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The geneing of life, it's...

D/Generation logo

MINDSCAPE * £19.99 * ½ meg * Joystick * Out now

D/Generation W e've not had a puzzle game in Gamer for ages and ages. Well, at least not for two issues. I bet you puzzle freaks are just thirsting for a bit of a brain drain.
Puzzle games are alright with me, but what if you had a puzzle game and turned it into a 3D isometric puzzle game with lots of shooting of lasers and things that you would never see in a normal puzzle game? If only there was one like that. Hark, what do I see bounding over the hills like a breath of fresh air, but a puzzle game with the odd title of D/Generation and, look, it's got loads of lasers and stuff you wouldn't normally see in a puzzle game.

D/Generation is a NeoGen. I bet you're really confused now, so I'd better start from the beginning. You play the part of a man, a male, a bloke, a non-woman, got it? The poor little chap hasn't got a name and personally I think he should have one, so I will christen him Eric.
Eric isn't a muscle bound hero with a super weapon and neither is he a normal hero with a super weapon. Eric is just a delivery boy armed with only a simple package, but – and this is a but that will alter Eric's whole life – the package contains something that could save the whole wide world and more likely will make Eric the president or something.

D/Generation Eric has to deliver the package to Singapore to a place called the Genoq Biolabs. The Genoq Biolabs produce NeoGen organisms and these NeoGens have escaped. The NeoGens haven't worked out how to get out of the labs – yet! Prior to the outbreak, some recon satellites spotted an explosion near the top of the building. This is where Derrida, the head scientist is creating the next NeoGen prototype, the D/Generation.

There are three other generations of NeoGens. The A/Generation is a bouncing red ball that smothers its target and can cloak itself by going transparent. There is the B/Generation that is a bouncing blue cylinder that crushes its target. It's extremely fast and can hide in the floor. The C/Generation is a humanoid that can disguise itself as anything, animate or inanimate. This NeoGen decapitates its targets (gulp!). Finally there is the D/Generation. The good news is that there is only one D/Generation in existence; the bad news is that it's equipped with sophisticated neuro-holographic camouflaging. So it can disguise itself as anything. It also has a super-hardened dermal layer that acts like a sheet of armour, making it virtually indestructible.
If the D/Generation were to escape from the labs out into the real world it would threaten the life of every single person on the planet (double gulp and even a slight gasp!).

Unfortunate Eric has unknowingly walked into the building to hand in his package and the door has closed behind him. Eric finds the receptionist hiding behind her desk. She tells Eric that Derrida has been demanding the package and it is extremely important to Derrida. Eric's mission is that he must take the package to Derrida and if possible rescue any survivors that he finds along the way.

Well I suppose after all that waffle you're probably wondering whether it's any good. Well personally – and this is only my opinion – I think it is good.
D/Generation is a nice refreshing change. If you're fed up shooting wave upon wave of aliens and bored stiff of beating the hell out of enemy upon enemy, then D/Generation could well be worth a look.

The puzzles range from easy to hard. Some are obvious, some are not so obvious. As well as using your head to solve the puzzles, you have to be pretty good at waggling your joystick. There are plenty of A/B/C/Generations all looking to squash and mangle you to death. D/Generation takes a while to get into, but once you're in there you might find yourself trapped and unable to get out. The game is massive with about 20 levels of puzzling that'll keep you entertained for ages and ages.
D/Generation doesn't have that certain something that makes it stand out from loads of other games, but it's a really good and very enjoyable puzzle-'em-up.

Amiga Computing, Issue 52, September 1992, p.12 (Gamer)

G G G G *
Nice graphics that give the game that futuristic feel.
G G * * *
Not much sound apart form a couple of samples.
G G G G *
Easy controls make it great fun to play. Plenty of depth.
G G G G *

Might get lost in your games collection, but one to come back to.

D/Generation logo

T D/Generation he old software house myth states that a good game will always shine through, and it doesn't really matter about the graphics and sound: they're just the king on the cake. We're not saying that Mindscape believe this, but a close look at D-Generation reveals that the cake in question, although good enough to eat in large amounts, is probably a scone, and thus doesn't qualify for any icing at all.

