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Thalamus, Amiga 19.99
Hawkeye The classic 64 original earned a Gold Medal back in Issue 40. Now the Amiga game (Thalamus's debut 16-bit program) is here.
The population of Xamox are in underground caverns, hiding from the Skyrksis an alien race of Nomads. Hawkeye is created by the Xamoxians to take on and destroy the intruders.
Twelve horizontally scrolling zones of platforms and ledges make up the play area and Hawkeye is armed with four types of gun from a pistol to a bazooka. Hawkeye's task is to locate the four puzzle sections placed randomly around each zone. While searching for these, Hawkeye must leap gaps, avoid robot mines and the many Skyrksis aliens and Guardians.

Zzap! Issue 52, August 1989, p.76

Robin Hogg Hawkeye simply blew away all other platform games on the 64. However the technical brilliance behind that opus has not rubbed off on the Amiga game with limited colours used in each level and a near total absence of parallax scrolling. Little better than the 64 version in appearance it's graphically very average. Thankfully the platform action playability of the 64 game is still here, but I'd hoped for something more spectacular.

Phil King This really isn't very different from the 64 version, and hardly uses the Amiga's immense graphics and sound capabilities. For a start, the parallax scrolling has only two layers and the scenery is dull with a bland colour scheme. In-game sound is also unimpressive, consisting of a simple 'heartbeat' background noise and typical shooting effects. The only compensation is that the simple 'run and shoot' gameplay is just as addictive as in the great original.

Great Oli Frey picture (us, biased?) and adequate instructions
64 emulation is in evidence which comes as a big disappointment
A beautiful title tune but weak in-game effects
Very easy to get into and highly addictive
By no means easy with 12 vicious levels
Playable despite poor presentation.