ames with Full Motion Video (FMV) are still being flagged as the great white hope in some videogame publishing quarters. The ethos behind FMV’s unfounded implementation is that it is one of the best methods of attracting adult audiences toward the interactive videogame medium. Videogames, after all, are more associated with Toys ‘R’ Us, monopolistic practices, and spotty 14 year old kids.
Realistically speaking, FMV in a game represents tenuous thinking at best and a total waste of resources at worst. You could probably count the number of people on the fingers of a thumb who think that Rebel Assault has high entertainment value.
You are a rubber suited hard dude placed at the bow of a powerboat armed with a big gun. The powerboat embarks on a dangerous journey up-river. Your job is to shoot computer generated objects heading toward the craft. It is reminiscent of the poor man’s Space Harrier used in Microcosm. Which basically means that the core of the game quickly becomes tiresome.
Hopefully, Alternative do not think we are being cruel in the criticism of the game. It is terrible, but not so terrible that it lacks charm. I have really warmed to it and made a point of showing it to as many people as possible. The death sequences are something special and the actors look as if they have graduated from the Ed Wood school of mediocrity. Hilarious.
On the downside is the fact that the game resets after just three lives, works inside too small a window to be comfortable for a Space Harrier derivative, and does not give the player the option of using a mouse.
Amiga Format, Issue 84, May 1996, p.52