Generation XS
The basic idea behind D-Generation is nothing particularly new, but it does make for a fun game. You're a courier, and you've arrived at the offices of a giant genetic research establishment with a package for the big boss. On your arrival, you discover that the building has been overrun by escaped genetic mutations, and the staff are holed up and hiding. Pretty soon you realise that the package you're holding has something to do with getting rid of the mutants – but you've got to find the head honcho to make it happen. So, you have to negotiate ten floors of twisting corridors and guarded rooms in your search for the chief, and on your way you score extra lives for rescuing cowering staff. Sounds simple, but it's one of those game plots that constantly has you dipping in for 'just one more go'.

But that's where the fun begins and ends; the rest of the game has little appeal. The intro music is one of those unfortunate tunes that begins impressively, building up to the point where the other instruments come in, and then suddenly has you reaching to cover your ears when the main melody (which sounds like it's being played on a rat) arrives with gusto.

The Generation Gap
D/Generation D-Generation's only saving grave is its gameplay. On the face of it, even this isn't that brilliant, but after only a few minutes playing, you'll be hooked. Each room you enter contains a number of problems to crack, be they simple 'shoot the nasty mutant and stop them re-generating' or more complex 'open the doors and avoid making the hostage stand on the electric floor' type situations. The puzzle aspect of D-Generation has obviously been the subject of some detailed planning and brainstorming, and it shows. Once you've solved a room, there's usually a pay-off: either a new object to use or an extra life gained from the rescued hostage. This means that there's always a good supply of lives to keep you going for a long while. There's a save-game option which means you don't have to play it all at one sitting, though this save out to the original game disk, which is a tad worrying.

PC emulation?
D/Generation needs 1 Meg to run If you can tolerate all the limitations with D-Generation, then you can be sure of a good game that will keep you occupied for many a sleepless night. But if you bought your Amiga because you knew it was the creme-de-la-creme as far as graphics and sound goes, you'll be asking yourself why Mindscape left you out in the cold with what is basically a PC-Conversion. Graphics are distinctly PC-quality: very blocky, with flat colours that do nothing to make your Amiga shine. The animation is passable, and the backgrounds are OK, but there's nothing to write home about, and much to be dissatisfied with. Dig into your pockets only if Impossible Mission in 3D is what your life needs to make it complete.
Neil Jackson

Amiga Format, Issue 37, August 1992, p.101

Mindscape * £25.99
  • Great gameplay, but marred by ancient, lifeless graphics.
  • It'll take a good while to finish, but once you've started you'll want to.
  • Where are all the Amiga-specific bits? There's no style in PC games!
  • Why not wait around for SSI's far more promising M instead?
verdict: 66%

D/Generation logo

Im April gab es Tage, da war im Joker-Palazzo keine MS-Dose zu finden, an der gearbeitet wurde - Redakteure und Sekretärinnen zockten lieber dieses Action-Adventure von Mindscape. Ob die neue Amigaversion auch so ein Chef-Schreck ist?

D/Generation Die Story hat sich gegenüber der PC-Fassung schonmal nicht geändert: Der Genoq Corporation ist eines ihrer gentechnischen Experimente in die Hose gegangen, was zur Folge hat, daß sich nun einerseits allerlei mutierte Organismen durchs Hochhaus meucheln und andererseits sämtliche Verteidigungsanlagen auf Hochtouren arbeiten. Nun könnte uns das ziemlich schnuppe sein, wenn wir nicht ein Kurier wären, der ein wichtiges Paket vom 80. Stockwerk rauf in die 90. Etage befördern muß. Dort hält sich nämlich ein Forscher verschanzt, der als einziger in der Lage ist, die außer Kontrolle geratenen "NeoGens" wieder ins Reagenzglas zurückzuverfrachten...

Der Horrortrip führt durch mehr als 120 Räume, in denen es von Schaltern, Selbstschlußanlagen, Elektro-Fallen, Laser-Sperren und Türen, zu denen erst der Schlüssel gefunden werden muß, nur so wimmelt - um die ausgeklügelten Sicherheitseinrichtungen zu überwinden, bedarf es viel Geschick, List, Tücke und einer Extraportion Grübelei. Dabei haben wir die Gegner noch gar nicht erwähnt! Vier Sorten NeoGene gibt es: Die A/Generation sieht aus wie ein roter Ball, hüpft eher unbeteiligt umher und startet nur selten zur Verfolgungsjagd auf den Spieler. Gefährlicher ist bereits die B/Generation, jene flinken blauen Flummis, die sich im Boden verstecken können. Die C/Generation tritt gar schon in humanoider Gestalt auf, und der D/Generation ist wegen ihrer schier unendlichen Tarnfähigkeit fast gar nicht mehr beizukommen. Freilich findet man gelegentlich Waffen wie Laser, Bomben oder auch Schutzschilde, man kann Computerterminals nach Infos anzapfen oder die gefangenen Angestellten befragen, und pro befreitem Bürohengst gibt es sogar ein Extraleben - nur leicht darf man sich die Sache dennoch nicht vorstellen, da hilft selbst die Save-Option nix.

