Bring me to the Main Page   Bring me to the Reviews Index

Dan Dare 3 - The escape logo

VIRGIN MASTERTRONIC £19.99 * Joystick

T Dan Dare 3 - The escape he 18th of April saw the Eagle comic celebtrating its 40th anniversary, featuring the most famous space adventure pilot in history, Dan Dare. To celebrate this event, Virgin have released a third Dan Dare game.

The first game was very much a ‘search and find’ adventure, feating a comic style windowing system using many of the characters from the original strip. Digby was there, along with Dan’s pet dog and the Treens led by the evil Mekon. The second made a departure from this format and plumped for the more standard scrolling shoot-em-u;, with Dan flying around a maze-like Treen complex.

Dan Dare III follows the style set by the second game, being a multi-directional scrolling blast with a fair amount of searching to be done. The game starts with Dan being held by the Treens and about to be tortured with all manner of dastardly implements. Dan manages to free his bonds and give the Treens a good biff in the face to make a dash for it. After finding a jet-pack and a plazma-rifle, he heads off to the hangar to find a ship to make good his escape. Unfortunately the only ship in the dock has no fuel, so Dan must search the Treen complex, find enough fuel to fill the tank and blast off.

This is where you come in. You take control of Dan as he starts his quest in the Treen stores.You must fly around collecting additional weapons to take on the mutant forces the Melon has sent out, which include bouncing bombs, homing missiles, energy shields and even nuclear devices. The end of the stage has a large guardian, either a giant Treen or a gun emplacement, which when shot gives you a pod to gain access to higher levels via the large transporter in the main cavern of each level.

On the higher levels the guardians sit in front of fuel canisters, each of which contains 10 pounds of rocket fuel. If you manage to collect 50 pounds of fuel, then you can refuel the ship, return to the stores and start up the blast-off sequence. But hurry! Dan has an appointment and it would not do to be late!
Maff Evans

Amiga Format, Issue 12, July 1990, p.72

DAREMANIA
The 40th Anniversary of Dan Dare has sparked off a lot of interest among the Science Fiction community. The Eagle has relaunched the character in the new look Eagle coic. Gone are the days of the peak-capped, pipe-smoking hero and in comes the new hgh-tech, weapon-loaded, green, non-smoking vegetarian soldier. Fans can visit the Dan Dare Exhibition in Southport, home of Dan’s creator Frank hampson, and take a look at how the character has developed. Even a radio series has been broadcast by the BBC. If you missed it, do not worry – the stories are available on cassette.

GRAPHICS AND SOUND
Dan Dare’s loading sequence starts with a series of colourful and well drawn comic frames detailing the capture and subsequent escape of our hero along with some well-sampled pieces of speech. The feel is very much that of the original comic, down to the style of the scenery. Unfortunately, this atmosphere is not carried into the game.
The sound is pretty standard, with blasting effects and a bouncy background tune, and the graphic are nothing to shout about. The sprites are small and rather flat-looking and lack the animation quality needed to bring a comic strip to life. Dan skates around the blocky scenery rather than running in a macho manner as he should. The appearance is, in all, dull rather than as exciting and vivid as the original strip.

LASTING INTEREST
The game is tough from the outset, killing you off time after time in succession. This situation is not helped by the fact that your weapons run out very quickly and treen forces take a lot of shots before they die. Progress is rather slow and frustrating – many players will give up in exasperation before the final objective is reached.

JUDGEMENT
The intro sequence is full of character and gives the impression that you are about to embark on an involved interpretation of the comic strip. Unfortunately, the game is just a standard hunt and blast episode, with very little to justify the Dan Dare link other than the Mekon sprites at the end of the levels. If shoot-em-up maze games are your ‘thing’ then you may find some enjoyment in Dan Dare III, but if you just enjoy the comic strip character then stick to buying the Eagle.

GRAPHICS 5
SOUND 4
INTELLECT 3
ADDICTION 6
OVERALL 67%



Dan Dare 3 - The escape logo

Die übliche Hintergrundstory, dazu ein ebenso einfallsloses Spiel - mit dem dritten Aufguß der Abenteuer des englischen Comic-Helden hat sich Virgin nicht gerade mit Ruhm bekleckert!

