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Hardened adventurer, Tony Gill, wonders if Legend will live up to its name...

Legend A NEW VIEW
Legend uses an isometric perspective, giving the player an overall picture of the surroundings and the chance to independently control each of the four-man team. Initially, the player is given four heroic characters: a Wizard, a Bard, a Fighter and an Assassin. In the beginning, there are very few options available to the party, but their names, gender and abilities can be altered at this stage – albeit at a very simplistic level.

Open the door to an adjoining room and you’ll just have time to take a peek at the bad guys within before the rumble begins. The magical bolts hurled by the combatants are shown fizzing their way across the screen to explode in a ball of flame – unlike the boring alternative offered by the likes of HeroQuest.

BATTLE WEARY
Combat is played in real-time with the player given control over each of your men. Fighters tend to look after themselves, but your wizard will require precise moves when aiming and casting spells. As with other games of this ilk, you will find many magical items and weapons left scattered around the many dungeons, including mystical spells. The manual which comes with the game is deliberately vague when it comes to listing all possible spell combinations, and instead encourages you to experiment with the magical ingredients.

Legend’s action takes place across a number of areas, both above and below ground. A map of the play area can be displayed at any time, and it is over this that your merry band travel between strongholds using conveniently-located horses. A constant battle is running across this map between the forces of Good and Evil and you must be careful in the initial stages not to bump into the forces of darkness or it will be lights out for you.

ON THE TOWN
Upon the arrival at each stronghold you can visit the usual array of Taverns, Guilds, Shops and Temples to buy health and goodies with money made killing monsters. In addition, the dungeons are littered with old chests stuffed with scrolls, keys and potions.

Your team is nicely animated, and the dungeons are similarly well illustrated. Initially, I must admit that I wasn’t a fan of Legend’s arcade-style adventuring. However, brilliant additional touches, such as the spell mixing and the realistic combat sequences soon won me over.

CU Amiga, July 1992, p.57

buyers guide
release date:
genre:
team:
controls:
number of disks:
number of players:
hard disk installable:
memory:
 
April 1992
RPG
Tag-Pete James
Mouse/Joystick
2
1
no
any machine

 

MINDSCAPE £25.99
A role playing game with the emphasis on fun...
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
81%
80%
84%
83%
OVERALL 79%