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Civilization logo  Gamer Gold

MICROPROSE * £34.99 * 1 meg * Mouse/keyboard * Out now

T Civilization here are some sick people out there, kids. And it’s all the fault of your computer. I know that is a pretty stupid thing to say, just like saying that listening to creaky old metal bands turns you into a foaming Satanist, but I reckon it could be true.

A certain type of game has arisen that stirs up some very unpleasant emotions in us human beings, and it encourages us to indulge these feelings. It tells us that it is right to be cruel, power-crazed maniacs, and that it is the only way to win. It is the "God game", and by Jiminy, here is the biggest so far.

There are a small minority out there in Amigaland. A wandering band of nomads. They are the ones who felt that Powermonger didn’t give them enough power, that Populous 2 left them with an appetite for more, Mega-lo-mania wasn’t mega enough, and that Sim City just didn’t kick butt.
Civilisation is a game written just for them. Sickos that they are. The scope of this game is pretty uncanny. Just create a civilisation. That is all you have to do. Build towns, develop society, and basically advance your civilisation from the Stone Age right into the future. Tsk, is that all?

You start with just one unit - some settlers to be exact. You know nothing about your surroundings, your fellow civilisations, or even what is going to happen. Use the settlers to wander around the map to begin with, revealing the landscape as they go. Any unexplored land is shown as black, but as you traverse it reveals itself. Clever, eh?
Once you have explored as far as you can, tell the settlers to, well, settle and they will found their very first city. Name the city, and then you can get on with building stuff. Military units perhaps, or if you fancy a peaceful existence, start to build the essentials for a comfortable existence.

Civilization To begin with, things will be pretty basic, but by instructing your scholars to work on certain skills, you can advance as a civilisation. For instance, if they discover bronze working, you start to build better weapons, if they discover navigation you can build ships to explore the rest of the planet. On the other hand, you can work on the social aspects, by developing different ways of thinking – communism, the republic monarchy and so on – and learning how to build libraries and universities.

Help your cities thrive and grow, keep ahead of your neighbours by constantly developing new sciences, and most of all surround your towns with plenty of hefty military units.
You see, you are certainly not alone in this game. There are the other civilisations for a start. Before you begin playing, you can set how many others there will be, but if one civilisation gets wiped out then another rises in its place. That way, there will always be the set number of civilisations. Thanks a bunch. And on top of all that, you will probably have run-ins with barbarians.
They tend to be a bit hard, but unlike you they cannot develop new weapons as quickly or found cities. So you can soon kick their hairy heads in.

Make friends with other leaders, declare wars on others, exchange or steal ideas, build a bigger and better civilisation until the game ends. This happens in one of three instances. Your civilisation being crushed is the most obvious (and most frequent), or maybe you could crush all the others (highly unlikely and very violent). The third way to end the game is the most intriguing and one that shows you just how much depth Civilisation has. The first civilisation to master space travel and to reach Alpha Centauri is automatically declared the supreme Big Cheese. Space travel? Yes! Apparently, if you can get your civilisation brainy enough you can conquer the stars. Yowsers.

Civilization So that, in a very edited form, is the idea behind the game. But, I hear you cry, “What is it like to play, Uncle Daniel?”. It is very good indeed.
Admittedly, it looks crap and there is no animation to speak of, and it is pretty slow moving to start with, and there is a hell of a lot of information to digest. But once you start playing, I guarantee you will be hooked. The game has been cleverly designed, so it is almost impossible to turn it off.
All the time, there is something in the pipeline, you start telling yourself “I will turn it off when I have developed Alphabet” and then it is “Ooh, I will wait until I have finished this boat” and then “I will just have a look around this island” and, well you get the idea.
In fact, you are lucky to be reading this review at all. Every time I started playing I ended up losing half a day to the flippin’ thing. It is addictive. Dangerously addictive, in fact.
It is not helped by the fact that the game looks really dull. “1985 strategy game” is what the graphics bellow. If any of your mates see you playing this they will think you have cracked up. Only when they decide to have a go themselves they will see the folly of their ways.

I am a sucker for games that let you do whatever you feel like dong. And that is why Civilisation is currently occupying my every waking hour.
Ever wondered what would happen if America was a Communist state? Or if England was invaded by Zulus? Or if the Chinese invented nuclear weapons in the Middle Ages? Well, this game lets you find out. It is a bit like Mega-lo-mania meets Sim City via Populous Avenue.
The PC version wangled loads of awards last year, and quite rightly so. I hesitate to wander so far into the realms of cliché, but every game of Civilisation I have played has been completely different.

