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ESWAT logo

US Gold, C64 9.99 cassette, 14.99 disk; Amiga 24.99
ESWAT Cyber City is the latest American metropolis to fall under the control of criminal elements, but rather than calling in RoboCop, Don Johnson or the Narcs, this city has developed its very own supercops Department. ESWAT (Enhanced Special Weapons And Tactics) is an elite division of the Cyberpolice - you know, the one where the really big guns are! Of course, it's your aim to get promoted from being a regular SWAT cop to being an ESWAT cop. Missions are so tough nowadays that just one patrol earns promotion, firstly to captain then assistant chief and chief before finally making it into ESWAT, Here you are outfitted in the very latest in cybernetic exo-suits double laser cannons and the option to upgrade to mega-weapons.

The pursuit of truth, justice and gross-out body counts is shown side-on, in a horizontally push-scrolling urban jungle. As one or two cops march rightwards, criminals rather stupidly rush them from left and right. Wiser crooks snipe from windows, while at the end of most levels there's a super baddie to be dealt with. The cops can shoot upwards to take out snipers, or alternatively jump up onto the platforms to attack them from the side. Once transformed into an ESWAT cop, the villains start dropping all sorts of super weapons which can be picked up and used .These tend to be of the smart-bomb variety and are activated by the shift keys.

On the Amiga version men have three units of energy to lose before dying, and very little ammo so picking up bullets is essential. By contrast, the C64 has no energy units but more lives, and so much ammo that magazines are unnecessary.

Zzap! Issue 70 February 1991, p.84

Stuart Wynne The ESWAT coin-op drew obvious inspiration from RoboCop's side-on view sections - hardly original themselves - and added some fun guff about ordinary cops getting exo-suits. The transformation added plenty of incentive for fighting through the early stages, and while originality was low playability wasn't bad. It should have made a good home computer game, but it hasn't...
The C64 version is probably the worst. Graphics are dull, end- level opponents completely unremarkable and gameplay soon becomes tediously repetitive: walk left, shoot a couple of villains, dodge the bullets and shoot a couple more villains. Transforming adds very little to the game, while graphic glitches proliferate. Die-hard fans of the coin-op might find it acceptable, but for anyone else this offers very little.
Amiga ESWAT is slightly better. The backgrounds are generally disappointing, washed out and often lacking shading, but the misproportioned sprites are big and competently animated. Gameplay is still dull, but interlevel presentation screens, limited ammo and more impressive exo-suits make it marginally more enjoyable than the C64 game.

Phil King Let's take the coin-op first. A derivative shoot-'n'-beat-'em-up with no real innovations. Now take the conversions (please do!). The C64 game features small, unattractive sprites with some extraordinary glitches - one baddie even appeared to have his legs separated from the rest of his body! And when I was standing on a barrel (well it looked a bit like one!), the baddies killed me by shooting at its base! There's also no interlevel presentation; just a sort of hiss and a confusing switch to the next scene. The Amiga game fares little better with interlevel screens and very pale graphics. It also has the odd glitch, the most humorous of which was when an arm appeared from nowhere to embrace a rescued girl! As for playability, both versions are sluggish and repetitive without a hint excitement.

AMIGA

PRESENTATION 76%
Attract sequence showing exo-suit details, interlevel briefing screens, simultaneous two-player mode and two continue-plays per play.
GRAPHICS 63%
Generally bland, washed out graphics although sprites are big and animation is acceptable.
SOUND 55%
Mediocre intro tune while in-game sound is restricted to adequate spot FX.
HOOKABILITY 57%
Easy to get into, although sluggishness prevents real addiction.
LASTABILITY 50%
Later levels offer little new.

OVERALL
52%
A mediocre conversion of a mediocre coin-op.

C64

PRESENTATION 44%
Two levels per load, simultaneous two-player is welcome but there's no presentation screen.
GRAPHICS 61%
Colourful but unsophisticated backdrops and adequate sprites, but also some glitches.
SOUND 45%
Okay title tune, adequate in-game FX.
HOOKABILITY 60%
Again very easy to get into, possibly too simplistic...
LASTABILITY 43%
...while later levels add little new.

OVERALL
49%
An uninspired conversion.