Kurz und sehr gut, spielerisch ist bei der Umsetzung nichts von der Genialität verlorengegangen, das Prinzip vermag immer noch zu fesseln. Auch die Steuerung ist über jeden Zweifel erhaben, aber in puncto Präsentation wäre sicher mehr möglich gewesen: Die isometrische 3D-Grafik sah schon am PC etwas antiquiert aus, am Amiga hat sie nochmals an Farbe eingebüßt. Gescrollt wird nach wie vor nicht, dafür schaltet das Game jetzt in den Ruckelmodus sobald sich mehr als zwei der überwiegend nett animierten Sprites am Screen tummeln. Musik gibt es nur im Titelbild, die Soundeffekte sind kaum überragend und Besitzer von nur einer Floppy dürfen vor Spielbeginn des offener zwischen beiden Disks wechseln.

Wegen dieser Patzer in der Pflicht mußten wir der Amigaversion wohl oder übel den Hit der PC-Fassung aberkennen - was die Kür betrifft, ist D/Generation immer noch eine der unterhaltsamsten Action-Knobeleien überhaupt! (rl).

Amiga Joker, September 1992, p.?

Amiga Joker
1 MB

D/Generation logo

In a world of genetic engineering, Mindscape's latest casts the player as a courier. Tony Dillon bodily goes where no man has gone before...

D/Generation GENE GENIE
Synthetically created mutations are a common sight on the secretive top floors of the Genoq company building. First came the A/Generation, a group of intelligent bouncing balls, and then came the springy poles known as the B/Generation. The C/Generation were a little cleverer. Humanoid in initial state, they could evolve into any shape they wished. No one knows very much about the D/Generation. However, as the hero of the piece, you have been summoned to get a very urgent parcel to the man responsible for the NeoGen breedings, and from what you can tell, things have gone awry.

On arriving at the building, you are greeted with the news that nobody knows what is going on, what the parcel is for, or why the entire building is in disarray. The hardened courier that you are, nothing is going to stop you getting your parcel to its rightful recipient, so into the game you go – and what a game!

D/Generation D/Generation is an arcade/puzzle crossover, viewed in the same sort of forced 3D isometric view originated by Ultimate all those years ago. Split over 120 rooms, the aim of the game is to get through all ten floors and reach the guy your package is designated for: one Jean-Paul Derrida, a Russian expert in the NeoGen field. Along the way, though, your delivery mission entails sealing each room, destroying the genetic mutations which have overrun them, whilst also rescuing the trapped office workers and avoiding being killed by the advanced, but faulty, security system. The latter takes the form of anything from an electrified floor tile to laser cannons.

At first glance, D/Generation looks like an out-and-out blaster, where your mission is simply to shoot all the aliens and progress to the next room. Before long, though, you realise that there's a lot of strategy involved when plotting your course through each room. The offices are semi open plan, with dividers breaking up the expansive areas, some of which contain electronic doors, which are opened by pressing the relevant switch. However, the switches are rarely near the door they relate to, and opening the wrong one at the wrong time can have disastrous results – switching on a security device or letting a mutation into the room where an office worker is trapped, for instance. Initially, the rooms are deceptively easy to complete, and you'll find yourself working up a couple of floors in no time. But then things start to get really difficult. Some doors need a special key, and the mutations have a habit of hitting switches, too.

Visually, the game is very basic, with a simple black of background offsetting a primarily monochrome display. The animation is excellent, though, with stacks of nice touches. Some office workers will give you a little wave before dashing to safety whilst others shake your hand when you meet them. One slight gripe, though, is the pause between screens. Whenever you enter a new screen, the game freezes for a moment, which proves a little irritating. That aside though, D/Generation is one hell of a game. There's enough challenge, both for the trigger-happy and the intellectual, to make you want to play it to the end. However, that means a lot of lost sleep.

