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Wiederholungstäter bestraft man ja deshalb besonders streng, weil sie durch ihr unbekümmertes Weiterfreveln mangelnde Einsichtsfähigkeit bewiesen haben. Hier steht nun so ein Fall zur Verhandlung an, und zwar ein ungewöhnlich schwerer!

Cohort 1 Im Oktoberheft des vergangenen Jahres hatte Impressions für das herausbringen des strategischen Totalreinfalls "Rorke's Drift" ein Gesamturteil von 21% kassiert. Anscheinend völlig unbeeindruckt von dieser (eigentlich viel zu milden) Bestrafung, haben die angeklagten Programmierer jetzt dasselbe Delikt nochmal begangen! Lediglich einige Modalitäten bei der Tatausführung wurden verändert: So trägt das fragliche Spiel jetzt den Title "Cohort" und man hat das Geschehen in die Zeit um Christi Geburt (200 vor bis 200 nach) verlegt. Desweiteren kann man nun Römerkohorten statt britischer Kolonialistentruppen durch die feindverseuchte Gegend jagen, es gibt vier Szenarios, acht fixfertig aufgestellte Armeen und die Möglichkeit, seine Kampfeinheiten selbst zusammenzustricken.

Aber im übrigen liegt der Fall genauso wie bei "Rorke's Drift": Das gleiche Schlachtsystem (wobei allerdings nicht mehr unbedingt jeder Mann einzeln befehligt werden muß), die gleiche katastrophale Mausabfrage, das gleiche Ruckelscrolling und ähnlich bescheidene Grafik. Die permanenten Programmabstürze haben nun gelegentlichen Ladeproblemen und Gurumeldungen Platz gemacht. Strafverschärfend kommt hinzu, daß der Sound sogar noch schlechter geworden ist – und vor allem, daß die Tater sich erdreisten, für ihr Machwerk glatte 10,- DM mehr zu verlangen als für den greulichen Vorgänger. urteil: 19% bei Dunkelhaft! (mm)

Amiga Joker, June 1991, p.66

Amiga Joker
Cohort
Grafik: 48%
Sound: 41%
Handhabung: 12%
Spielidee: 39%
Dauerspaß: 22%
Preis/Leistung: 16%

Red. Urteil: 19%
Für Fortgeschrittene
Preis: ca 89,- DM
Hersteller: Impressions
Genre: Strategie

Spezialität: Spiel komplett in (passablem) Deutsch, Anleitung überwiegend in English.


Cohort 1 logo

Publisher: Impressions
Authors: Edward Grabowski
Price: £29.99
Release: Out now

Cohort 1 Anyone into battle sims will probably remember Rorke's Drift. Cohort uses an improved version of the same gaming system, but takes a step back in time to the days of Imperial Rome. Here two opposing armies face each other across one of four Fields Of Honour. There are seven unit types for you to muck around with – light, medium and heavy infantry, light, medium and heavy cavalry and archers – and you can choose to either use a preset selection or compose your army of up to 16 units.

What sets Cohort (and Rorke's Drift) apart from the majority of wargames is the way that the game has been designed. Cohort's characters are cute, fully animated people who walk, run, charge and fight at your command. The combat arena is many bigger than the screen and you can either scroll around under mouse control or jump to a specific location using the full-screen map.

While it was an interesting way of doing things, Rorke's Drift had some rough edges – it is nice to see that things have been improved upon here. The icon control system is much better for a start – things are clearer, and you can now move units as a single group and group them in formations. However, it is still too complicated for its own good – actions such as attempting to regroup a unit in battle often have hilarious rather than strategic effect, as the legionnaires jostle with each other to get past. And although the manual talks about the different tactics that the Roman legions used against enemies such as barbarian, Macedonian and Carthaginian armies, you never get to see them – your computer opponents are always just another bunch of Romans.

Although the game has its flaws, Cohort has a lot of immediate appeal. I was locked into it for a couple of days before its attraction started to fade. The control system is still not all its cracked up to be and silly anomalies (such as the cavalry sound effects still working when there are no horses on the field) take their toll.
PAUL LYONS

Amiga Power, Issue 4, August 1991, p.79

THE BOTTOM LINE
A fine off-beat battle sim, more accessible than most. Not worth £29.99 though. One meg only too.
62

P E R C E N T


Cohort 1 logo

Cohort 1 W orshippers of Ben Hur and Spartacus will want to don their togas and play at being dictators of the ancient world. Cohort – Fighting For Rome comes from Impressions, and is the follow up to Rorke’s Drift, repeating the formula of a ‘miniature-style’ computer war game.

The Roman Army was one of the most famed and feared military organisations. Even today, war strategies used by the Caesars are still studied. Cohort carries on that tradition by fighting for the vain glory of Rome. Maintaining the Pax Romana, or Roman Peace, will be a very challenging experience, for during that period, the Romans were almost continuously at war!

And so, once more unto the breach, dear friends, and into battle. The impressive sounds of armed combat include the clanking swords and the cries of the dying. Choose your army with care from a selection of infantry, archers and cavalry. Do not look for Michelangelo to have designed the graphics. The soldiers are cartoon-style, cuddly characters and representations of the background are fairly basic.

Clicking on the map icon will bring up the strategic map. Use it to scheme away at cunning tactics. The Unit Command Panel facilitates such orders as moving troops at a march, run, or most exciting of all – charge!

Even in the best of battles, disarray and confusion can occur in the ranks. The troop formation command will regroup troops to recommence a skirmish. Communicating with the forces is important and unless you have ESP, the Unit Command panel will keep you informed of attack and defence strength, missile power and morale. Keeping chins held high is not just cosmetic: the lower morale is, the more likely that the hard men of Rome will pick up their skirts and flee!

Statistics are always important to a general. Clicking on the red cross icon will bring up the statistics screen which enumerates the routed and dead for each of the armies. Do not waste time playing Florence Nightingale, but count your losses and plan a quick attack. Be daring!

Cohort is a good place for newcomers to lock horns with war strategy games. It is fairly easy to pick up and become involved in detailed attacks to outwit the opposition. That said, Cohort is not in the same league as other recent Roman war games such as EA’s Centurion. The appeal of Cohort lies in it being basic and accessible. Perhaps of greater importance, the history pamphlet will enable you to amaze (or bore) your friends with the horrors of the Pyrrhic wars.
Fiona Keating

CU Amiga, June 1992, p.81

LOONY EMPERORS I HAVE KNOWN
The emperor Gaius, better known as Caligula, must rate, even by Roman standards, as one of the most bizarre rulers. As a child, he dressed up as a miniature Roman general, and was given the nickname of Caligula, which means ‘little boots’, by Roman troops. Unfortunately, their affection did not last, as he was assassinated by a member of his elite bodyguard, the Praetorians.

Caligula believed himself to be a god and therefore did not wage war with mere mortals. He picked a quarrel with Neptune, the sea god, and carried out a famous sea battle with the maritime deity. The emperor at length judged that he had won and triumphantly brought back the spoils of war to Rome. They included sea shells, fish, and gravel from the bottom of the sea...

IMPRESSIONS £29.99
For master tacticians both ancient and modern
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
68%
70%
72%
71%
OVERALL 70%