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Iron lord logo

UBISOFT £24.99 joystick and mouse

Iron lord After fighting all manner of heathens in the Holy Land for the last five years, the last thing a knight wants is to come home and find his father, the king, been overthrown by his wicked uncle. Fear and oppression rule the land.
Iron Lord from UbiSoft, which has taken literally years to complete, puts the player in just that situation. Your wicked uncle has gathered an army of hideous monsters and is reported to be about to mount an offensive against the normally peaceful province you call home.

Like a typical Cinemaware game, Iron Lord is a type of graphic adventure interspersed with arcade games. The adventure side of things has you riding your horse from one location to another, towns to castles to big houses, stopping off at the place and then entering various buildings and interacting with the people encountered. During this phase of the game the screen is divided into three sections. The left side of the screen shows a picture of the town you are in, while the top right gives you an aerial view of the town. Your character is represented by a small animated person viewed from above which you move around and into buildings (well, stand outside and press fire and you enter). Below this window, pieces of text appear giving you info on what is going on.

Most of this part of the game involves listening to the characters you meet and doing small jobs for them which will convince them that you are a jolly sound chap and that they really should do their utmost to help you raise an army which you can then lead into battle.
What will also convince the populace that you are a worthy knight is doing well in the arcade games. For example, winning the archery contest or arm wrestling the local champion in the pub will do your reputation a world of good.

When you finally get the army together, you can then take control of them and organise them in battle (fortunately, there is a game save option, so it is well worth saving it once you have got your army together). Come out the victor and you then have to face the final challenge in an evil labyrinth – ulp!

GRAPHICS AND SOUND
The pictures are all well drawn and the small animated window works fine. Some very nice touches include the horse galloping across the screen whenever you move from location to location. Well presented graphically and the sound effects complement it. Very nice.

LASTING INTEREST
The arcade sub-games are no push over, so it will take a while to mater them. The overall game task is also large and becomes more convoluted the further you get into the game. This will keep you going for some little while.

JUDGEMENT
The arcade bits are tough and add variety while the main quest in the game is well thought out and entertaining. It does tend to get a little repetitive due to the smallness of the game area, but overall it is not half bad and can get quite involving.
Andy Smith

Amiga Format, Issue 7, February 1990, p.p.38-39

GRAPHICS 9
SOUND 4
INTELLECT 5
ADDICTION 7
OVERALL 77%


Iron lord logo

Vorhang auf, Film ab: Die Grafik-Gurus von „Cinemaware" haben ihr neuestes Movie Game (It Came From The Desert) vorgelegt. Aber das Amerikanische Monopol auf derlei Spiele ist gebrochen! Gleichzeitig haben unser französischen Nachbarn Ubi Soft nach zwei Jahren Produktionszeit endlich ihr Ritterepos fertiggestellt, das sich seinerseits anschickt, in die Fußstapfen des Klassikers „Defender of the Crown" zu treten.

Beide Games setzen mal wieder auf die bewährte Mischung aus Action, Adventure und Strategie, gewürzt mit einer kräftigen Megagrafik. Nur, dass die Amis sich diesmal voll auf Horror-Schinken im Stil der 50er Jahre stürzen, während man in Frankreich das mehr oder weniger glorreiche Mittelalter wieder aufleben lässt. Ein Vergleich drängt sich also förmlich auf…

Iron lord Ziehen wir uns nun von der Jagd auf Killer-Ameisen in die Burgen und Klöster des Mittelalters zurück. Wir befinden uns in einem kleinen Land, das von einem gütigen König regiert wird, dessen Bruder unter die bösen Magier gegangen ist. Als der Finsterling eines Tages zurückkehrt, um durch schnöden Meuchelmord den Thron zu besteigen, ruht die ganze Hoffnung des geknechteten Volks auf dem jungen Prinzen, der der Zombie-Armee des Königs-mörders Einhalt gebieten soll. Nach einigen Jährchen ist es soweit…

Das Game besteht aus zwei Teilen: In der strategischen Schlacht gegen die untoten Horden des fiesen Regenten müssen Nahrungsmittel organisiert und Truppen verschoben werden, um den Sieg davonzutragen. Ehe es zu diesem finalen Kampf kommt, gilt es jedoch, durchs Land zu reisen, um die Bevölkerung durch edle Taten von den eigenen guten Absichten zu überzeugen. Gespräche sind hier ebenso an der Tagesordnung wie sportliche Ritter-Turniere.

Amiga Joker Hit Wie bei der Insekten-Hatz ist auch hier die zentrale Bildschirm eine Übersichts karte des Landes. Um einen Ort zu erreichen, klickt man einfach das Ziel an, und schon sieht man Held und Pferdchen galoppieren. In den Städten wechselt das Szenario: Neben einer hübschen Grafik kann nun die Ritterfigur in einem Fenster, das den Ort in der Vogelperspektive zeigt, gesteuert werden. Also rein in die Häuschen, hier warten weise Magier, brave Bürger, oder ein Bogenschiess-Wettbewerb auf Besuch. Bei solchen Veranstaltungen kann der Königssohn das dringend benötigte Geld verdienen, um es dann in ordentliche Ausrüstung oder informative Kneipenbesuche zu investieren. Aber auch ein Tauschgeschäft oder ein kleiner Plausch sind möglich: Dazu wählt man auch bei Iron lord zwischen vorgegebenen Phrasen, auf die es unterschiedliche Antworten gibt.

