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P Goblins uzzle adventures like Goblins should carry a written saying “Not suitable for those who suffer from impatience, or who are used to fast-moving platformers or shoot-em-ups”. Not surprisingly, Goblins 3 follows on from versions one and two and continues in a similar vein – you know, big kingdom, evil characters casting spells on the king or kidnapping the princess, you saving everyone from everything.

This time there are two kingdoms to contend with and their rulers are racing each other to be the first to conquer a labyrinth which, as legend has it, will given them eternal well-being for their people. However, things are not as simple as all that – the guardian of the labyrinth has just died, the key to the labyrinth’s entrance has disappeared, as has the guardian’s daughter and successor, Wynnona.
You start off as Blount, a journalist of the local newspaper, who has set his sights on scooping the story for whoever makes it through the labyrinth at first. And so the adventure begins.

To travel through the different worlds, you have to complete the challenge each one presents. Sometimes you have got to kill, sometimes blow up buildings, or other times simply chase different-coloured wispy things around. But whatever you have got to do you can be sure that it is not going to be simple. For example, to make a stick of dynamite you have to first find a tube, then the ingredients to make it explosive, then put them into the tube in the right order, then ignite it and finally make sure you click on your target quickly enough or you will end up with singed eyebrows. But that is all the fun of the game – fun that is, providing you have got the temperament to cope with it!

Finger-clickin’ good
There are some very cute touches with extra characters such as a parrot and a boa constrictor in some scenes, which you can select and move. Using them in combination with the main character’s moves is tricky, but with good timing you move on quickly through the challenge.

What is also enjoyable is that you do not stay as the same old boring Blount. When he is rescuing Wynonna, he fiercely fights a wolf who not only leaves him for dead, but also leaves him with a tendency to grow huge amounts of bodily hair, pointy ears and teeth and do a fair bit of howling when he comes into contact with the full moon’s rays.
And while Blount is lying around recovering, you – this time as Wynnona – continue working your way through scenes to find your way to the two rulers’ castles.

Goblins 3 is a big challenge and will keep you playing for weeks at a time. The scenes are full of variety and interesting puzzles. The gameplay is only let down when it is sometimes difficult to complete a combination of actions quickly enough – put some dust down someone’s collar and while he is sneezing, try to get a club from your inventory to hit him over the head with. It is not that it is impossible; it is just frustrating when you are frantically clicking away and nothing seems to happen. If you are a particular fan of puzzlers, then Goblins 3 will not disappoint.
Julie Tolley

Amiga Format, Issue 56, February 1994, p.72

GOBLINS 3
PROGRAMMERS
R Lacoste, E Maguet, C Gangujlijn
PUBLISHER
Coktel Vision, distributed by Sierra On-Line 0734 303322
PRICE
£34.99
RELEASED
Out now

Goblins needs 1 Meg to run

GRAPHICS
08 out of 10
Gorgeously great. Creative, colourful and a real joy to see on screen.

SOUND
06 out of 10
Averagely OK in a predictable games always sound like this kind of way.

ADDICTION
07 out of 10
On six disks, Goblins 3 will keep you playing and playing for a very long time indeed.

PLAYABILITY
08 out of 10
It is an easy game to follow, but making some of the moves can be tricky.

VERDICT
"A very big challenge, Goblins 3 is frustrating, entertaining and fun, but is really only for those with a penchant for time-consuming puzzlers."
80%


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Zwei von drei Helden wurden in Coktel Visions abenteuerlicher Knobelserie schon verschlissen, weshalb wir es jetzt nach Eva Zwerg nur mehr mit einem Solotüftler zu tun haben - der seine Sache gut macht!

Goblins Er heißt Blount, ist Reporter und zumindest vordergründig um ein Interview mit dem Königshaus seines Fantasy-Reichs bemüht - in Wahrheit stolpert er in den 19 witzig gezeichneten Comic-Landschaften einfach immer nur von einer Katastrophe in die nächste. Weil das in Gesellschaft letztlich doch mehr Spaß macht, wird er dabei in aller Regel entweder von einem Papagei, einer Schlange oder einem Zauberer unterstützt, wobei diese Helfer ebenfalls Befehle des Spielers entgegennehmen. Blount, der sich aus vorgeschichtlichen Gründen ab und an auch in einen Werwolf verwandelt, wird nach der gewohnten Point & Click-Methode durch die seitwärts scrollenden und im Vergleich mit den Vorgängern umfangreicheren Szenerien gesteuert.

Beim Knacken der meist ganz schön harten Rätselnüsse kommt es vorwiegend auf exaktes Timing und das richtige Kombinieren der aufgefundenen Gegenstände an; in verzweifelten Fällen darf man insgesamt fünfmal auf eine Jokerfunction mit der kompletten Levellösung zurückgreifen. Die süß animierte Grafik sieht hinreißend aus und wird zusätzlich von allerlei Zwischenbildern und -sequenzen aufgepeppt. Auch die originellen Begleitmelodien erweisen sich schnell als wahre Ohrwürmer, und die Maus verrichtet brav ihren Dienst. Unangenehm fällt dagegen das Fehlen einer HD-Installationsmöglichkeit auf, außerdem hätten es ruhig ein paar Levels mehr und etwas logischere Rätsel sein dürfen. Doch mit diesen Einschränkungen läßt sich der dritte Goblin empfehlen, es gab schon unwürdigere Nachfolger... (md)

Amiga Joker, January 1994, p.98

GOBLINS 3
(COKTEL VISION)
KNOBEL-ABENTEUER
74%
"TRICKREICH"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
74%
78%
74%
68%
74%
72%
FÜR FORTGESCHRITTENE
PREIS DM 89,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
6/NEIN
NEIN
SPIELSTÄNDE
KOMPLETT


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COKTEL VISION OUT NOW £25.99
Goblins
T hose cheeky French chappies have created yet another comical graphic adventure with plenty of amusing animations and one less 'i' in the title than the last one. If you've followed the series, you'll know that the number of 'i's actually relates to the number of Goblins in the game, so we've moved from the rather simplistic three of Goblins to the more standard single character of this one. Not that it makes it any better game, you understand. This still has the same problems of the original and the sequel, which I'll explain just as soon as I've told you what the game is actually about.

You play Blount, the Goblin journalist out for a scoop, and a big story just happens to have fallen onto your lap. The keeper of the Key To Eternity or some such nonsense has died, and the key has gone missing, along with its successor. So, you do what any journo would do, and that's set off on one of the weirdest missions ever to recover both artefacts. Sounds easy, doesn't it?

The big problem, of course, is that it is quite easy. The problem with a game that has no text and the only icons concern a game map and loading and saving is that you are extremely limited in the actions you can actually do. Clicking with the left button on some thing picks it up or looks at it, and clicking with the right button brings up the inventory. All you need to do is scan the mouse pointer around the screen to pick out all the objects and important points, and then use everything you can think of on anything you can find, and you'll soon complete each screen. Logical or not, all puzzles can be solved in no time at all, and if you're stuck for a hint, there's an online solution in the form of jokers that tell you how to complete each screen.

It's funny, sure, and mildly entertaining for a while, but without the mind-taxing challenge of something like Beneath A Steel Sky, it just pales and ends up as a second rate adventure. A shame really, especially when you consider that Coktel Vision are now owned by Sierra.
Tony Dillon

53%

CU Amiga, February 1994, p.73