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CU Amiga

Typical layout of a review in CU Amiga, 1993
Typical layout of a review in CU, 1993
 
Cover of CU Amiga, November 1996
Cover July 1996
 
Publisher Emap
Cover of CU Amiga, February 1991
Cover February 1991
 
Cover of CU Amiga, November 1989
Cover November 1989
 
Language English
Circulation Monthly
Years 1982-1998
History Throughout its history the magazine is published under different names. It started in 1982 as Vic Computing covering games for Commodore's prehistoric VIC 20 home computer. In 1984 the classic Commodore 64 reigned supreme and the magazine's name was changed in Commodore User. The magazine started to cover both C64 and C16 +4 as well. In 1987 the 16-bit area arrived with the Amiga and it soon became obvious this was the machine Commodore User would cover the next few years. Although the newly named CU 64-Amiga reviewed games for both C64 and Amiga, the latter started to take over the magazine with more and more in-depth reviews. In 1990 CU goes Amiga only and in 1991 the magazine started to cover also serious software and hardware. A year later the magazine changed to the American A4 format with a different layout. This is used until its end in 1998.
Scoring system CU Amiga has used different scoring systems during its 16-year lifespan. Luckily this has not changed a lot in the Amiga era. Factors taken into account are Graphics, Sound, Lastability and Playability. An Overall score is awarded for the game which can range between 0% and 100%. If a game scores between 84% and 93% it gets a Screenstar award. If a game scores 94% or more, it earns a Superstar. In 1993 CU Amiga also used the 'In the Bin'-award which was given for the worst game of the month.
Personal opinion Okay, okay, I have to admit - I only bought CU Amiga for its coverdiscs. The mag provided full-price serious software on its discs like Octamed Pro, The Art Department and Aegis Animator as well as some hot demos of Zool, Flood and Mortal Kombat. For the discs alone the magazine was worth getting. But what about the magazine's content? The serious hardware and software reviews were really in-depth. The game reviews on the other hand seemed to be a bit too optimistic. When a game was reviewed the first time round, the reviewer kept on raving about the quality of the product and often awarded it with a Screenstar or even a Superstar. But when it appeared eight months later on budget it was slagged off. On the other hand the amount of page space devoted to game increased from 1991 incredibly. Many trivia-facts and visual descriptions were added to the review making it an enjoyable read.