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Cyberblast logo

Lang, lang ist es her, da versetzte Innerprise Software die Baller-Fans mit dem furiosen "Battle Squadron" in helle Aufregung – ihr neuestes Game ist dagegen eher Baldrian für Gauntlet-Freaks...

Cyberblast Um ganz ehrlich zu sein, bietet Cyberblast trotz Zeitlimit das wohl langweiligste Action-Labyrinth seit langen! Das Drama beginnt bei der abgenudelten Spielidee und endet mit einer Grafik, die höchstens vom müden Gameplay an Tristesse und Trägheit über- bzw. unterboten wird.

Dabei fängt alles so gut an: Man darf zwischen zwei Recken wählen und sodann alleine oder zu zweit (per Splitscreen) in die Schlacht gegen böse Alienhorden ziehen. Pro Level müssen fünf Diamanten gefunden werden, damit sich das Tor zum nächsten der insgesamt 64 Abschnitte öffnet, logischerweise stören ganze Heerscharen von Feinden die Suchaktion. Man ballert also auf alles, was da so kreucht und fleucht – bloß kreuchen halt ewig die gleichen Gegner in ewig den gleichen Angriffsmustern. Auch sonst mangelt es an Abwechslung, denn die wenigen Spezialfelder wie Energiesauger und Freezer kennt man allesamt aus unzähligen anderen Games, und die herumliegenden Extrawaffen unterscheiden sich in ihrer Wirkung kaum voneinander.

Die farbarme, fitzelige Grafik und das Abstrakte Kanonenfutter passen in ihrer Einfallslosigkeit hervorragend zum schnarchigen Spielablauf, zudem ruckelt das multidirektionale Scrolling nicht wenig. Musik gibt es nur im Titelbild, während der Arbeit ertönt bloß nerviges Aliengeschnaufe nebst kärglichen FX. Nein, da retter auch die passable Steuerung den Freund nicht mehr. Cyberblast ist einfach schwach. So schwach, daß das uralte "Garrison" dagegen geradezu taufrisch wirkt! (rl)

Amiga Joker, October 1992, p.18

CYBERBLAST
(INNERPRISE)
LABYRINTH - ACTION

36%

"TOTE HOSE"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPASS
48%
40%
56%
31%
65%
33%
FÜR FORTGESCHRITTENE
PREIS DM 60,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
512 KB
1/NEIN
NEIN
HIGHSCORES
NEIN


Cyberblast logo

Tony Dillon picks up Innerprise's latest arcade blaster as the American company throws down the Gauntlet...

Cyberblast HARDLY ORIGINAL
I don't care that this game is set far into the distant future. I'm not all that bothered that the Trans-universal Portal Experiment has gone badly wrong and that the Earth is in serious danger of being swallowed up. You can't fool me, this is nothing but a complete rip-off of the ancient arcade hit, Gauntlet - and not a particularly good one either.

As mentioned, the Earth is in danger, and only you can save it. To do so, you have to work your way through 64 levels, killing everything that moves, collecting everything that doesn't, and escaping before your time runs out. If I told you that the entire game was viewed from above and scrolled in eight directions around the main character, or that two people can play over a split screen with large hordes of monsters coming towards you from small generators, would you think of Gauntlet? How about if I told you that there were levels where you had dozens of false exits? This game wasn't just inspired by Gauntlet - they have practically laser-copied the idea.

AND NOW THE BAD NEWS
But that's the good part over with, now for the bad. The game proclaims that it has '...more to shoot, dodge and grab than in any arcade hit!'. True, there is a great deal of blasting, but there is so much on screen that the game suffers for it. The speed of the action is atrocious, and that includes the scrolling and the responsiveness of the main sprite. What's the use of picking up a high-powered laser pistol if you can't even turn around quick enough to use it on the advancing robotic octopi?

In a word, Cyberblast is awful. There isn't an original idea in it, and although that doesn't automatically make it bad, the program is executed so badly. If you really want this sort of game, get Gauntlet II instead – it's cheaper and far better.

CU Amiga, August 1992, p.83

buyers guide
release date:
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Out now
Maze game
In House
Mouse, joystick
1
2
No
Any machine

 

INNERPRISE £25.99
In two words, drastically unplayable...
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
72%
70%
59%
50%
OVERALL 56%