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F-19 Stealth Fighter logo

PC-Besitzer kennen den „Tarnkappen-Bomber“ schon länger, seit kurzem zischt er auch über ST-Screens. Und die Amigaversion? Deren Tarnung wird jetzt exclusiv bei uns gelüftet!

F-19 Stealth Fighter Als die erste C64-Version des Spiels veröffentlicht wurde, war der Stealth Fighter noch Top-Secret – während diese Zeilen geschrieben werden, überlegt sich die US-Regierung bereits den Einsatz der Maschine im Irak-Konflikt. Allerdings heißt der Vogel jetzt F-117A und sieht doch ziemlich anders aus, als man sich bei MicroProse so vorgestellt hat. Aber die bekannten Simulationsspezialisten haben schnell geschaltet: Der Spieler kann jetzt wahlweise mit beiden Fliegern feindliche Radarsysteme austricksen, der Unterschied beschränkt sich dabei vorwiegend auf die Optik.

Amiga Joker Hit Daß man sich mit diesem Game besondere Mühe gegeben hat, zeigt sich bereits am gelungenen Intro mit der stimmungsvollen „Stealth-Musi“. Danach kann ein (langer!) Piloten-Name eingegeben werden, für den das Programm dann die verschiedensten Statistiken führt. Die Einsätze werden auf einer Karte geplant, selbstverständlich ist die Bewaffnung rundum am allerneuesten Stand der Dinge. Es gibt Luft- und Bodenmissionen in Libyen, am persischen Golf, am Nordkap oder in Europa – alles in den verschiedensten Variationen. Hin und wieder wird man sogar auf reine „Fotosafaris“ geschickt! Der Schwierigkeitsgrad ist gleich vierfach verstellbar; mit Trainingsflügen, unterschiedlich starken Gegnern und erleichtertembzw. Hyperrealistischem Flugverhalten. Gestartet wird übrigens entweder vom carrier oder einem Flugplatz. Ob man nun mit der „echten“ F-117A oder dem MicroProse Modell F-19 unteregs ist, stets müssen alle Aufgaben so angegangen werden, daß man den speziellen Anti-Radar-Fähigkeiten seines Vogels Rechnung trägt.

Technisch ist die Simulation brilliant in Szene gesetzt: Vielfältige und einfallsreiche Außenansichten, unglaublich detailfreudige Vektorgrafik in ausreichender Geschwindigkeit und jede Menge Bilder, die extra für den Amiga neu gezeichnet wurden. Auch der Sound geht in Ordnung, neben hübscher Musik gibt es sehr gute Effekte zu hören. In Sachen Steuerung hat man die Wahl zwischen Joystick, Maus und Tastatur. Darüberhinaus ist das Keyboard noch mit allerlei Flugfunktionen belegt – dank Tastaturschablone und der fast 200 Seiten starken Anleitung (mit schönen Farbkarten) hat man die Sache schnell im Griff.

Ein Extra-Lob gibt es noch für eine Funktion, die uns besonders gut gefallen hat: Bei F-19 Stealth Fighter hagelt es nicht nur die üblichen Beförderungen oder Orden, nein, nach jeden Flug werden alle Geschehnisse ausführlich bewertet – purer Balsam für die Motivation. Kurzum, das Spiel zählt ohne Zweifel zu den absoluten Top-Simulationen! (mm)

Amiga Joker, October 1990, p.10

Der Amiga Joker meint:
"F-19 Stealth Fighter ist zwar ein Tarnbomber, braucht sich aber keinesfalls zu verstecken!"

Amiga Joker
F-19 Stealth Fighter
Grafik: 91%
Sound: 72%
Handhabung: 89%
Spielidee: 88%
Dauerspaß: 90%
Preis/Leistung: 91%

Red. Urteil: 90%
Variabel
Preis: ca. 84,- DM
Hersteller: MicroProse
Bezug: Rushware

Spezialität: Alles da: Paßwortabfrage, Codesystem zur Levelanwahl, unendliche Continues, abspeichernde Highscores, Pausemodus.



