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Zero

Typical layout of a review in Zero
Typical layout of a review in Zero
 
Publisher Dennis Publishing Ltd
Cover of Zero, November 1990
Cover November 1990
 
Language English
Circulation Monthly
Years 1989-1992
History Zero is the only multi-format magazine on this site. Started in November 1989, it covered games for all 16-bit platforms that were viable at the time: Atari ST, PC and of course the Amiga. Right from the first issue it was obvious it was not your normal magazine. All reviews have some kind of typical British humour you either love or hate. In the first years the magazine featured a monthly coverdisc containing full-price games and demos for PC, Atari ST and Amiga. When the mag featured a demo of Covergirl Strippoker on its disc in 1992, it was banned from the shelves from many newsagents and major warehouses in the UK. From that moment on everything went downhill. Zero turned into a loudy American A4 size format magazine and could not attract its readers anymore. Late 1992 saw the last issue.
Scoring system Zero uses a reviewing system which is vaguely similar to Zzap. One part of the review is an objective description of the game's background story and features. In the second part the reviewer expresses his or her opinion. When a game gets rated, graphics, sound, addictiveness and execution are taken into account. The overall score can rank between 0% and 100%. If a game scores 90% or more, it is awarded the aptly named 'Zero Hero'. An interesting aspect which is featured in the first issues of Zero is the Hassle Factor. This factor, which can range from 0 to 10, is a guide how long a game will load and whether intensive disc swapping is required.
Personal opinion I really wish I had bought more issues of Zero when it appeared on the shelves. The reviews still are great fun to read - assumed you like the wicked sense of humour of the magazine - and give an excellent picture how games were received back in those days. Unfortunately the reviewers awarded the games much too high. Even a bad game scores somewhere in 70%.