emember the theme to "The Fall Guy"? "I've been on fire with Sally Fields, I've made love to a girl named Bo, yes I've had Farrah in the sack, I've been in love with Kim Basinger. Oh I'm the unknown stuntman, la de da da da"? What a great life eh? All the danger, excitement yes, women yes (or no depending on sex and/or sexuality) but danger? What sort of person thrives on danger?
The Danger Freaks, an elite band of stuntmen and women that's who. The idea behind this game is to carry out all the stunts in a certain movie without killing yourself and without going over budget. Flash tricks and breakages of any equipment are expensive. Smashing into anything or falling off or over things is damaging.
You are given three attempts to complete each of the stunts, which are composed of three sections. The "racing forward very fast" section, the "run to the getaway vehicle" section and the "clamber aboard the helicopter" section.
Graphics aren't very good unfortunately. Sound isn't that much better: the intro tune is poor and the in-game FX aren't really anything in the way of a step up.
CU Amiga, May 1989, p.p.40-41
You begin the game with three lives, and eight 'takes' per life. Hitting an obstacle means the scene must be cut, using up a take, and losing all eight forfeits a life. Zzap! Issue 50, June 1989, p.82
US Gold/Rainbow Arts, C64 £9.99 cassette, £14.99 disk; Amiga £19.99
The stuntman is a hardly fellow, and in Danger Freak, you can find out first hand what happens when the soppy actors step aside and the going really starts to get tough.
How about a bit of climbing on motorbikes, jumping over ramps, ducking roadblocks and avoiding hazards such as blazing barrels, holes in the road and vicious baseball bat-wielding extras?
Next try and stand on the back of a speeding sports car and attempt to grab hold of a rope ladder attached to a waiting helicopter (but make sure you don't leave it too late or you'll go smashing headfirst into a wall!), then pull your water wings on and get into the sea for a mad dash on jet-skis, taking care not to go careering into logs, buoys, sharks and landmines!
I thought Colt Seavers was a hero. But that little lot, the Fall Guy may well go into retirement!
Smashing, I thought, an action packed stuntman sim, full of different obstacles, to really test your skill and courage. Playing, however, made me feel like smashing my head against the wall. And the trouble is that the game (well the 64 version at least) could have been something special if not for one problem: it's just too difficult. The 8-bit version stands head and shoulders above the Amiga in terms of presentation but in both the obstacles are way too close to one another. Graphically, the 64 wins hands down, with neat sprites and scrolling backdrops, while the Amiga has to make do with basic character definition and animation, with average parallax scrolling scenery. This'll take a long time to master and in the long run it's probably not worth it. Try it out first.
I thought stuntwork was supposed to be an exciting job, full of danger – and isn't it meant to be demanding to an almost unbelievable degree? If it's anything like it's portrayed in Danger Freak, I think I'll join them – I just fancy a bit of a kip. The only exciting thing about this game is waiting for the next level to load, to find out if it gets any better. Saying that, though, the levels are very difficult, with new obstacles appearing almost directly after negotiating the previous one. As an example (and this applies only to the Amiga version, by the way) in 80% of the cases, if you jump over a ramp, you'll land right on top of an explosion, losing one of your eight takes. Not very forgiving, to say the least. The C64 game is streets ahead of its 16-bit counterpart in the graphics and sound departments, sporting some really effective characters and obstacles. Playability wise, though, Danger Freak should go back to the storyboard.
Average title screen, with pleasant rainbow effect.
Poor, by Amiga standards. Basic sprites which aren't animated at all, although there is some effective parallax scrolling in the background.
Again, not the best to be heard from the 16-bit. Sparse effects and an annoying title tune.
The game's bland appearance does nothing to inject atmosphere into the frustrating gameplay.
Progress is annoyingly slow, seriously diminishing any lasting interest.
A poor attempt at a potentially interesting subject, Danger Freak misses the mark completely.
1 to 4 players. Usual Rainbow Arts attract mode and a colourful loading screen.
Great sprites and backdrops, with masses of colour, and effective animation on the characters.
Fitting sound effects, but an annoying title track.
The game looks and sounds good, but it's too difficult from the outset.
Progress is slow, putting a dampener on any inital interest.
Pleasing to the eye and ear, but a killer on the patience, so ultimately it fails to impress.
You begin the game with three lives, and eight 'takes' per life. Hitting an obstacle means the scene must be cut, using up a take, and losing all eight forfeits a life.
Zzap! Issue 50, June 1989, p.82