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Dugger logo

Linel
£19.99

Dugger I n the beginning there was Pacman and the Lord said unto Pacman, 'go forth and multiply!' One of the slightly retarded children this produced was Dugger. A variation on the theme in which your caveman miner, the "best Loved" Herbie Stone, digs his way around a variety of earthy levels bestrewn with unfriendly rockdragons and the like.
But that was ages ago, you're already thinking and you'd be right. The dust has long settled on the Dugger console and it sits neglected in a corner of the arcade, unplayed since West Ham last won away from home. Considering this it is fairly incomprehensible in the first place why the boys and girls from Linel came to decide they really want to convert this (It was cheap – Ed).

So what you can look forward to for your twenty quid is nothing more than a graphically pretty, but otherwise dated arcade converion. As games in this mould go, Dugger ain't half bad, but does the world really need another ancient conversion?
It should be said in its favour that there is an element of addictiveness about this game. If you're thoughtful about where you dig and when you can lure the nasties into positions in which you can destroy them with relative ease. You can do this by pumping them up with what I suppose is a sort of bicycle pump (the less said about Herbie's personal life the better), or by dropping a large rock onto their bonces.

There are only two types of monsters: the fire breathing 'rockdragon', which resembles nothing so much as a parrot, and the 'stonecrusher', a non-descript round ball which doesn't do much. If it was wearing a Kiss T-shirt, I would have thought it was Tony Dillon. They are the only obstacle to your progress and since eliminating them counts for 99% of all points scored, your only object.

This is the point at which we come to the really major fault in this game. Of such a fundamental nature is this flaw, I don't recommend anyone to purchase Dugger. As soon as you get remotely near any unfriendly sprite, you are extremely likely to spontaneously combust. We're not talking close shaves here – we're talking daylight. In other words the sprite detection is bloody awful.

It doesn't happen all the time, but when it does it ruins the gameplay and is massively irritating. Equally, when you drop a rock anywhere near your target the sprite will be flattened, although visible distant from the offending boulder. I suppose this evens things up a bit, but it remains an unforgivable fault. A thing which should have been sorted out in the early stages of the game's development.

Dugger isn't awful, just ordinary. Not even a competition for three kilos of Swiss chocolate and a Swatch could persuade me to recommend this. Nor would a free cuckoo clock with every game. All in all, it's not quite the pits – but if you have to dig deep, don't dig for Dugger.

Mark Heley

CU Amiga, March 1989, p.50

GRAPHICS
SOUND
PLAYABILITY
LASTABILITY
55%
55%
38%
43%
41%


Dugger logo

Linel, Amiga £19.99 disk

Dugger Remember that Stoneage bloke? You know, the one with a sheep's head hairdo and one of them sledgehammer gadgies? Herbie Stone?
OK, now squeeze your mind really hard through about six time warps… nnurgggh! Right, now you should be back far enough to remember that very, very old coin-op, Dig Dug.
Put them together and you get a game all about digging tunnels and trying to destroy nasty aliens by dropping bricks on them or inflating them until they burst. And that's it.
Blows yer mind, eh?

Zzap! Issue 48, April 1989, p.24

Gordo Nice intro sequence, everso nice presentation and music but they've left out one teensy weensy thing. How about a bit of gameplay, maybe? I haven't seen a Dig Dug machine for oooh, at least four years, and I don't really think a game as old as that needed to be resurrected especially for the Amiga. Well, not unless you're a taxidermist anyway. If you've really got the urge to throw your money around, aim somewhere else.

Nose   Ken D Fish: You can't clean the windows with a spade!

Kati Phwoar eh? Another game which leaves steaming skid marks on the outer limits of technology, I don't think. Haven't you seen lots of games like this – like Boulderdash maybe? Yep, me too, and I'd rather play them for two quid on the 64 than shell out 18 more for this. Not that it isn't any fun at all making Tarzan noises and blowing up parrots for a couple of hours – just very pricey. Too pricey, if you ask me.

PRESENTATION 70%
Involved cartoony introduction with digitised speech; two-player game.
GRAPHICS 45%
Bright, colourful sprites and backdrops, but the game doesn't exactly call for anything involved.
SOUND 60%
Plenty of net in-game and introductory tunes with a few suitably silly sound effects.
HOOKABILITY 50%
Not hard to get into and quite good fun for a bit.
LASTABILITY 25%
The incredibly repetitive gameplay has absolutely zilch depth, so you won't be playing for hours on end.
OVERALL
31%
A very basic game design which should have gone out with the Ark.