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Cool Croc Twins Logo

Cool Croc Twins Meet Punk and Funk: by far the coolest crocs around. Suitors of sexy crocette-babe, Daisy, they're the weirdest comic duo to hit your machine since Bub and Bob. These strange and very pretentious little critters star in the new cutesy puzzle game, Cool Croc Twins. It' s the age- old tale which inspired many coin-ops: complete the game to get the girl, bash a few nasties on the way, find the odd little secret bonus and so on. However, here we have something that's just a little unusual.
For instance, you have to headbutt level indicators in order to complete each screen (you know, those little spectrum analyser lights which jump up and down on your stereo?)! A series of walls and blocks provide your route to these lights along with one of two movement control methods. These allow your crocodile to move in either clockwise or anticlockwise directions around obstacles or, with the conventional movements (left, right, up and down). The former method is hard to appreciate until you need to make a swift get away up a vertical wall! You begin each screen stuck to the ceiling, but that doesn' t matter since gravity has no meaning in this game. You can leap up, down or sideways in complete safety and run around clinging to walls or the undersides of platforms.

Head-banging handbags
Screen guardians can move in the same way, so it's often very easy to forget that creatures lurking beneath platforms can simply walk up and over edges to appear directly in front of you (not nice). Nevertheless, Cool Croc Twins plays excellently; it is incredibly easy to get in to.

A screen is completed once you have smashed your crocodile's head against each of the scene's level indicators three times. With each Glasgow kiss, another bar of the indicator is illuminated until eventually the whole analyser bursts into life at once to a triumphant piece of music. When two of you play head-to-head, each of the indicators has six sections instead of three, and Punk and Funk must race to light all of their halves first. You might think that headbutting hi-fi equipment is easy, but for Punk and Funk it's made incredibly difficult by some very annoying creatures who follow them around, putting their lights out! Fortunately, these guys can be sent to meet their maker if you nut them one in the face (it's all a bit of fun really, honest!).

Shiny, happy reptiles. From the moment you boot up, things are instantly attractive. A cute intro leads up to the main options screen (groovy tunes play in abundance at this point) where you can either decide to play by yourself or with a friend in simultaneous two-player mode. Then, after the first game, you're hooked!

What's up Croc?
Cool Croc Twins has been very well presented (you even get a free T-shirt in the box!), and fortunately has been very well written as well. A level return-code facility (which lets you skip all the bits you've done before) and the simultaneous two-player head-to-head make it a game which won't just get put down. Eventually it will lose its appeal because lack of variety or different screens. An in-built screen designer would have made it a brilliant package but as it stands, Cool Croc Twins is still very, very good.
Paul Tyrell

Amiga Format, Issue 37, August 1992, p.74

Cool Croc Twins
Empire * £25.99
  • Attractive, colourful graphics that have real character (Punk's 'game over' screen is particularly moving).
  • Funkiest game tunes around which give exactly the right feel.
  • Control methods are easy to pick up and work very well.
  • Long loading time and extremely naff copyprotection system.
  • Much lastability due to two-player game and levelcodes.
Verdict: 88%

Cool Croc Twins Logo

Die Kroko-Brüder Punk and Funk haben zur Zeit mehr gemeinsam, als ihnen lieb ist: sie sind beide in die Reptilien-Dame Daisy Crocette verliebt! Die Schöne kann oder will sich aber nicht festlegen und verreist kurzerhand in den 60 Level...

Cool Croc Twins Da kuckt das coolste Duo seit Erfindung der Kuhlrühe natürlich erstmal etwas pikiert, aber dann fassen sich die knubbeligen Kerle ein Herz und begeben sich auf die Suche nach ein bis zwei Spielern, die ihnen aus der Klemme helfen können. Wer sich für die edle Mission meldet, bekommt zehn verschiedene, allesamt recht farbenfrohe Hintergrundgrafiken mit passendem Begleitsound serviert. Interessant ist aber zunächst einmal der Bildrand, auf dem der oder die Helden entlanglaufen können. Auch die Kunst des Springens ist ihnen nicht fremd, aber das geht nur in einer geraden Linie und solange, wie kein Hindernis auftaucht. Diese bestehen entweder aus (rundum begehbaren) Platformen, kleinen Gemeinheiten wie zeitverschlingenden Eis- und Felsbrocken oder dreilagigen Steinen, die sich durch mehrfaches Anrempeln umfarben lassen. Und genau darum geht es bei der originellen Hüpferei: Sind alle Steine umgefarbt, ist auch der jeweilige Level gelost.

Damit's nicht zu simpel wird, gibt es ein Zeitlimit und putzig animierte Mönsterchen, von denen man sich im Interesse seiner drei Bildschirmleben tunlichst nicht berühren lassen sollte. Wer die kleinen Biester (deren Hobby das Entfarben bereits gefarbter Steine ist...) dagen durch einen gezielten Kopfsprung plattet, verdient sich damit oft einen hübschen Bonus. Soweit, so cool - zwei alternative (Stick-) Steuerungsmodi, Levelcodes und ein cooles T-shirt in der Packung treiben die ganze Coolness schliesslich bis zum Gefrierpunkt! (rf)

Amiga Joker, September 1992, p.80

Amiga Joker
512 Kb

Cool Croc Twins Logo

Steve Keen takes a snappy look at Arcade Masters' newest baby.

Cool Croc Twins NEW BREED
Cool Croc Twins is Arcade Masters' first product and features two unlikely heroes in the shape of Funk and Punk, the crocodile brothers. The scaley duo have both fallen for the same girl, the beautiful Crockette Daisy, who can't decide which croc she likes the most, and runs off in her confusion. The two brothers set off in hot pursuit to proclaim their love and hopefully win her affections. This is not going to be easy, not only is the girl playing hard to get, but she's chosen a rather perilous route to tread. Choosing one of the two you must dodge your way through the sixty platform levels and bring her home.

Each screen incorporates a series of lights which must be illuminated before you can progress to the next. The chosen Croc must walk around the edges of the screen and tumble across the playfield in order to bump into the blocks and light them up. The task is made harder by the wandering nasties that hound your actions and stick to patrolling the most accessible spots for tumbling onto the lights. There can be up to fifteen of these on screen at once, making it almost impossible to find anywhere safe to tread.

There are six worlds in all, and each has a different theme from jungle forests, complete with pink elephant backdrops to a cattle farming ranch in the deep South. The sprites that patrol the platforms and walls are suitably adapted to the scenario and, although their basic mission to kill you doesn't alter, their appearance does. Along with these, the added features of ice blocks, doors, brick walls and directional arrows which only allow you to pass through one way makes for some drastic and frustrating gameplay as you career off at different angles trying to dear the screen. If you're lucky enough to catch a nastie in mid-flight, the blighter will be squished and will throw up a letter. Collecting these will give you an assortment of extra help including freeze game, multiple-lighting capabilities and neutralise special blocks. Splatter all the pests and you'll get a chance to catch the extra life token.

Although the worlds are colourful and sprites smooth and detailed at it's best Cool Croc Twins is a very average game for the just below average gamer. Its saving grace is the simultaneous two-player option where some fine battles can be had racing toward the last light with a friend. It's just a pity.

CU Amiga, July 1992, p.73

buyers guide
release date: June 1992
genre: Platform game
team: Chameleon
controls: joystick
number of disks: 1
number of players: 1
hard disk installable: No
memory: All machines

Cute and colourful arcade experience lacking punch.