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The Killing Game Show logo

In letzter Zeit hat sich Psygnosis ja nicht gerade mit Ruhm bekleckert – um so erfreulicher ist ihr jüngstes Game! Die Jungs aus Liverpool haben das Programmieren also doch noch nicht verlernt…

The Killing Game Show Wem Fernsehshows normalerweise zu langweilig sind, der sollte mal bei der Killing Game Show reinschauen: Hier spielen die Kandidaten um den höchsten leben: überhaupt ihr Leben! Stattfinden tut das ganze in acht großen Zylindern, die jeweils aus zwei „Todeskammern“ bestehen. Die Kammern sind voller Plattformen, über die man rennen, hüpfen, und klettern muß, um den Ausgang zu finden. Damit dabei nicht getrödelt wird, gibt’s reichlich Gegner und – die Zylinder füllen sich langsam mit einer Flüssigkeit, deren bloße Berührung tödlich ist! Außerdem sind überall Überraschungen versteckt: Minen, „Flutstopper“, Orakel, Schlüssel und vieles mehr. Natürlich ist man derlei Späßchen nicht wehrlos ausgeliefert, es gibt die üblichen Waffen und Sonderausstattungen (Normal- und Dreifachschuß, Laser etc.). Trotzdem ist Killing Game Show kein reines Ballerspiel. Um aus den labyrinthartigen Zylindern des Todes zu entkommen, darf man oft ganz schön tüfteln, denn der Weg ist weit (Karten zeichnen!) und voller tückischer Hindernisse („Warum paßt dieser ve… Schlüssel nicht??!“).

The Killing Game Show Grafisch ist das Game eine Wucht: Das beginnt beim Intro, geht mit dem hinreißenden Spielersprite weiter (eine Heavy Metal-Ausgabe von Donald Duck), macht auch bei den abwechslungsreichen Hintergrundgrafiken, die ein bißchen an „Xenon 2“ erinnern, nicht halt und gipfelt schließlich in dem umwerfenden Effekt mit der ansteigenden Flüssigkeit! Lediglich das Scrolling ruckelt leicht, und der Bildschirmausschnitt ist nicht allzu groß. Und der Sound? In absoluter Killersoundtrack PLUS astreine Effekte PLUS Sprachausgabe! So, nun aber genug der Lobeshymne…

Die Steuerung ist zwar okay, könnte jedoch besser sein. Es gibt eine Reihe netter Gags, aber halt nicht sooo viele – mit der Zeit wird‘s doch ein bißchen eintönig. Insgesamt ist Killing Game Show ein überdurchschnittlich gut präsentiertes Game, das von Spielprinzip her stark an „Flood“ erinnert. Allerdings sollten für die tödliche Show nur Profis kandidieren, denn auch der Schwierigkeitsgrad ist überdurchschnittlich hoch… (mm)

Amiga Joker, November 1990, p.?

Amiga Joker
The Killing Game Show
Grafik: 88%
Sound: 94%
Handhabung: 72%
Spielidee: 71%
Dauerspass: 67%
Preis/Leistung: 70%

Red. Urteil:
Für Experten
Preis: ca 79,- DM
Hersteller: Psygnosis
Bezug: AHS-Amegas

Spezialität: Brauchbare Anleitung, Zweitlaufwerk wird unterstützt. Nach jedem Bildschirmtod gibt’s ein Replay (wahlweise mit schnellem Vorlauf), in das der Spieler wieder einsteigen kann!

The Killing Game Show logo

Psygnosis, Amiga £24.99
The Killing Game Show Besides keeping the 21st century population distracted and amused, the Killing Game Show deals with dissidents by using them as contestants – no-one has survived it yet!

For the squeamish, simply being prepared for the show is bad enough. Radical surgery amputates the legs, strips away the skin, then wraps the raw remains in armor. The arms are turned into multi-purpose limbs used to walk with, climb walls and pick up objects. Two massive guns are also grafted onto the cyborg.

The Killing Game Show KGS consists of eight artificial moons designed as the ultimate killing grounds, each containing two Pits Of Death in which the contestant starts at the bottom and must get to the top. Various platforms are often divided up by barriers which need keys to be opened. Further spice is added by mines, booby-traps and HALFS; Hostile Artificial Life Forms which attack in long swirling formations. If a complete formation is destroyed a winged heart is released – catch it for extra energy. But the most critical hazard is DOLL, a shimmering Deadly to Organic Life Liquid which begins rising as soon as the game starts. Contact with DOLL is completely fatal.

In the spirit of fairness – well, entertainment – there are some helpful objects concealed in 'caskets', blobby rocks which can be shot open. There are two basic object types, Tools and Weapons, and you can carry one of each. Tools include keys, extra energy and DOLL freezers. Weapons include lasers, triple fire and minesweepers.

There is one further, very special feature of the KGS. After death you can replay the last attempt at escape, fastforwarding through dull bits, then take control of the cyborg just before it made that fatal mistake.

Zzap, Issue 68, December 1990, p.89

Phil King Phew, this is tough! Even so, the 'continue on the same level' option and brilliant replay facility tempt you into having 'just one more go' – we played it continuously for a whole day! The continually rising liquid makes you sweat as you try to climb up, hindered by locked doors and, on one of the levels, a hundred gems which ALL have to be collected! Things get even more complicated on later levels with teleports to use and switches to activate, often in combination. There seems to be something new (usually nasty!) on each level, as well as some very different graphics – I love the shimmering liquid effect with the parallax scrolling cleverly reflected in it. Sonics are also slick with a choice of thudding heavy metal music or sampled FX. The only thing missing from this game show is a slimy host – I'd just love to chuck Bob Monkhouse into that liquid!

Stuart Wynne For my money, KGS's thundering intro beats Beast II, and you can even buy a £9.99 T-shirt to go with it. But more importantly this is a superb return to form in gameplay. Like Blood Money the basic format is a familiar one, here platforms and ladders crossed with mega-blasting, but it's all been done with such panache as to seem brand new.
In play, the great variety of weapons and creatures make the early levels a great blast, but by Moon Three simply being adept with weapons is no longer enough. Numerous switches and new tools broaden the game out, forming tough, interlocking puzzles. The video feature is extremely useful her, allowing you to review past mistakes. This saves time and means mapping isn't crucial.
Clearly Psygnosis have put a lot of thought into this one and it works well, with attractive, varied graphics intermeshing perfectly with the game-style. My only slight reservation is that completing a Pit is extremely tough, and the only reward is going onto a harder one! Still, the new graphics are worth working for and there's an end-of-game sequence. Overall a must for arcade-puzzle maniacs, and one of the best Amiga games in recent months.

No plans as yet, but if it's a big hit Ocean could license it as with Beast.

Explosively cinematic intro. Unique video-replay feature, unlimited continue-plays, stylish save-to-disk score table.
A well animated main sprite, eight very different worlds and shimmering DOLL.
Great intro FX, choice of superb FX or rock music.
Instantly and completely addictive, continue-plays will ensure your first sessions last hours.
16 Pits Of Death provide a formidable challenge, while graphic variety provides a strong incentive to persist.
Psygnosis are back on form!