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Red Hot Chilly Coyotes

Fire and Ice Logo

Renegade * £25.99 * 1/2 meg * Joystick * Out now

Fire and Ice So come on, what is it with the programmers this month? They've all been smoking those nice cigarettes that the man in the big long coat gives them.
The story lines to all the games seem to have gone completely haywire. Fire and Ice looks like a normal platform affair to your poor unsuspecting game reviewer, but look in the manual and like wow man, it's all talk of intergalactic monsters that have been incarcerated for 2,000 years for blowing up solar systems. Freaky man.

In short, your funksome coyote has been chosen to search out and kill Glemm, the monster who has escaped from his prison of 2,000 years. You must travel from your home, the polar ice cap to the beastie's home and do him over. No problem, but that the presence of the big nasty man is corrupting the minds of all the poor creatures on the planet so they all want to beat you up. A pretty poor excuse if you ask me. To be truthful, they gave this game to the wrong person to review because as a rule I hate platform games. But no, I took instantly to Fire and Ice because of the nice touches and the large characters. I am sick to death of games with characters so small you can hardly differentiate between them and the large bogie that I left on my screen for consumption later.
Old Cool Coyote himself is brilliantly drawn, but for some bizarre reason he's got wings. Each to his own, I suppose.

To help Coyote on his mission he has puppies following him around. With these puppies being mere whippersnappers, they are a bit slow, but they do have their advantages. They shoot at the same time Coyote does, so you can kill double the number of nasties, and when jumping from level to level if the puppy is with you, you gain an extra life.

To get from level to level you must kill the nasties and grab the bits that come out. These bits are parts of a key. When you've got all the key, find the keyhole and jump through.
At various points in the game there are level skippers so you don't have to do the whole section, but you still have to find them which isn't easy.
Killing nasties is quite easy – just freeze them with you ice pellets and jump on them so they shatter. Probably the biggest flaw in the game is the difficulty of the levels.

Trying to complete all of the levels with only three lives is as impossible as trying to unlace your 20-hole docs after drinking ten pints. It is without doubt a very hard game, but you can but try.
Fire and Ice is well put together, but slightly behind its time. No fresh ideas are explored in this game so it loses its appeal very quickly.

Amiga Computing Issue 52, September 1992, p.7 (Gamer)

G G G G *
Graphically sound but short of frills that add quality to the game.
G G G * *
Sadly lacking in sound effects but some nice music here and there.
G G G G *
Very difficult to complete with just three lives and no continue option.
G G G G *
Nothing new but a definite "ohh just another go!" game.


Fire and Ice Logo

Frühestens seit dem C64-Klassiker "Paradroid", spätestens aber seit seinem genialen "Rainbow Islands" gilt Andrew Braybrook als Kultprogrammierer. Und der Mann weiss genau, was er seinem Ruf schuldig ist!

Fire and Ice Vergessen wir also Andrews langere Schaffenspause, und vergessen wir auch gleich die Vorgeschichte - schliesslich hat in Fire and Ice nur mal wieder ein Bösewicht die Welt erobert und soll jetzt gemassregelt werden. Eine Aufgabe, für die eigentlich nur einer in Frage kommt, nämlich... Turrican? Lächerlich! Sonic oder viellicht Mario? Kindisch! Nein, Cool Coyote ist der Held des Tages!

Im Hochsprung und im Sprint nimmt der niedliche Held locker mit jedem Konsolen-Kollegen auf, und Ballern gehört sowieso zu seinem Starken: Wo der coole Koter seine Eiskugelchen hinschiesst, frieren die Gegner (für kurze Zeit) fest und zerbroseln dann beim Druberlaufen zu Eispartikeln! Manchmal kommt dabei eine Teil eines Schlüssels zum Vorschein, der komplettiert das Tor zum nächsten Level offnet. Unter Zeitdruck (angezeigt durch Tag/ Nachtverlauf) gilt es nun, sieben Plattform- Welten zu durchqueren - unterteilt in je fünf Stages, im Practice Modus sind die die ersten vier Welten direkt anwahlbar.

Amiga Joker Hit Gestartet wird in der Arktis, wo Eskimos, Pinguine und Walrosse Ärger bereiten, im schottischen Hochland sind es dann vor allem Raubvögel und Insekten.
Danach geht's ab ins Wasser, durch den Dschungel un in dustere Aztekenpyramiden. Der vorletzte Level ist sozusagen ein Remake von Braybrooks C64-Oldy "Gribbly's Day Out", in Agypten schliesslich wartet der finale Bosewicht.

