INTRODUCTION
Adventure games are a a popular genre and many titles are released constantly, all clamouring for a place in our collections. Psygnosis, however, are relatively new to the adventure game scene, their only other similar offering being the excellent Hired Guns, a 3D, horizontal parallax effort, set from a first-
Developers DMA Design were the brawn behind Psygnosis' first attempt but for this release they've called upon the skills of Divide By Zero. A two-man development team, Divide By Zero have tried to create a game inspired by a more theatrical view point but with total player involvement.
STORYLINE
We find ourselves in the future, on the planet Tayte taking on the character of Jack T Ladd. His name actually gives you a good idea as to the main theme to the game. As an average Jack the Lad, his character traits are all those that you would find in your stereo
His indiscretions have been spotted by the IRDS (the Interstellar Revenue Decimation Service - a corrupt and powerful federation department) who are none too pleased with Mr Ladd's activities and give him 28 days to come up with the money to compensate for his wrong-
Punishment for failing to do this results in some unpleasant form of torture, so Jack heads for the nearest bar planet to drown his sorrows, armed only with his tax demand. You, taking on the role of Jack, need to visit all manner of locations and interact with the various characters to raise the necessary cash.
FLASHBACK
As Innocent Until Caught is your typical point 'n' click adventure it is inevitably going to be compared to releases like Monkey Island and its sequel. The game does to some extent try to emulate this title in that humour is incorporated at every available opportunity, but while Monkey Island was witty, Innocent is at times crude.
First impressions seem to suggest that you're embarking on the thinking man's Leisure Suit Larry, with its seedy locations and style of humour, but whereas Leisure Suit Larry was a title designed for the odd giggle, this one seems to try to hide its blatant double entendre-
The jokes such as "Are you over 21? - what. Years or centimetres?" wear a little thin after a while. The recent hit Simon The Sorcerer wins over Innocent both graphically and in humour, and Beneath the Steel Sky compares more favourably in both its atmosphere and its puzzles, which require a lot more thought than Innocent Until Caught's rather linear approach.
ADDITIONAL INFO
A storyline based around tax evasion is certainly a novel one for a computer game but throughout history the notorious stories of tax related problems and evasion are in abundance. Tracing it right back to the tales of Robin Hodd, one of the oldest cases of taxation problems occurred when King John charged his peasant subjects over the odds in tax.
Modern times are also ripe with cases of tax evasion, especially those of the rich and famous. More recently you may remember the entertainer Ken Dodd was in the headlines for allegedly defrauding the Inland Revenue. He was acquitted in July 1989.
Others have not been so fortunate. Lester Piggott, the successful British Jockey, was jailed for three years in October 1987, after admitting a huge £3.1 million tax evasion swindle. Innocents' theme plays on our fears of the future, of misuse of governmental powers and on a topic that affects us all, rich or poor.
SOUND
The soundtrack has obviously been composed to complement the gloomy, futuristic atmosphere and does to some extent do this. However, it is so lacking in appeal that reaching for the volume control is the only viable option.
It soon becomes disappointingly apparent that the game lacks any sound effects. The game would have benefited enormously from the inclusion of some form of effects rather than the dire accompanying tune.
30%GRAPHICS
Innocent Until Caught is a visually stunnign game and a great deal of detail has gone into the backdrops. The graphics are in a style that rather than trying to create total realism opts for a more stylised, sketched look.
This works well in creating the futuristic feel of the game. The layout of the screen is clearly presented and so vital action is never missed. The auto-
However, the inventory screen has been badly designed in that you simply place all collected objects on the panel. After a while the panel becomes very cluttered and some of the objects become obscured so it is easy to miss some of your inventory.
The screen also updates at a painfully slow rate at certain points in the game which spoils the flow and becomes frustrating.
65%OPINION45%
While Innocent Until Caught is in the main a blatantly mediocre adventure game, the many locations and film-
Its longevity is marred by the puzzle element which is a little too straightforward. For example, a character will tell you an object they want, you will find it and then be rewarded with an object another character wants.
The control system also leaves a lot to be desired. The mouse pointer needs to be placed very precisely before it will let you carry out any action. It is also very slow to recognise what you wish to click on. The style of humour, although an unusual novelty at first, becomes rather tedious and verges on the immature.
The interaction with other characters is at times a little predictable and slow. Innocent, although not highly original in its approach or gameplay, does have its worthwhile moments and does evoke some feeling of excitement when you think you're on the verge of discovering another clue.