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Galactic conqueror logo

Price: £19.95

A Galactic conqueror nybody who has played Galaxy Force in the arcades will instantly make a basic comparison between this and the arcade masterpiece, but that I am afraid to says is a basic resemblance. The main ship does look remarkably similar to that of the arcade game, but the backdrops and aliens are stunningly simple, the ground a matter of lines, and the enemy confusing and hard to hit.

The rough plot is that this mega galactic organisation has been assigned to protect the galaxy from any hostile intruders. Everything was going well until… a gang of hostile intruders took it upon themselves to invade. In retaliation to this attack the defence group scrambled their best plane and their best pilot too, in order to rid the galaxy of this nasty alien menace.

On the nice big star map you can choose where you want to start fighting back these rotters, or you can choose a training mission. Quite what the strategic value of this is I do not know, if you are gonna go, you are gonna go.
Flying over the planet’s surface you might be forgiven for thinking the place has been flattened by a nuclear explosion, the aliens rush on at you at an extremely slow speed, and there is a lot of them with it making a very confusing scene. And thrown in to make things worse, it is damn difficult to hit the blighters, you need to pull the ship up to get an accurate shot and in doing so you get hit. But once the knack of flying low then jerking up, blasting and ducking has been attained you can zoom through the levels. Scores ranged from one to seven million in what should be a relatively low scoring game.

Bar a digitised snip of music on the intro sequence the rest of the sound is drab, and on many occasions irritating. The main ship graphic is nicely designed and could move very well, but is dampened by the movement of the horizon, which moves in direct relation with the movement of the ship, and looks decidedly odd.

As far as I am concerned, Galactic Conqueror is a complete waste of time, not representing anything other than a pretty useless disc. Another one for the heap.
Mark Patterson

CU Amiga, February 1989, p.51


Galactic conqueror logo

Titus, Amiga £24.99
Galactic conqueror Life never seems to want people to live without some problem or other to keep them on their toes. For example, just after the Governments on Earth had managed to find a way to maintain peace, a band of galactic rebels decided that they wanted to rule the galaxy, not just liberate it.
The Government built a large artificial planet at the centre of the galaxy, named Gallion, to monitor and control the spread of the rebel forces through the system. A new type of fighter craft, the Thunder Cloud II, was built to fight the enemy troops – and it needed a special kind of warrior to pilot it. So the winners of the Off-Shore racing competitions were chosen, because of their flair for survival and fast reactions. You are one of these pilots, ready to do battle in your new mega-death-ship. Whoar!

Zzap! Issue 47, March 1989, p.19

Gordo Yeah, this is the kind of atmosphere we want from an Amiga game – loads of brilliant technical presentation screens and some ace instructions – just to start off believing in the world you're playing in. As for the game itself – well, it's pretty good 3D blasting fun, but not outstanding, and the whole thing is a bit on the expensive side. Check it out anyway.

Nose: 'Derek Nimo is brill'; Rockford: I was made to pose for this by Maff!

Maff Let's face it, Titus' track record when it comes to 3D games isn't exactly wonderful, is it? I thought that Galactic Conqueror was going to be another one of those weedy 3D efforts, but I was wrong. It's not bad at all! The presentation is excellent, the graphics well drawn and the sound effective, all backed up by an extremely playable game. The instructions (despite the spelling) are brilliant, even down to technical data and suggested battle plans. I hope that this heralds a new era of Titus games, as Galactic Conqueror is cracking!

Atmospheric intros and info screens and excellent instructions – apart from the grammar.
Excellent 3D and well designed sprites fly over dull planets.
Great crunch-crash effects and a rousing tune which is marred by a horrendous edit halfway through.
Great fun to play from the first go.
The planets are similar, but the strategies keep changing enough to keep you interested.
A good space-combat game which hopefully sets the new Titus standard.