CU Amiga, July 1992, p.67

USING YOUR BRAIN The later rooms are a lot harder to work through than you would first think. A lot of them involve firing a laser bolt through a gap in the wall, where it will rebound onto a switch, hopefully opening a door in front of you. The only real problem with bouncing laser bolts off walls is the risk of hitting things you don't want them to – switches that cut off your escape route, for example, or the hostages you are supposed to be rescuing. Thankfully though, you can't be hurt by your own bolts.

buyers guide
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Out Now
Robert Cook
Any Machine

A very addictive arcade puzzler. A lot of fun...

D/Generation CD32 logo  CD32

T D/Generation he year is 2021 and you are a courier delivering a package to Genoq’s genetic research lab. So much for your career aspirations. Having jet-packed your way from Finland clutching an important parcel you discover the building’s security systems have cone completely haywire and the staff are trapped, cowering in corners.

You guessed it, a puzzle-packed arcade game lies ahead as you try to deliver your package to the head scientist. Along with the security system you have the Neogens to deal with, genetically engineered organisms that look silly but are fatal.

D/Generation is a isometric 3D effort. You guide yourself, in the form of a little sprite chap, around a series of rooms figuring out in which order to press the buttons and how to get past the nasties. Complete one of the 10 levels, and you can save your position to the CD32. Rescue a Genoq-worker, and you are rewarded with an extra life.
It does not look like much, the graphics are pretty plain with a distinctly cartoony feel, but the death scenes are a hoot, well the first couple of times anyway.

The game has been tweaked for CD32, but not much. Do not invite all your mates round, sit them in front of your shiny new CD32 and try to impress them with D/Generation. Things get better when you start playing. It is easy to get into and once you start battling through the building you uncover a very playable game. The puzzles are not mind numbing, making it all the more frustrating when you do get stuck, but your reflexes get a work-out with plenty of zapping.

A round of applause to Mindscape for supporting the CD32 so early, at this stage it needs all the games it can get. It is just a pity D/Generation looks so ordinary. There is a pretty screen or two in the introduction but the CD32 is never put through its paces, and D/Generation is a fairly straightforward copy of the original disk. There is room on the disk for a squillion more levels and funky sound at least. There has been a lot of hype about the potential of CD-based games for graphical and sonic excellence and worries about possibly weak gameplay. D/Generation is the other way around.
Richard Jones

Amiga Format, Issue 52, December 1993, p.96

Robert Cook
Mindscape 0444 246333
Out now



D/Generation CD32 logo  CD32

Das Gameplay von Mindscapes Action-Puzzelei konnte ja bereits anno Computer begeistern, am CD32 fallen die Ladezeiten flach, und die Padsteuerung klappt einen Tick besser. Allerdings sieht die altbackene Iso-Grafik kaum schöner aus, allein die Gegner kommen nun etwas bunter daher. Trotzdem sind 69 Märker hier gut aufgehoben, schneidet der Silberling doch glatt mit 77 Prozent ab. (rl)

Amiga Joker, December 1993, p.82

D/Generation CD32 logo  CD32

Mindscape £25.99

D/Generation CD32 The non-success of this game is, for me, one of the most damning indictments of the mentality of you, the Amiga games-buying public, ever. An utterly superb game, which Mindscape put out at a bargain £19.99 (which ten very quickly dropped even further, to a practically immoral £14.99), it scratched the surface of the charts for about a month then disappeared for ever. Now you have got a second chance. Don’t screw it up again.

D/Generation is a 3D arcade puzzle shoot-em-up, which is both one of the most atmospheric and one of the most original Amiga games of the last couple of years. The CD32 version makes good use of the joypad to simplify the controls, but otherwise there are not really any new bits, which is sad. All the same, D/Gen does not need any cosmetic tweaks to make it worth buying – lovely gameplay and a perfect learning curve will keep you playing this for weeks.
Stuart Campbell

Amiga Power, Issue 32, December 1993, p.98

CD32 You would not really know it was playing on a CD32, but just this once we will forgive it, since it is such an impossibly great game anyway. Miss it again, and we will never let you forget it as long as we live. But 2 percent off for bunging a tenner onto the price anyway.