I t had to happen sooner or later. Here it is: the first of the Dungeon Master clones.
Control is via the mouse and a group of icons at the bottom of the screen. At the bottom right are the four movement icons (rotate left, rotate right, move forward, move backward). On the bottom left are six icons that do all the adventure bits. First of these is the attack icon. This brings up a sub-menu of all the weaponry you are carrying, including your fists. Click on one of the items, and you are prompted to select an enemy.
Click onto one of those on the main screen (see later) and you are greeted with a nice effect that tells you whether or not you are hit. Next to that icon is your compass. Then there is your scroll inventory, which lets you use any scrolls you have collected. Next to that is the game actions menu. This presents you with a list of options such as open/close door, lock/unlock door and talk (if there is anyone to talk to).
Above that is the main screen. This gives you a detailed first person view of your surroundings, including any people in the area. The interiors of buildings are bland and get a little repetitive but, outside, there are some pretty breathtaking views to be found. But one funny thing is, it seems that everyone in the world looks like one of four different people.
The sound is great. Lots of ‘ughs’ and ‘aaarghs’, while in combat and a pretty loading tune put it slightly above your average Amiga soundtrack.
What do I think of it? Normally I like this kind of game, but I could not help getting really bored after about thirty minutes of play. There just is not enough variation in the game to make it lasting, which I remember is exactly the same problem with Dungeon Master. Maybe the next one will be fun. Let us hope so.
CU Amiga, April 1989, p.29
Pandora, Amiga £24.95
Azazael, once dead, now resurrected, can destroy whole armies at the wave of a wand – his little finger contains more magic ability than a sorcerer’s apprentice can make a mess of learning in a year (and none of those walking broomsticks, either). Worse still – yep, there’s more – he’s gathering his forces for a massive assault on King Rohan and Galdregon’s Domain.
Unless you – one nasty, iron-wielding, mean-man barbarian – manage to recover the five gems of Zator, no-one, but no-one, is going to be able to stop him. Aargh!
The action is shown in first person perspective 3D and you can pick up objects, talk, drink potions, check your status, fight etc, using the icons at the base of the screen.
Not that all this is just yer usual gory hack and drink blood of stuff. This may be abit unusual for a barbarian, but it might help if you try talking to people and helping them out when they ask you a favour.
You never know – you might actually enjoy the odd two minutes being nice. Make a nice change, anyway...
Zzap, Issue 48, April 1989, p.p.68-69