Auch Ubi Soft hat sich in Sachen Grafik nicht lumpen lassen: Die stimmungsvollen Bilder ziehen sich durch das gesamte Programm, stets unterlegt mit tollen Fanfarenklängen. Welchem der vorgestellten Games man also den Vorzug geben mag, ist wohl eine Frage dessen, welche Thematik einem mehr am Herzen liegt. Wir sind jedenfalls heilfroh, nicht vor dieser Entscheidung zu stehen: Wir mögen uns von keinem der beiden mehr trennen! (M. Semino/C. Borgmeier/ml)

Amiga Joker, „It came from the Desert & Iron lord"-double review, January 1990, p.p.?

Der Amiga Joker meint:
"Das Warten hat sich gelohnt: Ubi Softs Iron lord ist ein Ritter ohne Fehl und Tadel!"

Amiga Joker
Iron lord
Grafik: 85%
Sound: 82%
Handhabung: 81%
Motivation: 92%

Gesamt: 85%
Für Fortgeschrittene
Preis: ca 89,- DM
Hersteller: Ubi Soft
Bezug: Rushware
Bruchweg 128-132
4044 Kaarst 2
Tel.: 02101/60 70

Spezialität: Hier geht trotz der zwei Disks alles recht flott vonstatten: Es muss kaum gewechselt werden, und die Ladezeiten sind angenehm kurz. Kein Vorspann, nur ein Titelbild. Spielstände können abgespeichert werden.



Iron lord logo

UBI Soft, C64 £9.99 cassette £14.99 disk; £24.99 Amiga
Iron lord R eturning to France from brave exploits in the Holy Crusades, the Iron lord finds that things have not gone well in his absence - his favourite uncle has nabbed his throne!
He immediately decides to retake the throne and bring peace back to the land. The question is how? His tyrant uncle has many forces to hand and the only people who can help are those in the surrounding villages, and even they aren't that friendly.

Within the locality are seven locations to explore. Exploration is conducted by moving the character around a scrolling overhead map of the location.
The villages are strangely devoid of people wandering about, but searching the buildings can reveal such characters as a herbalist with items to sell or a swindler ready to con you out of your hard-earned gold coins.

An archery contest is to be found nearby where the reward for a keen eye is lots of cash. In the gambling hall more money can be won in the arm-wrestling and dice-throwing contest. All this cash is used for hiring soldiers and weapons to fight the uncle in a multiloaded wargame.
Throwing a spanner in the works are a number of knights prepared to kill Iron lord if they sight him. The knight fight is played out in 3-D strike when the shield appears and deflect any skull-splitting blows.

If the Lord manages to make enough money to buy an army, and also proves his worth in combat, then it's off to the Chateau to command the forces of good. Victory leads to a final chase through a massive underground labyrinth.

Zzap! Issue 58, February 1990, p.70

Robin Hogg From what I'd heard about Iron lord I was expecting a very deep Defender of the Crown-style game. It's just a surprise then to find the first half so barren, with just a few locations in each town where you meet people, take part in rather simple events, or go on mini-quests. The 64 version is well presented with a pleasant tune, very professional start-up, and an excellent, authentic graphic quality throughout.
The Amiga game's graphics aren't as impressive for the machine and the first part of the game is identical to the C64, taking no advantage of the extra memory to provide more depth. Still, there's plenty of game variety and both version prove playable.

Phil King 'Defender of the Crown strikes again' is one of the first thoughts you may have upon seeing Iron lord. And indeed, some superb Cinemaware-style screens together with realistic sound effects, a mini-wargame, and maze game all bodes well. Interest falls away when you realise that there's little more than a dozen locations in the first level, and you begin to ask yourself, 'Is this all there is to it?'. Disk drive-less players could be in for more problems as the multi-load is very heavy on the 64. The Amiga game gets away with infrequent disk swapping but there's still quite a lot of disk accessing.

64

PRESENTATION 84%
Poster in the box, good inter-location screens, but annoying multi-load.
GRAPHICS 84%
Oddly defined characters but excellent static screens.
SOUND 78%
A stirring main tune with authentic effects adding atmosphere.
HOOKABILITY 79%
The promise of exploring a large French region grabs the attention…
LASTABILITY 74%
…but level one might put some players off persevering.

OVERALL
75%
A very well presented Defender of the Crown-style game which seems rather disjointed.

AMIGA

PRESENTATION 70%
Poster, nice map screen and some neat inter-level screens.
GRAPHICS 77%
Once again some of the people you talk with look rather odd, but otherwise very good.
SOUND 78%
Atmospheric medieval sound tracks help you get into the game.
HOOKABILITY 71%
Gameplay is identical to the C64 game - where are the 16-bit improvements?
LASTABILITY 72%
Again, one expected more of the Amiga.

OVERALL
71%
A nice-looking arcade/adventure/strategy/maze game!