F-19 Stealth Fighter logo   Zero Hero

Absolutely yonks ago, there was a competition in The Indy (you know, the really trendy Kid’s Section thingummy of The Independent) to ‘be a ZERO journalist for the day’. The prize involved reviewing F-19 on the Amiga, going for a quick spin in the MicroProse plane, and all that dinkum. Well, among the several hundred entries from Paul ‘Lemme Reviewit’ Lakin was one from Alex Richardson of Brean, Somerset. And – rather spookily – he won!! And this is what he had to say:

Amiga review F-19 Stealth Fighter Alex: They certainly know their presentation, these MicroProse bods. From the sunglasses and coffee cup sitting on the table during the mission briefing to the many external camera views, F-19 adds up to one impressively detailed package. It comes with a brilliant glossy manual which tells you all you need to know about being a Stealth Fighter pilot, plus a cardboard cut-out keyboard overlay with all the controls printed on. This is absolutely essential as you would need a massive memory to remember them all!

Gameplay varies from the nerve-wrackingly suspenseful to the gut wrenchingly exciting as you duck through enemy radar nets and take on the top enemy fighter jocks in a fight for air supremacy. The graphics are absolutely stunning: the ground detail is all there right down to the same individual missile launchers at SAM sites. And it is all as smooth as a baby’s botty. If you are into flight sims, then you certainly won’t go far wrong with this...

Zero, Issue 16, February 1991, p.77
GRAPHICS 93

SOUND 84

ADDICTIVENESS 91

EXECUTION 95

OVERALL
94


F-19 Stealth Fighter logo  Zzap! Sizzler

MicroProse, Amiga £29.99
F-19 Stealth Fighter Near invisible to radar, shrouded in secrecy and worrying Saddam Hussein as this is written, the F-117A Stealth Fighter is America's most secret aircraft. It was in service for years before it was allowed to be filmed. So MicroProse developed their Stealth sim using 'best guesses' and called it F-19. When the F-117A was finally revealed MicroProse changed the sim to give you the option of flying the original F-19 or a new F-117A.

Four combat zones are available to the Stealth pilot: choose from Libya (with a Training mode for beginners), the Persian Gulf for the ultimate in topicality and the dangerous North Cape and Central Europe combat zones.
A series of parameter-setting option screens allows you to alter Level of Conflict, Type of Mission (choose to attack an air target or strategic or tactical ground targets), Opponent Quality and Flight Performance (beginners had best stick with the No Crashes option before attempting Easy or Real Landings).

A mission briefing and enemy appraisal follows before arming up the aircraft. There's little difference between the two Stealth fighters, neither is easy to fly. The F-117A is slightly unstable in flight but for both types of aircraft survival depends on minimal contact with the enemy and its radar. An EMV Bar Gauge in the cockpit shows your Stealth rating, effectively your 'visibility' to the enemy. Low-altitude, low-speed, level-flight keeps the EMV down, allowing you to penetrate further into enemy airspace without detection (although the higher the selected Opponent Quality level, the more experienced the enemy is, the better protected the target and the harder the mission becomes). Needless to say, once you're detected all hell breaks loose as enemy air-power comes onto the scene and SAM missiles roar skywards.

The most impressive features of the Amiga game are the external viewpoints which, if used effectively, can make your mission almost like a movie. There's a host of standard viewpoints but the tactical views are the best, showing your Stealth from the enemy plane's ground target's view or vice versa. It's near impossible to fly the Stealth from these viewpoints but it's great fun (and very cinematic) to see yourself storm right over the smoking remains of an enemy installation.

After you have created hell in the mission and landed back at base (or not) a debriefing follows, detailing the vents during the flight: successes, hits, kills, mistakes and all. A Save/Load feature is provided but pilots missing/killed in action or retired are removed from the disk.

