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Fantastic Dizzy logo

P Fantastic Dizzy aul McCartney wrote a song about eggs once. It started with the immortal lines "Scrambled eggs/ oh my darling, how I love your legs," but then he ruined it by sticking in a string quartet and calling it Yesterday. Oh, and he made an album called Back to the Egg which was complete crap.

But Codemasters’ latest eggy adventure is far more inspiring. It combines the best of all Dizzy’s previous outings and sticks them into one big integrated package complete with sub-games, slinky scrolling and great-looking graphics.

Daisy has been kidnapped by evil Wizard Zak and all Dizyy’s friends have been turned into fiends by a magic spell, so you have to zip around the levels, righting wrongs, collecting goodies and solving puzzles in the Tree Village, Graveyard and Diamond Mines among others. It is all tremendous fun, especially the Indiana Jones-style train section, but it can also be frustrating – you have only got three lives and Dizzy’s leaping is not always as agile as you would have like. Despite this, Fantastic Dizzy is by far the most accomplished version of the little egg’s adventures and well worth further investigation.
Rob Mead

Amiga Format, Issue 55, January 1994, p.101

FANTASTIC
DIZZY
PROGRAMMERS
In-house
PUBLISHER
Codemasters 0926 814132
PRICE
£25.99
RELEASED
Out now

 

87%


Fantastic Dizzy logo

E rneut macht sich der beliebte Eierkopf von Codemasters auf den Weg, um seine Freunding Daisy aus den Fängen eines Bösewichts zu befreien; diesmal allerdings zum Vollpreis. Na, wenn das keine Überraschung ist...

Fantastic Dizzy Eine weiter Überraschung ist, daß diesmal halt 250 magische Sterne zu finden sind, bis der fiese Zauberer besiegt ist und die Angebetete an der Schale ihres Retters lehnt. Spielerisch schmeckt der Eiersalat dagegen ganz wie gewohnt.

Einmal mehr kann der Held dieser Actionadventure-Reihe maximal drei Gegenstände auf einmal tragen, die er dann an der richtigen Stelle anwenden muß. Schlüssel ermöglichen ihm z.B. den Zugang zu bestimmten Locations oder die Benutzung von Fahrstühlen; ansonsten springt Dizzy wieder von Plattform zu Plattform und weicht den witzig gezeichneten Gegnern aus, um seine drei Bildschirmleben zu behalten. Aufgeklaubtes Obst frischt die Energievorräte auf, und die erfolgreiche Lösung der an manchen Stellen unter Zeitdruck zu absolvierenden Schiebepuzzles wird mit einem Extraleben belohnt.

Gegenüber den vorangehüpften Eiern hat sich die Grafik verbessert, außerdem kann sie nun mit Tag-Nacht-Wechseln und sogar Scrolling aufwarten. Dank der problemlosen Steuerung läßt sich die ebenso umfang- wie abwechslungsreiche Plattformwelt auch relative sorgenfrei durchwandern. Untermalt wird die Suche nach der Liebsten von verschiedenen Musikstücken, deren Qualität von lasch bis hitparadenverdächtig reicht. Auf Sound-FX muß man diesmal aber völlig verzichten, zum Trost liegt der Packung das übliche Poster bei.

Somit werden zumindest die Dizzy-Fans wieder für ein Weilchen ruhiggestellt – sofern sie bereit sind, den aufgehobenen Preis für die aufgewärmte Eierspeise zu löhnen. (st)

Amiga Joker, February 1994, p.98

FANTASTIC DIZZY
(CODEMASTERS)
ACTION-ADVENTURE
62%
"HANDELSKLASSE 1B"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
64%
62%
60%
-  
64%
60%
FÜR FORTGESCHRITTENE
PREIS DM 69,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
2/NEIN
NEIN
NEIN
KOMPLETT


Fantastic Dizzy logo

Game: Fantastic Dizzy
Publisher: Codemasters
Price: £25.99
Release: Out now

W Fantastic Dizzy ho would have thought it, eh? The little blobby white character who came into existence because he was easy to draw and did not present too much of a problem to the old Spectrum’s extremely limited colour palette is now one of the country’s biggest video game stars. As well as racking up huge sales on all the 8-bit and 16-bit home computer formats, Dizzy has been spotted on the NES and recently made his debut on the Mega Drive. In fact, he made his debut in this very game, which is the first-ever Dizzy game to be converted back to a floppy disk format, as well as the first one to feature proper scrolling instead of just flicking from screen to screen. Pretty interesting stuff so far, huh?

HURRY UP
Yeah, alright. I will just get on with it, shall I? Fantastic Dizzy is the biggest Dizzy game yet, and consequently comes with the biggest price tag. This is immediately worrying – the last time the Codies tried to push the little egg dude into the grown-up games world, the result was the dire Crystal Kingdom outing, which was three times the price of its predecessors but not even a third as good. This time, though, they have tried a bit harder. There is proper scrolling, parallax backdrops in 32 colours (apparently), a neat daytime-nighttime-daytime effect huge black borders down either side of the screen, jaunty music, cute – hang on a minute. Rewind! ‘Huge black borders down either side of the screen’? What is going on here, then? Well, seemingly, the only way to reproduce the pretty backdrops and colours of the Mega Drive version was to make the action take place on a squidged-up screen that is like watching a Cinemascope movie on a 14" portable TV. I do not know the technical difficulties which may have been involved, but frankly I would rather have had less colours in the backdrop and a main screen which did not fill me with claustrophobic terror every time I tried to play the game.

BUSINESS
Anywaym otherwise it is pretty much Dizzy business as usual, except with a few little arcade subgames thrown in to make things more interesting. There is tile-sliding, mine-cart riding, Operation Wolf-style shooting galleries and more.

Fantastic Dizzy is a game which will entertain you for a long time. It is better progarmmed than Crystal Kingdom, less annoyingly laid-out, and the puzzles are just a (tiny) bit more logical than before. For me, the Dizzy games have always created a more successfully ‘believable’ fantasy world atmosphere than most videogames, and that is something I will forgive a lot of sins for. Even those huge and ridiculous borders down either side of the screen.
STUART CAMPBELL

Amiga Power, Issue 33, January 1994, p.89



"This will entertain you for a long time"


Upper UPPERS Lots of things to do, and lots of different places to do them in.
Downer DOWNERS The cropped screen display is something I thought we had seen the last of, and the game does very little new to the Dizzy formula to justify the further price hike.

THE BOTTOM LINE
Is this the best Dizzy game yet? Undoubtedly. But is it a tiny bit slim form 26 quid? Most certainly.
80

P E R C E N T

THE BOTTOM LINE
A1200 Looks the same, plays the same. Which leads us to the staggering conclusion that it is actually the same.