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Lemmings 1 logo

Alle Welt wartet sehnsüchtig auf eine wirklich neu Spielidee, und wer hat sie? Psygnosis!
Dabei hatten wir die Liverpooler Bit-Bastler beinahe schon abgeschrieben…

Lemmings 1 Das Konzept ist hier ebenso simpel wie fesselnd: Die herdenweise auftretenden Lemminge laufen munter drauflos und kümmern sich kein bißchen um die zahlreichen Gefahren der Bildschirmlandschaften (Schluchten, Hindernisse, etc.). Der Spieler soll nun in jedem Level einen bestimmten Prozentsatz der kleinen Wühler unversehrt zum Ausgang bringen. Dafür stehen ihm einige Spezial-Lemminge zur Verfügung: Da wären beispielsweise die Blocker, die man an gefährlichen Stellen postiert, damit die anderen Lemminge nicht weiterlaufen können. Braucht man einen solchen Blocker nicht mehr, wird er einfach in die Luft gesprengt – ganz schön gemein! Desweiteren gibt es Spezialisten zum Brückenbauen, andere buddeln Fluchttunnel, klettern Anhöhen hinauf oder springen mit dem Fallschirm ab.

Amiga Joker Hit Die Landschaft scrollt horizontal und ist einige Bildschirme breit, auf einer Art Radarschirm ist die Gegend in Umrissen zu erkennen. Die Grafik ist denn auch der einzige Schwachpunkt des Spiels: Zwar wurden die Viecher selbst recht putzig animiert, dafür sind die Landschaften eher trist. Gesteuert wird übrigens ausschließlich mit der Maus (zumindest bei der Vorabversion, die für unseren Test zur Verfügung stand). Alles in allem hat Lemmings in der Redaktion wahre Begeisterungsstürme entfacht – ein actiongeladenes Strategiespiel mit einer superoriginellen Idee, das jeden sofort in seinen Bahn zieht! (C. Borgmeier)

Amiga Joker, January 1991, p.?

Der Amiga Joker meint:
"Lemmings bietet ein erfrischend neues Spielprinzip – und Spielspaß pur!"

Amiga Joker
Grafik: 63%
Sound: 77%
Handhabung: 80%
Spielidee: 96%
Dauerspass: 89%
Preis/Leistung: 84%

Red. Urteil:
Für Fortgeschrittene
Preis: ca 79,- DM
Hersteller: Psygnosis
Bezug: Funtastic

Spezialität: Für jedem gemeisterten Spielabschnitt erhält man ein Paßwort.

Lemmings 1 logo  Zzap! Sizzler

Psygnosis, Amiga £24.95
Lemmings 1 Lemmings are those notorious vole-like rodents whose holiday planning leaves so much to be desired, cheerily toppling over the edge of cliffs on their lunatic migratory jaunts. It's not as if they're suicidal, they're just too dopey to notice imminent death staring them in the face. Now you've been given control of a whole bunch of lemmings, dozens and dozens of the little blighters desperate to get away from it all. Fortunately you have been given god-like powers to smarten some of them up...

In each of the 140 screens there's a start point where the dumb but cute critters are dropped, and an exit. The aim of the game is to guide the lemmings from one to the other without them being burnt up, drowned, crushed, splattered, hung or simply lost in the wilderness when time runs out. This is no easy task as your basic lemming will continue walking straight on until some hazard extinguishes his little life. To stop this you need your smart lemmings.

To smarten a lemming up you simply click on the skill you want, then move the cursor over to the right lemming and press fire. You've now got a smart lemming, well sort of. The most basic kind of lemming is a Blocker which stands with its arms outstretched stopping anyone getting past. Obviously by using two you can contain the dumb lemmings indefinitely. Normally you'll do this after letting a few lemmings go ahead to start preparing a safe route. These trailblazers can be turned into Climbers which can clamber up vertical surfaces, and Floaters which survive big drops by using parachutes. There are also Builders which construct bridges, but they only work for a set period before stopping and bravely marching onwards (even if it's into a bottomless abyss). Fortunately, you can keep them working if you click on them as soon as they hold up their hands. If you can't go over an obstacle you might want to cut through it: there are three different types of Diggers – ones that go straight down, straight across and diagonally down. All the skills are limited though, so be careful to use them wisely.

Once you have a pathway cleared you can get rid of those Blockers. Sadly these 'brainy' lemmings aren't smart enough to be re-educated so you have to blow them up! Click on them, or any other lemming which has irritated you, and a five-second countdown appears over their head. At zero they shake their heads before exploding, blowing away quite a bit of the scenery too. Occasionally exploding a lemming is vital for clearing away a small obstacle – you have to be cruel to be kind in this game!

On each level there's a time limit and a percentage target – fail to rescue the required number of lemmings and it's end game time. You can also quit a level by clicking on apocalypse, which explodes all the lemmings – useful if everyone's got helplessly trapped. When you do die you're given the option of continuing – a password system ensures you never have to play a completed level again.

There are four skill levels to the game (Fun, Tricky, Taxing and Mayhem), each with thirty levels – you can choose to play any at the start. There's also a two-player mode with twenty screens: each player has his own exit but the lemmings are so dumb they'll walk through any exit. At the end of the level the player with the most lemmings wins, and saved lemmings are added to the number released on the next level. The two-player mode has a split-screen and the potential for mixing your lemmings in with your opponent's gives plenty of opportunity for sabotage!