Hitting the primary and secondary targets all adds to the mission score and successes are met with promotions and decorations for exceptional skill. The higher risk the mission the better the rewards, of course – just don't end up ploughing a field with your F-19!

Zzap, Issue 68, December 1990, p.p.92-93

Stuart Wynne Graphically F-19 is a mixed bag. The graphics work well at long to mid-range; there's lots of variety and the close-up view via the TV is a neat idea. There's also a plethora of external views which can be switched between to give a genuinely cinematic feel; the enemy perspective pans to keep the F-19 in view superbly. Unfortunately, close up the graphics are poor, the F-19 itself is a simple black silhouette while land graphics are dull.
Partly because of this F-19 isn't a 'pick-up and go' product. The graphics aren't impressive enough for a simple zoom around to be all that satisfying. Indeed the F-19 itself is a realistically poor flier, lacking vertical climb and stalling easily at low altitude. To get the most out of F-19 you have to absorb the 192-page manual which is certainly impressive, with massive attention to detail. In this respect F-19 scores above all other products. This is an uncompromising sim unrivalled in atmosphere. Stealthing about requires more thought than your usual sim, while some weapons are complex to use. There are only a handful of basic missions types, but the various combinations, different zones and ranks provide a massive challenge.

Robin Hogg This is the one that I've been waiting for after playing the C64 original to death and being blown away by the graphic quality of the PC version. I was disappointed that it's no advance over the PC game, but for once we have a simulator that is very fast in flight, has great graphic detail and variety and has the mission depth to back it up. The graphics aren't all that sophisticated and there is the odd graphic error here and there (like Boeing 767's casting F-18 Hornet shadows!) but the atmosphere is all there and the enemy is used intelligently to create a thoughtful challenge. Pity about the dire sound effects.
Having got used to the pace of the C64 version, it's all immensely fast now with 16-bit speed and an ultra-sensitive mouse control option (thankfully, this can be adjusted). Learning to cope when the action hots up is going to take quite a while so it's good that you can earn your wings on lower risk warzones before tackling the First Team in Central Europe. For me, the entertainment came from 'thinking' your way through the radar net to the target before the mission and then watching it all work correctly in practice. Finally hitting the target proved immensely satisfying.
The mission selection/creation system is one of the best I've seen as it allows the player to set his own pace through the game rather than being forced through a series of set missions. The flexibility offered by the parameters on the pre-mission option screens ensures appeal for all levels of armchair pilot while also allowing for the development of the player's skills. With the random objective generation system at work to create a different target time, each mission is different in its demands, challenge and methods of attack required by the player. This one's got a lot to offer and keeps you playing.

C64 UPDATE
F-19 originated as C64 Project: Stealth Fighter, which lacks only the external views and f-177A. The price is £9.99/£14.99 and it's still one of Rob's favorite games. A cartridge version is under consideration.

PRESENTATION 93%
Extensive to say the least. A 192-page tome packed with info. Keyboard overlay. Mouse/joystick/keyboard/analogue joystick controls. Two choices of plane. Save/load feature, a user-friendly, flexible pre-mission selection system. Presentation screens for success, failure, medals and promotion. Mouse sensitivity adjust facility.
GRAPHICS 78%
Fast, fluid movement and update. Excellent for sheer variety but, for the most part, unsophisticated shapes.
SOUND 52%
For: Good (if a bit short) title tune and credible engine note sound. Against: The rest of the effects!
HOOKABILITY 82%
The sensitive flight controls and massive manual (which needs to be read) means it can take a while to get used to flying the aircraft. The dangers of an overly complicating, inaccessible simulator are countered by the user friendliness of it all.
LASTABILITY 92%
Four warzones provide good graphic variety. The larger number of mission creation parameters provides masses of challenge, demands and mission variety.
OVERALL
90%
Fast, deep and very entertaining to play.