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Ishido – The way of the stones logo

Publisher: Accolade Price: £24.99

GAMEPLAY

Brilliantly unique! For those who find strategy games intellectually stimulating, this is a must for their collection.

SOUND

Barring the bells ringing out at the start and the precise clunk of the stones as they are laid onto the board, there is little else to report.

GRAPHICS

Well defined, colourful and nicely thought out. The one gripe is that on some stonesets black can easily be mistaken for brown.

Ishido – The way of the stones T he Way of the Stones is an enigma that appeared though the mists of time some 30 years ago. Boards of 96 squares, 12 across and eight down, were discovered by archaeologists in several parts of the globe within a few years of each other. Places as far apart as northern England, Egypt, the Israeli desert, the Nepalese Highlands, Japan and Central America revealed similar boards from quite disparate periods of time.

During the ensuing years scholars managed to link the boards with a philosophical school. However, it was not until an anonymous Taoist monk delivered an ancient scroll and set of 72 stones to the first person he met, that the mystery could eventually be unravelled. So the story goes! Even without the history, Ishido is a remarkable game – the strategy of chess with the simplicity of ludo.

The 12 x 8 board is divided into two areas. The Beyond is simply the outside squares and are darker in colour than The Within – the centre 54 squares.
Ishido opens with six pieces already in place, four on the corners of The Beyond and two in the centre of The Within. The next piece to be played is shown at the top right corner of the screen in an area called The Touchstone.

Before indicating the location of the next piece on the board, two factors have to be considered – its shape and colour. A stone can only be placed next to another provided there is a link with the shape and/or colour. This is how points are amassed.

Any stones placed in The Beyond do not score, their importance is strategical. Four types of stone match provide the points – single-sided match, two-sided match, three-sided match and a four-way. The points score double for each side of a match, beginning with one for a single-sided to eight for a four-way.
The Pouch contains the 72 stones available in each set. Once these have been used or there is no possible match the game ends and the winner is the one with most points. At any point during the game you can click on The Pouch to discover how many stones remain.

To prepare yourself for the complete challenge there is a one player option available. If you feel confident you can also play the computer. But be warned, it may look as if it is being careless placing a lot of stones in The Beyond, but will inevitably come back at you with a four-way – I know to my cost!
You may also use the game in two-player mode against anyone good enough to warrant your skilled attention.

There are eight pre-defined boards and stonesets to choose from. In days of yore, Ishido players always carried their own stonesets. If they won a match then it was their right to destroy their opponent’s set. An editor to design your own set will allow that personal touch to the game. The editor is extremely user-friendly. Stonesets are designed by selecting a basic shape and then creating your own images and colours. Once you are happy with the design, you can then save to disk for later use.

Ishido will surely become one of those classic and timeless games. It will doubtless take only a minute to learn bt a lifetime will be required to master its subtleties and the idiosyncrasies of your opponents.

"Game Zone", Amiga Computing, Issue 33, February 1991, p.48



Ishido – The way of the stones logo

Accolade/Amiga/£24.99/Out Now

Amiga review Ishido – The way of the stones Paul: Described as “the way of stones”, Ishido is more like “the way of options”. There are two different scoring systems, loads of different styles of board and stone (plus an editing section for you to create your own board) and competitive, co-operative or solitaire play options. If you can come to terms with all these options then the game itself will seem positively straightforward. Not easy mind, just straightforward.

The purpose of Ishido is to match stones by either design or colour. Much like dominoes, really, except if you are trying to match against two stones, one must match by colour and one by design. The ultimate achievement is a four way, where a stone is matched on four sides: two sides by colour, two by design. The advantage of a four way is that it earns you not only money but also a chance to consult the oracle about life, love and the way of stones.

Despite some of the colours being a little similar, Ishido is a well designed game. Attractive to look at and easy to operate, it does not take long to get started. Stopping is more of a problem.

Zero, Issue 16, February 1991, p.77
GRAPHICS 84

SOUND 70

ADDICTIVENESS 88

EXECUTION 87

OVERALL
87