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Leisure Genius, 19.95 disk, mouse with keys
Computer Scrabble A bedroom somewhere in the world...
Player one: 'There's no such word as pyx.'
Player two: 'Yes there is, I've seen it.'
Player one: 'Well let's look it up then.'
Player one scrabbles through a dictionary.
Player one: 'Here. A pyx is a chest in which coins from the British mint are weighted. Now that's on a triple word so that's 54 points.'
Player two beats player one senseless with the dictionary.

If this means nothing to you then you've probably never played Scrabble, a game which causes more arguments than Trivial Pursuit and Monopoly put together! This new release from Leisure Genius contains all the elements of the original board game.

It opens by presenting a series of options menus, allowing you to set the number of players, the time limit and whether to see the tiles and the computer thinking. The board is then drawn and the play begins.

You must enter a word on the keyboard and select whether it should go across or down. The start point is clicked on with the mouse and the word placed on the board. You can decide at this point to reject the word and enter a new one if the score is below what you expected. Play continues thus until all the tiles are drawn or there are no more spaces for words.

Various other options are included, such as 'hints' from the computer, the ability to juggle the letters in your rack and an option to replace some or all of the letters in your rack.

Zzap, Issue 43, November 1988, p.p.92-93

Gordon Houghton Scrabble is rather a tame idea for a computer game in today's fast-paced market, but an old classic is always worth a try. Board and tiles are very well displayed, and are as functional as their physical equivalents, once familiarity has been gained. The options menu adds a lot to the game hints and tile reshuffles are a great help if you're stuck for a word. The viability of purchase is dependent on whether you like board games; if you do (like me), you'll love this conversion. If not, forget it.

Paul Glancey For years all Scrabble has meant to me is boring Sunday afternoons visiting relatives, when they decide to get the old games out after Antiques Roadshow has finished. For this reason (not to mention the poor reception the other versions were given) I wonder about how wise it is to release an Amiga version. I suppose that putting it onto the Amiga enables more words to be stored in the memory, but the subject matter doesn't really allow the programmers to stretch the machine to its limits. If it had animated figures playing the game and digitised speech, maybe, but then that would be just plain silly. What we're offered is simply a standard Scrabble game with nice presentation: nothing more, nothing less.

PRESENTATION 90%
Numerous options and easy controls.
GRAPHICS 73%
Realistic board and tiles, with clear overall appearance.
SOUND 8%
The odd ping, but nothing else.
HOOKABILITY 63%
Well... how much does Scrabble grab you?
LASTABILITY 63%
Again, depends on how much you like Scrabble.
OVERALL 70%
Nively presented conversion of a subject which has obvious limitations.