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Global gladiators logo

Wer glaubt schon, daß dem Fast-Food-Riesen McDonald’s der Umweltschutz am Herzen liegt? Wenige, deshalb hat man mit diesem Spiel den werbewirksamen Beweis angetreten – zunächst am Mega Drive, jetzt auch am Amiga.

Global gladiators Der Konzern-Clown Ronald beamt die bereits aus “McDonald Land” bekannten Hamburger-Freaks Mick und Mack in eine vier Levels (à drei Unterabschnitte) umfassende Plattformwelt, wo sie den ansässigen Umweltverpestern bessere Manieren beibringen sollen. Unter Zeitdruck kämpfen sie sich durch die Schleimlandschaft, den Wald, eine Großstadt und die abschließende Eishöhle, um die Gegend mit einer feuerspeienden Kanone zu säubern.

Zum Sammeln gibt es neben Zusatzleben und Zeitboni vor allem Firmenlogos; wer am Ende eines Abschnitts zuwenig davon vorweisen kann, wird gnadenloas zurückgeschickt. Am Ende des ganzen Levels folgt eine immer gleiche Bonusrunde, bei der von oben herabfallende Dosen, Papierfetzen und Flaschen im passenden Container landen müssen. Alles sehr löblich und auch ganz nett, aber mehr halt nicht. Denn fast alle Spielelemente sind alte Bekannte, man kann auch immer nur mit einem Helden losziehen, Teamarbeit ist verpönt. Zudem ist der praktisch angewandte Digital-Umweltschutz selbst auf der niedrigsten Schwierigkeitsstufe hochschwer!

Die putzige Grafik scrollt sauber in alle Richtungen, hat aber so ihre Tücken: Sobald sich das Sprite umdreht, rutscht das Bild schlagartig ein Stück zur Seite – falls das während eines Sprungs passiert, ist es um die Orientierung geschehen. Schließlich ist bei der Konvertierung auch eine der beiden Scrollebenen verschwunden, während die FX und die (anwählbaren) Rap- und Techno-Musikstücke nach wie vor toll klingen. Ein Highlight ist die Saubermann-Aktion somit nicht gerade, aber so ein Hamburger ist ja auch nicht unbedingt eine Delikatesse... (rf)

Amiga Joker, September 1993, p.34

GLOBAL GLADIATORS
(VIRGIN)
PLATTFORM - ACTION
63%
"RECHT NETT"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
74%
69%
76%
70%
58%
60%
VARIABEL: 3 STUFEN
PREIS DM 69,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
2/JA
NEIN
NEIN
ANLEITUNG


Global gladiators logo

As his desk is an avalanche of empty coke cans, books and dirty laundry, we thought John Mather was the best candidate to review Virgin’s new dirt-busting environment conscious blockbuster.

Global gladiators V irgin’s first attempt at exploiting the McDonald’s license – the thoroughly miserable McDonaldsland - was such a stinker we did not even bother reviewing it. Happily, their second stab at the license is a much more playable affair.

Global Gladiators once again features the exploits of Mick and Mack. This time, the two pals are tucking into a meal at a McDonald’s restaurant, reading the latest Global Gladiators comic, when they are suddenly transformed into the comic book heroes by Ronald McDonald and transported to McDonald’s Land which has been taken over by some evil slime-monsters who are spewing out a deadly tidal wave of gunge.

To save the day, Mick or Mack must run or jump about the game’s four worlds, made up of three levels apiece, destroying the alien invaders and thus preventing them from turning the world into one big toxic waste dump. Each character comes equipped with a Gooshooter, a marvellous device which churns out an endless supply of a gunge-destroying substance making short work of any alien nasties that get in the way.

Each world is built around a particular theme. Slime World is full of globular-shaped nasties which wibble and wobble all over the place, spewing out a torrent of green slime at anyone who comes near. The platform-packed scenery is made up of grassy hills and outcropping cliffs with deadly gunge-filled pits lying in wait if you lose your footing. The Mystical Forest levels throw up their own set of nasties int the form of wood-chucking beavers, man-eating plants and murderous axes that literally fly off the handle at the slightest provocation. The most testing obstacle are the bees’ nests – once shot to pieces, they unleash a swarm of bees which follow you around.

Global gladiators Further on, Toxi-Town features a series of interconnected steel girders, moving conveyor-belts, lifts and other obstacles. On the prowl are pneumatic drills, mutant trash cans that throw out a deadly diet of broken bottles and other such rubbish, and toxic clouds that split into smaller particles once hit. Finally, Arctic World is set atop a series of snowcapped mountains and glaciers, and features some cute-snowball-chucking Yetis as well as polar bears and snowstorms.

LITTER LOUTS
As well as destroying the littering louts that infest each level, there are also a number of McDonald Arches to pick up. Once you have collected 40, Ronal McDonald appears to wave you through to the next stage of the game. Pick up another 30 though, and you gain entry to a special bonus level. This involves collecting various bottles, cans and newspapers as they fall to the ground and depositing them in the correct recycling bins for bonus points galore.

Mick and Mack possess an amazing repertoire of facial contortions and, if left to their own devices too long, they will blow a bubble with some chewing gum, spin their Gooshooter around in their hand, or a zillion other set pieces.

Even better, though, is the mass of sampled speech and sound effects that have been included. Collect an energy-giving heart and you get an ‘Awesome, dude’ greeting blaring out of the speakers, with similar phrases littering other parts of the gameplay.

STAND AND DELIVER
Unfortunately, the game fails to deliver in a number of departments. For starters, it is only a one-player game, so you can play either Mick or Mack, but not both together. More importantly, the whole shooting match is too easy. It is possible to romp through the first two worlds in a couple of hours, and I reckon that most CU AMIGA readers could complete the entire game within a day if they put their minds to it. It is rather like buying a Porsche and finding that it is equipped with a Mini’s engine. Global’s graphics are certainly stunning, but the gameplay is not in the same league. There is also a problem when Mick or Mack’s sprite is flipped over – the on-screen view changes to show the area directly ahead of the sprite, so things can become confusing if you have to quickly change directions a number of times.

That is not to say Global Gladiators is a bad game. If you are new to platform games, you will get a kick out of it, but the more experienced players amongst you should look elsewhere.

CU Amiga, August 1993, p.69

VIRGIN £25.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
VIRGIN GAMES, 338A LADBROKE GROVE, LONDON W10 5AH, TEL: 081 960 2255
 
RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE:
MEMORY:
 
OUT NOW
RUN ‘N’ JUMP
IN HOUSE
JOYSTICK
2
1
NO
1Mb

 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY

95%
90%
50%
86%
Certainly looks the business, but the gameplay is too easy.
OVERALL: 75%