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Heimdall 2  CU Amiga Screen Star

Polish your shield and sharpen your words, Matt Broughton's here to kick in the hoards! Hurrah!

M Heimdall 2 y Nan always used to say: "Don't mess with Gods". Often we would sit over a hot cup of tea (she never found furniture comfortable during her later years) and ponder the mysteries of the universe.
"Annoying a God will result in being instantly expelled from existence" she would say. "At worst they'll rip off your arms and legs and condemn your useless torso to an eternity watching Neighbours in a small room just outside of Catford without any toilet facilities." Nasty.
Of course some people never listen, and never people never learn. Take this Heimdall fellow for instance. Anyone lucky enough to go up against Loki, the God of mischief, and come out in one piece deserves a wreath and a heavy handshake. Anyone who then goes up against that God again however, deserves to have his arms and legs removed etc, etc.
Well, Heimdall is just such a chap. Not happy with his success a few years ago, he has once again entered the isometric arena in search of thrills.

GODLESS
The original Heimdall was well received by most of the gamesplaying world. It's probably remembered best for it's rather tasteless 'throw the axe at the girl with pig-tails' sub-game more than everything else. Nevertheless, Heimdall was a best selling, heroic quest through numerous lands to find a number of ancient and powerful objects while taking on gangs of nasty monsters.
Heimdall 2 is, not surprisingly, more of the same but with improved features and presentation, offering a number of quests within quests, and an improved control system. Most tasks are based upon the age-old format of delivering the correct object to the correct character, thus inheriting another object which is given to someone else who, in turn gives you something... and so on and so on.
Heimdall 2 has some smashing graphics to keep you felling perky, not to mention just the right amount of arcade and puzzle extras, making it an exciting and absorbing game to play. There are many obstacles which you must pass to succeed, like pillars of flame which spout upwards in set time sequences. These need to be studied and negotiated with skill and perseverance.
Arcade action comes in the form of numerous baddies just begging to be run through with a large pointy stick, or better still, shot from a distance with your trusty bow and arrow.
There are also plenty of objects to collect and exchange, while conversating with numerous non-hostile characters who give you handy hints on which object to pick up next.

OVER TO YOU
Heimdall was on his own in the original game, but Core have taken pity on him in this version and he is now accompanied by a Valkyrie called Ursha. Unfortunately Ursha is somewhat lacking in the magic department, but she more makes up for this combat stakes.
Heimdall and Ursha never appear on-screen at the same time, but you can switch characters at any point with the click of a mouse button.
For the most part, Heimdall is controlled in a standard isometric fashion, using the joystick to move the fire button to use your weapons. Should you want to access your inventory at any time, the mouse comes into action, clicking between characters and manipulating objects to and from each one. The inventory is split into a number of specific 'pockets'; one for held weapons (sword, axe etc.), one for thrown weapons (bow, knife etc.), and three more covering holy artifacts, amulets and objects held. Anything that you want to move into the 'real world' must be transferred into the 'objects held' hand - then it's back to joystick juggling again whatever said object is. Phew!
It's all a lot easier to operate than it is to describe, but suffice to say that after a few minutes of play you'll never be left unsure of how to perform any of your actions.

COULD IT BE MAGIC?
Magic features throughout the game in the form of Rune stones, which can be arranged in a number of different effects.
As you travel through the game, scrolls can be collected and examined, each giving the recipe for a different spell. These can be collected in weekly instalments to form a comprehensive guide to magic in the modern world.
Whether you're looking for fireballs, poison of healing, you'll find them all here - free binder with issue one (could you stop talking rubbish please -Ed.)
Heimdall 2 really has to played to be fully appreciated. I could go on forever about it but I won't. Suffice to say there's enough here to keep you going for quite a while. Couple that with stonkingly good presentation and you've got something well worth taking home and introducing to your parents.

CU Amiga, May 1994, p.p.68-69

QUEST? WHAT QUEST?
You've heard me talking about quests within quests, but what exactly are they? Let me give you a walk-through example from one quest.
You appear in a location, only to find a huge pile of bodies left after a major battle. On closer inspection, you realise that there is one survivor.
Unfortunately, halfway through your conversation he dies (just like 'interesting chats' with Tony Dillon). Bad as this may seem, it's not actually a problem for Heimybaby because he knows how to use a portal into the half world and communicate with the dead.
One spooky conversation later, you're left with the family crested suit of armour and a message for the king regarding possible allies encountered during the battle.
Back in the real world and wearing new armour, you take the message to the king, who in return gives you a scroll which will get you out of trouble with any other kings you run into. And lo and behold, guess what happens next! It's like a never-ending chain letter.

