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Galdregonís Domain logo

Pandora
Price: £19.99

I Galdregonís Domain t had to happen sooner or later. Here it is: the first of the Dungeon Master clones.
GD is a little run of the mill. Adventure games have always played a large part in the software market and, up until recently, have been text based, with one or two rare exceptions. Then came Dungeon Master, the first 16-bit icon-controlled adventure. It featured Ďrealí 3D first-perspective views and on-screen-manual-manipulation. Now comes GD.

Control is via the mouse and a group of icons at the bottom of the screen. At the bottom right are the four movement icons (rotate left, rotate right, move forward, move backward). On the bottom left are six icons that do all the adventure bits. First of these is the attack icon. This brings up a sub-menu of all the weaponry you are carrying, including your fists. Click on one of the items, and you are prompted to select an enemy.
Click onto one of those on the main screen (see later) and you are greeted with a nice effect that tells you whether or not you are hit. Next to that icon is your compass. Then there is your scroll inventory, which lets you use any scrolls you have collected. Next to that is the game actions menu. This presents you with a list of options such as open/close door, lock/unlock door and talk (if there is anyone to talk to).

Above that is the main screen. This gives you a detailed first person view of your surroundings, including any people in the area. The interiors of buildings are bland and get a little repetitive but, outside, there are some pretty breathtaking views to be found. But one funny thing is, it seems that everyone in the world looks like one of four different people.

The sound is great. Lots of Ďughsí and Ďaaarghsí, while in combat and a pretty loading tune put it slightly above your average Amiga soundtrack.

What do I think of it? Normally I like this kind of game, but I could not help getting really bored after about thirty minutes of play. There just is not enough variation in the game to make it lasting, which I remember is exactly the same problem with Dungeon Master. Maybe the next one will be fun. Let us hope so.
Tony Dillon

CU Amiga, April 1989, p.29

SOUND
GRAPHICS
PLAYABILITY
LASTABILITY
76%
85%
46%
75%
63%


Galdregonís Domain logo

Pandora, Amiga £24.95
Galdregonís Domain Azazael, once dead, now resurrected, can destroy whole armies at the wave of a wand Ė his little finger contains more magic ability than a sorcererís apprentice can make a mess of learning in a year (and none of those walking broomsticks, either). Worse still Ė yep, thereís more Ė heís gathering his forces for a massive assault on King Rohan and Galdregonís Domain.
Unless you Ė one nasty, iron-wielding, mean-man barbarian Ė manage to recover the five gems of Zator, no-one, but no-one, is going to be able to stop him. Aargh!

The action is shown in first person perspective 3D and you can pick up objects, talk, drink potions, check your status, fight etc, using the icons at the base of the screen.

Not that all this is just yer usual gory hack and drink blood of stuff. This may be abit unusual for a barbarian, but it might help if you try talking to people and helping them out when they ask you a favour.

You never know Ė you might actually enjoy the odd two minutes being nice. Make a nice change, anyway...

Zzap, Issue 48, April 1989, p.p.68-69

Kati Itís no good, I canít keep my mouth shut any longer Ė Iíve just got to say it... Dungeon Master! There, itís out! Thatís basically the trouble with Galdregonís Domain - itís so similar to Dungeon Master in design (3D, inventory screen and all that), so itís a bit of a disappointment to find that itís not as good. For a start thereís only one character, little animation, the fighting options are much less complicated and the 3D graphics are a bit confusing. Once youíve got over that though, Galdregonís Domain actually turns out to be a pretty nifty game in its own right. There are plenty of puzzles, loadsa magic, more than enough people to bash and an enormous environment to explore. Think youíre a well-hard barbarian? Then check this out.

Thing: Thingies' Domain!
Gordo Iíve been waiting for this with baited breath ever since I first heard about it last year. Is it as good as I expected? Erm... no, not really. I was hoping for something with interactive graphics, nifty icons and brilliant first person perspective 3D. OK, so it hasnít got those, but it has got some substantial gameplay: a huge game map, plenty of characters and lots of magic. Itís pretty hard to get into, though, so I reckon itís been designed to appeal more to specialised RPG freaks than your average arcade player. If youíve got an A500 and you just canít wait for your own version of Dungeon Master, donít rush out and buy this straight away. Keep calm, take a deep breath and try it first.

6 4
A disk only 64 version is being programmed by Digital Light and Magic. It should have all the sprites, features and backdrops of the Amiga version and will retail around £14.95. No tape version is planned.
u p d a t e

PRESENTATION 78%
Easy to access icon control method plus helpful inventory screen and manual. Awkward scrolling messages and slightly confusing fighting mode, though.
GRAPHICS 73%
Detailed location, inventory and map graphics but the 3D is confusing and badly implemented.
SOUND 47%
Atmospheric title music with sparse and basic in-game effects.
HOOKABILITY 59%
It looks very nice but itís easy to get lost and takes a while before you start to progress.
LASTABILITY 85%
Once youíve got into it, there are more than enough puzzles and locations to keep you pumping iron.
OVERALL
70%
An absorbing, if disappointing, complex 3D-style RPG.