Zwischengegner, Bonusgelder und Extrawaffen gehoren mittlerweile ja zum Platformstandard, aber eine Art "R-Type"-satellit, der aussieht wie Coyote-Junior? Tatsächlich hat Fire and Ice neben praktisch allen gängigen Features wie etwa einer Level-Übersichtskarte auch viele, viele Ideen zu bieten, die selbst in den Highlights des Genres nur vereinzelt zu finden sind: Eisbrücken schmelzen plotzlich dahin, Müscheln steigern ganz unverhofft die Sprungkraft, und Treppen wachsen nach Beschuss aus einer Wand heraus - ein solches Feuerwerk an Gags kannte man bisher nun von "Gods" oder "Turrican"!

Sprites und Hintergründe sind von Anfang bis Ende detailliert gezeichnet und witzig animiert, nur das multidirektionale Scrolling rückelt ein wenig. Das fällt aber kaum ins Gewicht, wenn man die zahl- und abwechslungsreichen Musikstucke und vor allem die hochklassige Steuerung bedenkt. Ja, selbst Sticks mit zwei Feuerknopfen (z.B. das Sega-Joypad) werden bedient, und wer auf die tolle Musikbegleitung verzichtet, bekommt dafür ein paar Soundeffekte extra.

Keine Frage, Fire and Ice ist ein Traum von einem Platformspiel! Wir können es kaum erwarten, bis uns Andrew seine Ballerkunste an "Uridium II" demonstriert - eine Neuauflage des 64er-Hammers hat er nämlich gerade in Arbeit..(rl)

Amiga Joker, May 1992, p.18

Der Amiga Joker meint:
Fire and Ice ist Platform-spass pur!

Amiga Joker
Fire and Ice
Grafik: 86%
Sound: 78%
Handhabung: 82%
Spielidee: 80%
Dauerspass: 88%
Preis/Leistung: 82%

Red. Urteil:
Für Fortgeschrittene
Preis: ca 89,- DM
Hersteller: Renegade/Graftgold
Genre: Action

Spezialität: Zwei Disks, mit 1MB-Chipram (z.B. A500 Plus) gibt's etwas schnellere Grafik. Die Highscores werden gespeichert.

Fire And Ice logo Zero Hero

As any fool knows, coyotes are vermin. They're even less popular in some parts of America than Colonel Gadaffi. Just ask that Road-Runner - he's always strapping old Wiley to large Acme rockets and firing him into the canyon. So no-one was more inspired than us when Graftgold announced a game called Fire And Ice, featuring one of the pesky varmints. Dagmar Ernst has a little soft spot for these prairie dogs, and she's about to tell you why...

Fire And Ice Are you worried about not being trendy? Scared that you can't carry off that beige jumbo-cord safari suit with aplomb? Well, don't despair - now you can take a crash course in how to be cool from the new hero on the horizon of the gamesworld - the very master of coolness, Cool Coyote. Fire And Ice is just what Joe Public's been waiting for (I know, 'cos I asked him myself) - another cutesy platform game!
The story goes like this: there's a firewizard who lives in Egypt and causes all sorts of trouble. Various evil things can be blamed on him, including global warming and a sudden change in character suffered by all types of creatures, turning them from harmless lovelies into raging, barking-mad beasts. Now go away and leave me alone before I beat the living daylights out of you. Oops, sorry... I was just feeling a bit tense just then. I don't know what's got into me... ever since I played this game I've felt a bit off balance.

Anyway, as you might have guessed, it's Cool Coyote's mission to battle his way through the different levels to Egypt in order to find the wizard, sort him out and save the world. Starting in the frostbite-inducing climate of the Arctic, CC has to suffer various climatic changes before he can finally visit the pyramids, having a relaxing pina-colada at the swimming pool of his five star hotel, and return to the Scottish Highlands, the place he allegedly prefers to anywhere else in the world.
To help him on his journey, CC is equipped with a freeze-gun, which turns baddies into spooky ice sculptures. If you run into one of these before it's thawed, it shatters into pieces, effectively taking all of the fight out of the baddie. Of course, the hotter your location, the faster your deep-frozen villain is back in action, so don't get into the habit of hanging around. There are also some smart power-ups left along the way. For instance, if you find a cloud and 'seed' it with a blast from the freeze-gun, you're showered with snowballs for you to collect and use. All in all, there are ten different types of weapons to be discovered. My favourite was the sonic bark - a piercing howl guarenteed to blast opponents form the screen and keep the neighbours up all night.

