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Indiana Jones 3 – The Action game logo

US Gold
Price: £19.99

B Indiana Jones 3 – The Action game ut is it? I mean, when you make a movie as amazingly successful as “Indiana Jones and the Last Crusade”, you ain’t going to end it all there, are you? Sequels must follow, and I am willing to lay money that they will. But back to the subject of the review, Indiana Jones – The Action Game, first of two titles coming from the Lucasfilm stable based around this intrepid explorer’s final adventure. You, as Indy, have to run, jump and whipcrack your way through different escapades, all based around scenes in the movie.

First of all, we see Indy as a boy, climbing though some caves, avoiding loads of bad guys and already displaying his prowess with a bullwhip. Then we catch Indy doing the archaeological business around a ruined temple. On the third level Indy, now a grown man, is racing around a German Zeppelin, and finally we see Indy searching for The Holy Grail. Doesn’t he know the Monty Python team have it?

The game is played as a side-on, multi-scrolling affair, and scroll very nicely it does. I especially like the way the Zeppelin is constantly bobbing up and down on the third level.
Indy himself is a fine figure of a sprite. Large, and for the most part, well-animated. He looks a bit strange when he jumps or falls, but otherwise he looks great.
The backdrops are very nicely drawn indeed. I really like the way the scenery in level one gets darker as your torch burns out.

And now, the bad news. Very badly indeed. It is not a problem of large playability errors, just a whole bundle of small annoying ones. Like the way it is luck whether you die or not, for example, when you have to climb a rope to get past a knife thrower, it is all down to chance whether he throws the knife or not. Also, Indy takes a long time to respond, which makes combat difficult. On top of all that, it seems a little unsure as to where the edge of certain platforms are, which means that you end up falling through quite a few ledges.

It could have been good. It is just that they did not do it right. I would prefer something like Rick Dangerous. But maybe the adventure game will be good.

C64 review  UPDATE

64 version should be available soon. Graphically it won’t come up to the Amiga standard, but is still looking good nonetheless. Looks like it is going to be as much fun to play as the Amiga version. More news as we get it.

Tony Dillon

CU Amiga, August 1989, p.27

SOUND
GRAPHICS
PLAYABILITY
LASTABILITY
72%
79%
59%
62%
71%


 Indiana Jones 3 – The Action game logo

US Gold, Amiga £19.99
Indiana Jones 3 – The Action game T he man with the hat is back and chasing after the Holy Grail to save it and his father from the evil Nazis. With tongue firmly planted in cheek the funniest of the Indy films is already a huge hit, and accordingly has two games for all us fans to remember it by. The Action Game has been created by UK programmers Tiertex, with Lucasfilm only supervising, and sticks quite closely to the film plot.

The first of the four levels recreates the flashback which starts the movie, with River Phoenix playing the young Indy on a Boy Scouts outing. You start off in the caverns where Indy has discovered treasure hunters looting an archaeological site. Your objective is to grab the Cross of Coronado and escape, but there are plenty of villains to whip into shape and chasms to jump over. There is also the dark – if you don't keep picking torches up the screen goes completely black!

Once Indy escapes the villains give chase, forcing him to take a dramatic ride on a train. You must run along the top of coaches, giraffes and rhino horns while beating up the baddies. The train seems to have grown considerably since its movie appearance, but survive it and level two transforms you into the adult Indy searching Venetian catacombs for a shield, much as level one. The level continues at Castle Brunwald, with Indy now able to use his whip to swing over gaps as he scales the castle walls.

Level three sees you hitching a ride out of Germany on a massive Zeppelin. Unfortunately, mid-flight the Zeppelin is ordered back home and you must escape by getting onboard one of the biplanes slung underneath it. As you bash your way through Nazi stormtroopers passports must be collected to prevent the alarm system being set off! Escape and it's trip to the temple containing the Holy Grail. This is a Metrocross-style level, where you have to sprint along, jumping over razor-sharp blades.

Zzap, Issue 53, September 1989, p.68

Robin Hogg Tiertex go from strength to strength with titles like Thunderblade and (soon) Strider but they've fallen down quite a lot with some bad titles. Indiana Jones And The Last Crusade is, amazingly, one of the latter. Three out of the four levels are strikingly similar in gameplay, slow in pace and generally dull in action. Thankfully the graphics are okay and varied. The idea is stills from the film before each level is neat but the sound effects lack substance. Climbing ladders and walking sedately along ledges is all well and good but best in moderation. The Metrocross-style level at the end is nicely different but it's too little, too late.

Stuart Wynne Capturing the grungy, beat-up atmosphere of the Indy films, complete with begrizzled Harrison Ford and grimy caves was always going to be a tough assignment. And sadly it's a test Tiertex have failed – while the main sprites are reasonable, the backdrops are generally very poor, especially the clouds on the train section. Graphics do not a game make, of course, but with Indy performing as sluggish as he does here, they certainly could help. If you're a real fan you might find this unimaginative, but effective fun- if not, avoid.

64
C64 review next month, if US Gold are still talking to us.
u p d a t e

PRESENTATION 65%
Good packaging and continue play option after level one, but digitised film graphics between levels are rather twee.
GRAPHICS 43%
Adequate main sprites, but the backdrops are very poor apart from Castle Brunwald and the Zeppelin.
SOUND 29%
Walking on cornflakes FX and the odd gunshot.
HOOKABILITY 38%
Level one is one of the lest attractive, and toughest levels.
LASTABILITY 36%
Minimal variety in gameplay means once you've seen all the graphics you're unlikely to keep playing.
OVERALL
42%
A second-rate, and very poorly presented platforms and ladders game.