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Double Dragon 1 logo

Melbourne House, Amiga £19.99

Double Dragon 1 The shadow boss has kidnapped your true love and taken her to the Black Warrior hideout! You must set off to the rescue… Once you've found your deadly karate slippers…
Members of the Shadow's Boss's gang have been left along the route to 'duff you up', but you're an ace Karate expert and can smash them in just as much. Whoar! Not only are you a whizz with your hand and foot, but also with weapons which found along the route. To rescue your girl, you must battle through various stages to the hideout itself, where the Boss awaits…

Zzap! Issue 47, March 1989, p.84

Maff Double Dragon is one of my favourite arcade games, so when I saw the pretty title page and listened to the excellent music (both exactly like the arcade machine) I thought I was in for a threat. However, after two games of an average beat-'em-up, I found that I'd finished it. In a total time of around 20 minutes. Not much in the way of lastability, don't you think? Maybe I'm being too harsh, as I've completed the arcade version already. But as I remember, it wasn't that easy. My advice is to try it first.

Gordo The conversion of Double Dragon is one of those that falls into the 'long awaited' category. Now the Amiga version has arrived, we can all breathe a sign of relief… Well, maybe not. The graphics are great, as is the sound (the title music is sampled from the coin-op), but the game itself doesn't present too much of a challenge. The aggressive feel of the fighting in the original has been mostly lost, making the game a lot easier. All said it's not a bad game. It's just something missing…

Dodgy multiload and tricky controls let the side down. The rest is fine though.
Quite close to the original, but they should really be closer than that.
Arcade identical music and 'unusual' in-game effects.
Great fun to play the arcade classic for frog at first…
But it's rather easy to complete within a few goes.
Not a bad game, but a rather weak conversion…
Conversion Factor: 43%