Dan Dare 3 - The escape Der Oberschurke Mekon bedroht die ganze Welt mit seinen gentechnisch erzeugten Gruselmonstern. Sie sind darauf getrimmt, jeden Widersacher rücksichtslos anzugreifen. Aber das kann unseren Colonel Dare natürlich nicht erschüttern! Wagemutig begibt er sich in ein Labyrinth voller Metallwände und schrulliger Mutanten.

Was er dort tun soll? Darüber schweigt sich die Anleitung leider aus. Vermutlich muß er das riesige Gebäude durchsuchen, um dort irgendwann einmal auf Mekon zu stoßen und ihm den Garaus zu machen. Bei seiner Suche trifft er aber vor allem auf Mekons Monster, die ihm seine vier Leben klauen wollen. Die beste Taktik ist, bei einer solchen Begegnung sofort das Feuer zu eröffnen. Munition ist zwar nur begrenzt vorhanden, kann aber, genauso wie Extrawaffen (zum Auswählen Stick nach unten), Schutzschilder und zusätzliche Leben über kleine Computerterminals nachgeordert werden. Ansonsten ist nichts los bei Dan Dare III: Ein bißchen ballern, per Compi Extrawaffen organisieren und durch die Labyrinthe düsen - das war's dann.

Sieht man vom gelungenen David Whittaker-Sound ab, ist das Game auch technisch daneben gegangen: Mickrige, ruckelig animierte Sprites, fantasielose Hintergrundgrafiken und ein überholtes Spielprinzip machen Dan Dare III zu einem Programm, auf das man getrost verzichten kann. Die witzigen Comicgeschichten aus den frühen 60er Jahren hätten wahrlich eine bessere Versoftung verdient! (C. Borgmeier)

Amiga Joker, July 1990, p.?

Amiga Joker
Dan Dare III
Grafik: 42%
Sound: 75%
Handhabung: 53%
Spielidee: 27%
Dauerspass: 38%
Preis/Leistung: 37%

Red. Urteil: 38%
Für Fortgeschrittene
Preis: ca. 69,- DM
Hersteller: Virgin Games
Bezug: Gamesworld

Spezialität: Highscores werden leider nicht gesaved, bei unserem Testexemplar hielten sie sich noch nicht mal im Speicher.


Dan Dare 3 - The escape logo

VIRGIN MASTERTRONIC
PRICE: £19.99

D Dan Dare 3 - The escape an Dare is one of the few 1940s comic strips still popular today thanks to the timeless appeal of the underdog hero. Dan is the Indiana Jones of the cosmos and has triumphed in countless adventures across space, yet it is only when he comes up against that antithesis of his beliefs – the Mekon – That Colone! Dare’s mettle is really tested.

In Dan Dare III, Virgin’s latest addition to the saga, Dan faces his toughest challenge yet. The Mekon has made things pretty rough for him.
Dare has been taken prisoner and moved to a satellite from where the Mekon intends to sublimate the entire race of the Earth thanks to his armies of Treens – products of his unsuccessful Treenisation experiments. What is needed is a human subject, and who better than Dare?
But Dan quickly escapes and finds a spaceship which should get him back to Earth. But before he can make it work, he must locate 50lbs of fuel in a catacomb of corridors, chambers and shafts.

Dan is initially armed with a plasma rifle, a single power shield and handy jet pack. If he can fight his way to the stores computer on the first level he can order from a plethora of weapons stock as long as his credit holds out including extra lives, nuke bombs, homing missiles. But all cost.
Once Dan is armed, he selectes each weapon by pulling down on the joystick, the current selection being shown by its particular icon.

The icons are clear and obvious, contrasting sharply with the small graphics of the characters and selection of each icon takes place during play so an element of real time swapping is inherent.
While the music is pleasant yet unmemorable and sound effects are too limited, the scrolling most certainly is poor. It jerky and slow.

Probe Software, who are responsible for the game, have a better reputation for graphics then this especially after having made such a good job on the Spectrum, Dan Dare on the Amiga is therefore an enigma – jerky scrolling coupled with reasonable graphics and underused sound make for a game which will be forgotten easily, unless you buy it in which case it will be remembered for its mediocrity.

Garth Sumpter
CU Amiga, May 1990, p.43
SOUND
GRAPHICS
PLAYABILITY
PUZZLEABILITY
OVERALL
53%
64%
57%
56%
58%