And CC even has a sidekick - a Robin to his Batman, a Spock to his Kirk - who we shall call Fluffy Puppy (because that's what he is). This diminutive chappie sometimes wanders ahead, sometimes lags behind, and sometimes just hangs around our hero, performing that special sniffy 'hello' that only doggies can get away with in public. Now, if you were to use the Andrex puppy, say, as a canine shield in the real world, you'd probably set yourself up for all sorts of public censure. However, you can forget all that soft rubbish in Fire And Ice, 'cos the puppy here is a Pit-bull/Scrappy-Doo crossbreed, and is quite happy to race ahead, taking some flak on your behalf.

As I mentioned, the hero, or rather the superhero, of this game is Cool Coyote. And cool he truly is. From the start on the title screen, whe he sat at the piano, flashed me that 100 watt smile and winked his wolfy eye, I was lost. I would follow him anywhere through fire and ice, across vast deserts and through tropical storms. Hell, I'd even go to Scotland with the boy, and why? Because he's just sooo cool.

We started off, a merry band, battling across the barren ice flows of the Arctic. Armed only with Ole Betsy the trusty freeze-gun, we zapped the snowball throwing eskimos and the waddling penguins. We took pot-shots at Charles and Di as they skied at us, and jumped into them before they had time to recover, thus collecting points a-bungo and the vital pieces of a broken key. When you've collected the whole key, you can enter the next level.
And what a level it is! Cool Coyote finds himself haggis hunting in the Scottish Highlands. Except he doesn't - he's still collecting points and bits of key. But he is in the Highlands. The music changes from the tinkling ivories of level one to the skirling er... skirl of midieval bagpipes. This time, Cool Coyote has face the onslaught of knights, wormy cratures and haggises (or is it haggi?) while searching for a treasure box and keys beneath the rolling Scottish moors.

Next, our hero dons a diving mask for sub-aqua frolics, where he gets attacked, as you would expect, by giant ants and homicidal killer-kangaroos. Or... hold on... was it fish? Ah yes - fish. If you get trapped down a hole in this level, put aside your fears of the bends and take an express elevator ride to the surface on a large bubble - it's smart. At one point, I thought I was actually shooting Robocod (something I've wanted to do ever since that creep tried sublimenally sell me chocolate bars).
With the beat of bongo drums, level four arrives. Set in the heart of the Amazonian rain forest, things get a lot hotter and a hell of a lot tougher. Everything is harder and faster. Cool Coyote gets attacked by devious snakes and other assorted jungle creatures, while burning arrows whizz through the air and Venus Fly-Traps snap at his heels.

Next comes the Inca temple, full to the rafters with monkeys on pogo-sticks and rabid priests. Unless you manage to quickly put the latter on ice, the bud-off loads of little Inca warriors, each one with an aggresive personality and a nice Happy Mondays basin-cut. Apparently, you can also go on a secret roller-coaster ride in a mine cart, but after that, there's an extra world which forms a sort of bonus points trolleydash. There are no baddies to speak of here, but if you fall off one of the platforms, that's it. So take it slow and grab as much as Cool Coyote's little paws can carry.

The final level is set in Egypt. Here, you'll find some nasty fire creatures who try to melt the power-ups before you can use them. More ignominious yet, CC ends up fighting against his dinner. Yes, a bunch of gophers become have-a-go-heroes and start lobbing rocks at their natural enemy. Let's hope you manage to put the frighteners on the wizard at the end, or just think what all the other predators will say!

Zero, June 1992, pp.28-29

Amiga review Dagi: In this world of sin, I usually find that there are two types of cute: sickeningly cute and amusingly cute. Fire and Ice has the sort of warm and amusing tongue-in-cheek cuteness that makes you want to leave the outside world behind, draw the curtains and toast some crumpets.

The game is so chock-full of throwaway ideas that until you've finished the very last level there's always something new to discover. Take the underwater section - you can hitch a lift on a passing turtle or use the sprung hinge on a clam shell to gain extra height on a jump. It's like a submarine playground.

Thanks to the four-level training mode, you get a change to have a look at four of the seven levels, which saves you the frustration of having to spend hours mooning longingly at the level map. Curiosity is a fine thing, and I think all games designers should have the decency to let you catch a glimpse of things to come, especially if the graphics of a game are as exciting as those of Fire And Ice. If you're into high quality games bursting with visual ecstasy which offer hours of fun without frustration, you should definitely consider getting this game.








Fire And Ice
Late May