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Graham Gooch's World Class Cricket logo

Protecting his balls as he goes, Mark Patterson grabs his pads and heads for the crease.

C Graham Gooch's World Class Cricket onsidering the English invented cricket, it's a little disturbing that we now find ourselves in the position of possessing one of the worst test teams on the planet. Now's your chance to avenge their numerous defeats, not by shooting the MCC, but by battering the world's teams into submission with your joystick skills.
Graham Gooch's World Class Cricket lets you battle some of the most formidable sides in test cricket. Matches can be played over a number of innings, although I found any more than one fifty-overs-a-side innings to be utterly brain-numbing.

The world's top teams such as Pakistan and Australia are included, along with the actual player names. There's also a World XI which is made up from the best players from each team.
That apart, all the usual teams present a more than adequate challenge. Each team is made up from a squad of 20 and it's up to you to choose your final 11. The players all have individual ratings for bowling and batting, so it's best to go by these when selecting the final squad rather than opting for your favourites.

The batters have a wide variety of strokes in their arsenal. Depending on the kind of delivery, you can get them to execute sweeps, on-drives, off-drives, hooks and plenty more. If you choose a stroke which is impossible to play on the current ball, the chances are your batter will just stand there looking bashful.
Bowling is a matter of being able to waggle the joystick extremely fast. This is used to determine the speed of fast bowlers or spin of swing balls. Fortunately your arm gets a decent rest between overs, so you can put the Ralgex away.

Your fielders are computer controlled, which is a little frustrating as they adhere utterly to procedure and never take risks.
For instance, no matter how close they are to bowler's-end stumps, they'll always throw to the wicket keeper, which means its possible to exploit this and grab a couple of easy runs.

The batting and bowling orders are initially decided by the computer, which automatically selects the best players in your side and places them first. It pays to keep an eye on its selection as it doesn't take tactics into account and will readily give you four fast bowlers followed by all your spin bowlers.
Without a doubt the game's most outstanding feature is its graphics. The animation is superb and the players are a decent size. The sound effects are sparse, but add to the atmosphere.

At the end of the day there are just some things this game can't simulate, such as the fear generated by a lump of leather-wrapped wood hurtling towards your head at 100mph.
If you can handle that, and are prepared to give up the customary visit to the ale house at the end of a match, you should find plenty of fun here.

CU Amiga, June 1993, p.59

OVER AND OUT
Cricket is a game that seems to he severely misunderstood. Little do most people realise that the batsman isn't so much trying to hit the hall, as defend himself. A blistering ball right down the line leaves the kind of mark you'll be boasting about for a long time. This kind of life- or bruises attitude can't be simulated on a computer, and is a point which lets this game down. An injuries feature would have been excellent. After all, who can forget Mike Gatting returning from a test a few years ago with a broken nose and two black eyes?

AUDIOGENIC £29.99
A500
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AUDIOGENIC SOFTWARE, UNIT 27, CHRISTCHURCH INDUSTRIAL CENTRE, WEALDSTONE, HARROW, HA3 8NT. TEL: 081 424 2444
 
RELEASE DATE:
GENRE:
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HARD DISK INSTALLABLE:
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OUT NOW
SPORTS
IN HOUSE
JOYSTICK
1
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1Mb
 
GRAPHICS
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80%
70%
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70%
Adequate but not overly exciting sports sim.
OVERALL: 75%



Graham Gooch’s second innings logo

Programmers: In-house * Publisher: Audiogenic 081-424 2244* Price £17.99 * Release: out now * AF Rating: 80%

Graham Gooch’s second innings W hen Graham Gooch’s World Class Cricket arrived in the office it was met with the odd suspicious glance. Cricket and Amigas tend to make uneasy bedfellows, the intricacies of the game being difficult to portray successfully. But Audiogenic did a magnificent job combining great graphics and sound with convincing and realistic gameplay. It was by no means perfect, but good enough for me and a mate to play through the half of the FA Cup Final.
You could not bowl a googly, but spin, swing and fast balls were all weapons in the armoury for budding Wasims, Warnes or, erm, Pringles. Unfortunately, you have to spank the monkey out of your joystick to get the ball go at Wasim speed.

And now Audiogenic have released Graham Gooch’s Second Innings, an add-on to the original game with a whole host of extra features. The computer batsmen are improved, all 18 county squads are included and there are five historic matches to watch including ‘Botham’s Test’ from 1981.

You must have the original game to use Second Innings, and the total cost for both is a fulsome £48. The game has been improved and it is a worthy addition to a good cricket sim but I would have liked to have seen the price nearer a tenner.
Steve Bradley

Amiga Format, Issue 54, Christmas 1993, p.117