CORE DESIGN £TBA
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
CORE DESIGN, TRADEWINDS HOUSE 69/71 ASHBOURNE ROAD, DERBY, DE22 3FS. TEL:0332 297797
 
RELEASE DATE:
GENRE:
TEAM:
APRIL
ARCADE ADVENTURE
8TH DAY
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALL:
MEMORY:
 
JOYSTICK, MOUSE
3
1
NO
1Mb
 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
89%
83%
89%
88%
About as good as you'll get in this genre right now.
OVERALL: 90%



Heimdall 2 CD32 logo cd32 CU Amiga Screen Star

It's already had rave reviews for the A500 and AGA versions, so it's only natural Tony Dillon should walk into this review with his head held high and a look of pleasant expectation in his eyes.

R ight, it's time for all you CD32 owners to stop glaring with contempt at your floppy-owning friends. Core have done the decent thing and converted the incredible follow up to Heimdall to the CD32. OK, so they haven't done a hell of a lot with the game during the conversion (turning the text into speech would have been a welcome boost), but then they have added a hell of a nice soundtrack to it, so that's alright then.

THE PLOT
Heimdall2 CD32 Like the first game, it's an isometric scrolling adventure game with terrific graphics, sounds and animation, and a lot more of an adventure. Once again you take the role of Heimdall - the only man to take on the Gods and win - who has returned to Earth to restore harmony and drive away the menace that is Loki. OK, so the plot might not be mup to much, but that's fine because the game it's standing behind is so good.
It's a very intricate game. With numerous quests between quests, that all add up to a complete story. You dont' actually begin the game with a task as such. Instead you are taken through various worlds from the Halls Of The Gods, and the tasks you have to solve make themselves apparent as you talk to people. For example, when you come through the first door, you will hear a lot of people talking about creatures called Hakrats.
There are two villages in the first world, and both of them assume that the other is responsible for sending the Hakrats to attack. So the first thing you need to do is convince the chiefs of each village this isn't the case, and that the Hakrats are actually being sent by Loki.
Along the way you have to rescue the daughter of a fisherman, steal a royal coat of armour and travel back and forth between this reality and the twilight world. And all this within the first ten minutes of the game commencing!

THE PUZZLES
The end result of these stacked tasks is that you never feel lost, never feel like you are in something that is way too big. Every task can be solved within half a dozen screens or so, and this tends to make the game quite intense a lot of the time - to the point where you don't really want to turn it off when bedtime comes! As you play through the game, the overall plot is unfolded, until you reach the glorious climx when... well, you'll have to play it, won't you?
Like I said, there aren't any actual enhancements to the game itself, which is no bad thing when you consider that Matt Broughton from The One, the man who is harder to please than most, gave it a whopping 90%. The soundtrack is fairly incredible at times, sounding very much like a classic Viking movie theme tune, swelling and fading to match the on screen action. The game is a little short on sound effects, though, which is a shame as it could with a more varied selection of clangs and thuds in the fight scenes. It's surprising how little the sound has been proved overall, considering the format the game is coming on. A little speech here and there wouldn't have gone amiss, but you can't have everything can you?

THE CONCLUSION
The CD32 needs a lot more in the way of adventures, simply because the CD is the perfect format to supply them on, and Core have done well in getting this one out as quickly as the have. It's a big game. It's a great game. well worth getting hold of.

CU Amiga, August 1994, p.50

CORE DESIGN £29.99
CD32 only

CORE DESIGN, 55 ASHBOURNE ROAD, DERBY DE22 3FS. TEL: 0332 297797
 

RELEASE DATE:
GENRE:
TEAM:
OUT NOW
RPG
8TH DAY
CONTROLS:
NUMBER OF PLAYERS:
 
JOYPAD
1
 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
85%
84%
91%
90%
Highly playable RPG, just what the CD32 needs.
OVERALL: 89%