Zzap, Issue 72, April 1991, p.p.74-75

Phil King This has to be one of the best original game ideas in a very long time. But it's really two games in one, the one- and two- player games are so different. Playing solo involves much hazard thinking to work out a safe route, with each screen a massive puzzle in its own right. Later levels are made even trickier with tighter time limits, higher rescue quotas, and the absence of blockers and other useful abilities. The difficulty of the task is lightened by the sheer hilarity of the action with the brilliantly animated lemmings dying in umpteen humorous ways, while the infinite continue-plays and password system mean you can never get too frustrated. The two-player game plays totally differently, requiring lightning-fast reactions and devious tactics to sabotage your opponent's efforts – it's often a miracle any lemmings survive at all! As long as you don't feel too sentimental about fluffy animals, Lemmings should have you in stitches.

Robin Hogg Playing against an experienced Lemmings user in two-player mode can get very frustrating for a complete novice. Just trying to keep all those nicely animated pixel-high grandchildren of the Little Computer People from wandering around is a nightmare task in itself. Especially when the slightest thing kills the little beggars – that lynch machine is evil! And this is without some swine of another player named Phil blowing holes in the floor and putting my Lemmings through sheer hell! Despite a small grievance over the lack of background graphics I was really hooked. The open-ended nature of tackling each puzzle with the limitless possibilities of using skills and the originality of it all makes Lemmings a remarkably addictive puzzle game. With this one you quickly know who you friends are (and enemies when it comes to going up against the Ed).

Stuart Wynne Lemmings is the epitome of the thoughtful, imaginative programs that people so often claim 'aren't made anymore'. Surprisingly enough Psygnosis, the masters of graphical glitz, have proven the falseness of that argument by resisting the temptation to slip in even a single layer of parallax scroll, instead focusing on the brilliantly original gameplay. As with Loderunner and Boulderdash it's different enough to keep you hooked for ages, yet also instantly and compulsively playable. The tiny lemming sprites have bags of character, with some superb animation, and it's great fun trying to save them – or simply leading them into dramatic catastrophe! The explosive 'apocalypse' option is always worth watching. This violent element, combined with the lemming's irresistible cuteness, should ensure the thoughtful and varied action achieves the commercial success it richly deserves.


A C64 version is almost certain.

Hilarious intro, password system, competitive two-player mode.
Simplistic but effective with a nice variety of backgrounds, including Shadow Of The Beast and Menace landscapes.
20 humorous and enjoyable tunes plus some good spot FX – i.e. 'oh no' when lemmings self-destruct!
Instantly and compulsively playable...
...while 140 levels and four skill levels provide a substantial challenge.
Great fun!

Lemmings 1 CDTV logo  CDTV

PSYGNOSIS * £34.99

Lemmings 1 CDTV Lemmings, two years on, undoubtedly still deserves to be called the classic Amiga game – if you don't already have a copy, you should definitely get it. The only problem is that it's no use playing it with a CDTV remote control: the notchy, slow motion of the pointer makes levels that require fast action as well as brainpower almost undoable.

It's also a shame that it has had no enhancement: the original Amiga tunes, while irritatingly catchy, do sound a bit out of place and the wasted strips of screen make it seem less than the polished and league-leading game it should be.

verdict: 75%

Amiga Format Issue 39, October 1992, p.36

Lemmings 1 CDTV logo  CDTV

Lemmings 1 CDTV Auch hier ein Unterschied zur Normal-Version: Es fehlt der tolle Zwei-Spieler-Modus! Von dieser Gemeinheit abgesehen bleibt alles beim alten – Grafik, Musik, Anzahl der Level, einfach alles. Offensichtlich wußte man auch bei Psygnosis, daß die Fans der selbstmörderischen Wühler besseres verdient hätten, also ist noch ein Demo des kommenden Flugsimulators "Planetside" mit auf der CD. Gütiger Gott, das Teil sieht phantastisch aus! Bleibt zu hoffen, daß die gigastarken Animationen in der Endversion zum Spiel und nicht zum Intro gehören...

Amiga Joker, October 1991, p.58

Titel Was ist anders? Bewertung Preis Hersteller Genre
Lemmings Zwei-Spieler-Modus fehlt Gut 89,- dm Psygnosis Verschiedenes

Lemmings 1 CDTV logo  CDTV  CU Amiga Screen Star

Lemmings 1
What computer format could ever hope to be complete without a version of Lemmings. The idea behind the game is so simple that it's surprising that no-one beat Psygnosis to it. You need to guide your little green-haired Lemmings through a series of 100 caverns strewn with dangers and obstacles. Each of your Lemmings can be made to perform simple tasks, such as digging or climbing, and it's by manipulating these talents that you get your little buddies through the level.

It's addictive. It's frustrating in places, maddening in others but always fun. As playable as any other version, bar the fact that the joypad could never be as responsive as the original mouse-control, Lemmings is a must buy. However, don't rush out looking for the CD32 version of Lemmings - it doesn't exist. This is the CDTV version which runs perfectly on the CD32. Worth getting your mitts on.


CU Amiga, November 1993, p.141