY 58%
...and a bit repetitive. But there's lots of levels.

OVERALL
65%
A brave effort.

64

PRESENTATION 32%
One/two players, multiloaded levels and no continue-plays.
GRAPHICS 37%
Reasonable 3-D, some good enemy sprites.
SOUND 33%
Mediocre title tune, very basic in-game FX.
HOOKABILITY 30%
Level one is too easy and too long.
LASTABILITY 35%
While later levels are tougher, excitement is low with so few enemies.

OVERALL
32%
Dull.