Bring me to the Main Page   Bring me to the Reviews Index

Darkman logo

Ocean £25.99

Darkman A crackingly silly movie, Darkman had the chance to be a first-rate superhero game. Unfortunately, it is anything but. You control a disfigured scientist who is tracking down his assailants. Luckily, this guy can make false faces to help him enter the villains hideouts.

The game uses two main styles: a horizontal scrolling platform game and Operation Wolf-style photography sections where he gathers data to build the face he needs. The arcade section is pitifully easy, laughably so, apart from the unavoidable fatal sections. A strangely unexciting and highly finishable game.

Verdict: 48%

Amiga Format, Issue 28, November 1991, p.102


Darkman logo

Es gibt eben doch noch Dinge, auf die man sich verlassen kann: Auf einen erfolgreichen Actionfilm folgt eine Versoftung von Ocean – das ist so sicher, wie die Queen gerne lustige Hüte trägt!

Darkman Nun nimmt also Peyton Westlake auch am Amiga Rache an seinen Peinigern. Während alle bösen Gangster glauben, der Wissenschaftler wäre bei einer Explosion ums Leben gekommen, kehrt er als Darkman völlig erstellt zurück, um mal so richtig aufzuräumen.

Wie nichts anders zu erwarten darf Darky die Finsterlinge reihenweise umnieten – anfänglich geben manche schon nach einem Schlag bzw. Tritt auf, andere müssen gleich besser verprügelt werden, um den Weg in den zweiten Level freizumachen. Hier erschweren dann zusätzlich Gerätschaften wie lecke Gasleitungen oder gefährliche Stahlpressen die Säuberungsaktion. Auch in den noch folgenden vier Abschnitten, darunter eine 3D-Hubschrauber-jagt-Auto-Sequenz, hat es der Dunkelmann nicht leicht; seine fünf Leben sind schnell verbraten. Und das, obwohl er vor jeder Spielstufe in die Verkleidung eines Gangsters schlüpfen kann, wenn er in einem kurzen "Operation"-Zwischenspiel genügend Fotos schießt. Ein Glück, daß der Joystick ohne Murren auf alle Kommandos reagiert!

Die mittelprächtigen Hintergründe ändern sich mit jedem Szenario, allerdings sind die Sprites weder besonders hübsch noch groß oder aufregend animiert. Immerhin ist das Scrolling ebenso flink wie sauber, es gibt ein paar kleine Zwischenbilder und guten Sound (Musik und FX), aber leider keinen Zwei-Spieler-Modus. Darkman ist somit alles andere als originell – eine solide Movie-Umsetzung ohne nennenswerte Höhen und Tiefen. (rl)

Amiga Joker, October 1991, p.18

Amiga Joker
Darkman
Grafik: 57%
Sound: 70%
Handhabung: 58%
Spielidee: 47%
Dauerspaß: 50%
Preis/Leistung: 51%

Red. Urteil: 53%
Für Fortgeschrittene
Preis: ca. 79,- DM
Hersteller: Ocean
Ocean: Action

Spezialität: Die Highscoreliste wird nicht gesaved, lange Nachladezeiten.


Darkman logo

Yet another B-moview has its mediocrity captured on the Amiga...

Publisher: Ocean
Authors: Mick West, James Clarke, Jonathan Dunn
Price: £25.99
Release: Out now

Darkman I n which Ocean, with a number of major licences due in the run-up to Christmas, bung out what's hopefully the last in their series of dodgy movie-related runaround things – a series which has included some of Ocean's poorest games in recent memory (Total Recall, Navy Seals, Nightbreed etc etc). Darkman takes the usual route, being composed of a number of sub-games all bearing some resemblance to a sequence from the movie, none great games in their own right, but hopefully all combining to make something reasonably entertaining. Of course, normally this approach fails miserably, but Ocean (particularly) have tried it so many times by now, they must be getting good at it, right?

Right! No, sorry, only joking.
Darkman surprises no-one very much by being yet another spectacularly mediocre collection of inconsequential little snippets of arcade action which could have been from any of a thousand games were it not for the main sprite being a movie character. The biggest and most complex segments of the game involve, basically, running along the screen battering the fire button incessantly in order to punch and kick the swarm of enemies (two different sprites to choose from!) out of the way. Calling it a beat-'em-up though, would be an insult to even the poorest of beat-'em-ups, because as long as you keep pummeling away on the fire button, the bad guys simply cannot get near you. The only complicated strategy you have to master is to get all of them on one side of you as they appear on screen, then just stand still and biff away as they line up to come at you. No matter how many there are, all will fall prey to your lightning fists.

Things only get worse in the intervening stages, where you have to take pictures of your enemies at a window (via an Op Wolf-ish sub-game not unlike the ones in RoboCop), in order to gather enough information to make yourself a disguise for the runny-punchy levels. The disguise stops the baddies from trying to hit you (big deal), but runs out after about 10 seconds or so anyway, making it a complete waste of time. Escaping from these first few levels (the second 'proper' level is lengthy and slightly tricky, and sends you all the way back to the start when you lose a life) brings you to the rooftop helicopter chase scene, where you are chased across some rooftops by a helicopter (so no surprises there).This calls for even less skill than the levels before, as all you can do is run along trying to avoid the huge bombs dropped by the chopper, the explosions of which blow you off the top of the building if you get even remotely close to them.

It was around this point that I got completely fed up with suffering such lazily-designed rubbish and consigned the game to the 'never-to-be-seen-again' drawer, but those of you with lots of time on your hands who can be bothered to play a bit further will find, largely, more of the same in the later levels, with the exception of a neat and imaginative 'driving' sequence, where Darkman hangs from a rope underneath a helicopter and has to dodge the oncoming traffic by swinging around. Neat though this is, it isn't worth putting up with the rest of this feeble mediocrity of a game for.
STUART CAMPBELL

Amiga Power, Issue 6, October 1991, p.83

THE BOTTOM LINE
Good graphics, bad sound, and terminally ugly gameplay – it's Another Duff Movie Game, I'm afraid, based on another of Ocean's fairly duff choice of movies (Oh, and the documentation is a disgrace, too). One more great reason to look forward to Christmas.
59

P E R C E N T