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Fist fighter The aim of the game is to take one of eight top martial arts experts and, using his skills, beat the tar out of every challenger you meet in one-to-one contests. As with most beat 'em ups, Fist Fighter features the usual range of hand and foot combinations plus the ubiquitous special move unique to each contestant. The game's set over three locations, in Egypt, Japan and the USA. I can understand the programmers choosing Japan and the USA as venues for gruesome martial matches, but exactly why they chose Egypt is beyond me.

Anyway, naff choices aside, the rest of the game manages to live down to the standards set by the simply awful box art. If I was to tell you that the art is a poor rip off of a particularly bad action flick, called Angel Town, you'll get some idea what the gameplay's like.

Perhaps the best description of Fist Fighter is, it's the worst beat 'em up I've ever had the misfortune to play. The main sprites are poorly drawn with their limbs resembling something a five-year old could manage in his first art lesson. The collision detection is abysmal and there's very little reaction shown when blows do actually land. Worst of all, is the fact that an uncoordinated idiot could finish the game in minutes. Even I managed to beat all the opponents in my first session. Avoid.
Jon Sloan


CU Amiga, October 1993, p.99