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Dracula
B ram Stoker's Dracula. Odd name for a game really – Dracula would have sufficed. I mean, it's not as if there's Mary Shelley's Dracula knocking around. Anyway, the Count has borrowed your fiancée, probably intending to commit bloody deeds at some point and your task, surprisingly enough, is to rescue her. And knock Dracula out for the count.
The vampire has many friends including henchmen and small, evil animals which suck the very lifeblood out of you. But worst of all, there's the Brids of Dracula. Gulp!

Set over nine stages, Bram's golden egg combines platform action with elements of the beat-em-up genre. The hero (that's you – if you buy the game) is called Jonathan and he's blessed with the sweetest two feet since Eric Cantona, a punch straighter than Lennox Lewis and a wardrobe nattier than George Armani's. Scattered around the dank castle halls are coffins to kick, cross to brandish and bottles of blood to sup.

Dracula basically involves a lot of wandering around, kicking small animals and dead folk in such exotic locations as taverns, convents, castles and asylums. Graphically, it looks OK but unfortunately it all gets rather dreary after a while.
"Dracula, you can keep my fiancée. I can't really be bothered".
Stephen Bradley

39%

Amiga Format, Issue 60, June 1994, p.60


Dracula logo

M it dem gleichnamigen PC-Adventure hat dieses actionreiche Jump & Run eigentlich nur den Titel gemein – mit der grauenhaften Versoftung für das Super Nintendo leider sehr viel mehr...

Dracula Der Spieler schlüpft in die Rolle des Vampirjägers Jonathan Harker, um dessen von Dracula entführte Braut Mina zu befreien. Dazu muß Jonathan neun düster gezeichnete und horizontal scrollende Miniwelten (Kneipe, Kerker, Schloß, etc.) ablatschen und dort alle Särge per Fußtritt zerstören. Der mit vier Bildschirmleben präparierte Sargsucher wird via Stick durch die mit diversen Türen und Treppen abgetrennten Räumlichkeiten gesteuert. Die dort zuhauf herumwuselnden Ratten, Spinnen, Fledermäuse, Zombies und Vampire putzt man mittels Fausthieben und Fußtritten weg – was nicht besonders schwerfällt, weil sie stereotyp ihrer vorgezeichneten Bahn folgen. Wer trotzdem Probleme beim Monsterklatschen hat, kann zudem kleine Kreuze aufsammeln und abfeuern, daneben dürfen energiespendende Blutkonserven und Schlüssel für die Türen eingesackt werden. Eine Infoleiste am unteren Rand gibt unterdessen Auskunft über die verbleibende Lebensenergie, den Kreuzvorrat sowie die Anzahl der noch aufzupürenden Särge

Die nicht gerade umfangreichen Levels sind frappierend ähnlich, dasselbe gilt für die ziemlich agierenden Unholde. Zusätzlich geschmälert wird die Motivation von diversen Bugs, darüber hinaus darf man in Ermangelung einer Speicheroption nach dem Aushauchen des letzten Jägerlebens wieder ganz von vorne Anfangen. Um wenigstens ein bißchen Lob zu verteilen, sei auf die ordentlich Steuerung und die akzeptable Soundkulisse hingewiesen. Aber gegen Meister des Genres wie etwa "Flashback" oder "Prince of Persia" ist Dracula sozusagen ein blutiger Laie...
(rl/md/mm)

Amiga Joker, June 1994, p.p.34-35

DRACULA
(PSYGNOSIS)
PLATTFORM-SARG
56%
"OHNE BISS"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPASS
60%
60%
65%
61%
68%
54%
FÜR FORTGESCHRITTENE
PREIS DM 49,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
2/NEIN
NEIN
NEIN
ANLEITUNG


Dracula logo

The house lights dim, popcorn cartons are placed under seats, and a hush descends...
 
Dracula Dracula Dracula
 
Sinister organ music fills the auditorium, and the single word 'Dracula' appears on the screen, daubed in blood. The audience sink lower into their seats, and one or two of them whimper in anticipation, gripping nervously onto their partners' arms as... ...the music cuts out abruptly and a rather brown-looking room appears, with a man standing in it. A semi-literate introductory screen has informed us that this is The Tavern. Perhaps sensing the danger ahead, Jonathan Harker (for it is he, presumably) puts his head between his knees, grasps his ankles with his hands, and, with an asthmatic gasp, leaps bodily into the air. He lands again and regains his slightly awkward stance, without a trace of embarrassment.

 
Dracula Dracula Dracula Dracula
 
Jonathan then walks along a bit, past lots of brown scenery. Very little seems to be happening when – suddenly! – Jonathan finds himself face to face with what must surely be a vampire. But – oh no! – despite being a professional vampire hunter, Jonathan appears to have come out sans garlic, crucifixes, stakes or holy water. Flailing desperately, he punches the vampire in the face a couple of times... ...and the vampire mysteriously flops to the brown floor and vanishes. Phew. Yikes, a deadly killer bat (or a black plastic bin liner, or possibly just an oily smudge on the screen), coming straight to him. Thinking quickly, Jonathan punches the bat and, with an out-of-all-proportion 'crump', it falls to earth and disappears.

 
Dracula Dracula Dracula
 
Jonathan walks along a bit. Ah ha! One of the vampire's coffins that need destroying. But how? By shining sunlight on it, through some fiendish light-and-mirrors puzle? By somehow dragging it towards running water? How? Actually, by kicking it a couple of times.

 
Dracula Dracula Dracula
 
Later, with all Level 1's coffins out of the way, Jonathan encounters the end-of-level boss. He kills it by – No! Surely not! But it might just work – punching it a couple of times. Further walking around escapades. 'what's through that door?' wonders Jonathan. But he never finds out, as lots of funny lines suddenly appear on the screen and he starts to twitch about spasmodically, refusing to respond to joystick commands. It doesn't matter, though, as the audience all appear to have either walked out or killed themselves.

JONATHAN DAVIES

Amiga Power, Issue 39, July 1994, p.68

 
Game: Bram Stoker's Dracula
Runs on: A500, A1200
Publishers: Psygnosis
Authors: In house
Price: £19.99
Release: Out now
 

Upper UPPERS Easy to get into?
Downer DOWNERS Level after level of unchanging, tedious, unimaginative walking around-hitting-things gameplay without a trace of the film's storyline or atmosphere. Murky backdrops, silly animation and ridiculous sound effects. Little evidence of debugging. And it's all brown. Except for the grey bits.

THE BOTTOM LINE
Incredibly poor. After eight seconds of playing this you'll have seen all that Dracula has to offer.
14

P E R C E N T

THE BOTTOM LINE

A1200 Incredible as it may seem, Dracula is just as ludicrously slack on the A1200 as on any other machine.