The only downers are the over-long intro that cannot be skipped, and the spooky way that you cannot move from one space adjacent to an enemy city to another adjacent space. Still, an essential purchase for any self-respecting fan of strategy games. More depth than Oliver Reed’s wine cellar.
Daniel

Amiga Computing, Issue 52, September 1992, p.p.08-09 (Gamer)

VISION
G G
 * * *
Crap icons, OKish still screens. Sacrificed for better things.
AUDIO
G G G G  *
Each civilisation has its own theme tune, and there are a few FX as well.
PLAYABILITY
G G G G G
Tricky to get into at first, but patience maketh the game.
ADDICTION
G G G G G

Yeh, just a little bit addictive. No sod off while I have another go.
93%


Civilization logo  Amiga Format Gold

So you wanna know what a real epic is like? Well then forget the game of the name, and instead check out Ben Hur's big brother. The new way of life is Civilization.
E Civilization veryone should have heard of Civilization by now – if you haven't, then the dark thing above your head is a stone, and you really should crawl out from under it. The Civilization we're talking about here isn't your 'speak BBC newsreader English, and use the correct spoon for the soup'-type civilisation. Oh no. We're talking the ultimate transcendental experience here, but spelt with that awful all-American 'zee'. Civilization, Sid Meier's latest strategy lifestyle-ruiner, is here.

You, as guide and father figure to a tribe of settlers, hold the destiny of the entire world in your trembling hands. Man, you're bigger than the gods – if only because, in Civilization's terms, you predate them all. Well, almost all – Sid Meier was there first, apparently.

On first glance, you could easily be fooled into thinking it's only a game, but then it's only when you've played Civilization for a while that it starts to play you, rather than the other way round. Unlike Meier's Railroad Tycoon which let you play trains for a mere hundred years, Civilization goes on for around 6,000 years, and you can become very attached to your offspring in that space of time.

City of tiny lights
Your objectives are simple enough: start with one icon (a unit of settlers) and create a city. Then use that city to create military units to explore and conquer the world. The further they roam, the more of the world is uncovered. You'll find new places to put down roots, seas to be crossed, trade routes to open and occasionally new civilisations to be fought or bargained with. You're constantly expanding, consolidating and learning ideas. You take on the role of colonial leader, resource manager, military, general, taxman, scientist, priest, entertainer and diplomat, to name just the most frequent tasks.

So much strategy is daunting at first, just like it was in Railroad Tycoon, but there in lies the secret of Civilization's success; the more time you spend getting your head round the subtleties of Civilization, the more it hooks you in. It's easy enough to pick up and play, learning as you go – you'll last a long time, unless you're incredibly reckless or extremely unlucky. Soon your humble tribal beginnings start to look like they could rule the world, and then there's no putting it down. You become obsessed with 'doing it to them better/faster/more than they're doing it to you' and before long, you're squeezing those crucial extra advantages out of Civilization's surprisingly understandable rules. But mastery of the art of Civilization takes more than just a few games. Much like the style of Railroad Tycoon, Civilization has four levels of skill with numerous options to increase the overall difficulty. You're going to be at it for years before you really 'wear out the game'.

Let's get civilized
Civilization's sheer mass poses a few problems: greedy, but gotta-have graphics make a heavy demand on the Amiga's chip RAM, causing it to skip some of the interesting graphics which depict your progress. Amigas with only half a meg of chip RAM suffer a bit, even when running from hard drive. (As we go to press, the UK side of MicroProse is busy sending its top-ranking Amiga programmers over to the US in an effort to cure this problem. Some early versions of the program will doubtless suffer this chip RAM headache, but MicroProse will be replacing them on request. New versions should be OK – check with your dealer when you buy). The Auto-save function prevents all this being too heart-rending, thank heavens – and even in the worst situation, all you'll miss is a few graphics – the rest of the game plays fine. A500 Plus owners should be fine, and running from floppy is possible on most machines without problems – it's a bit slow, but it works. With four disks in the pack that's a fair bit of swapping, though it by no means makes the game unplayable.

Civilization is hard disk installable Civilization needs 1 Meg to run It's rather strange that something so serious-looking can in fact be so appealing; there are plenty of spreadsheet-like screens and tough, almost corporate-level decisions to take, but it's still pure, addictive fun. Civilization is the kind of game that'll make your friends think you've become a recluse, or give your spouse ideas about divorce. People on the 'outside' just won't be able to see the attraction; people who've been 'Civilized' will emerge at the end of the game, bleary eyed and proud, with a knowledge of history and creation that applies as much to the real world as it does to their private one.

Meier and his team have done it again, making the war games and god-games that have gone before look like hollow, not-quite-there experiences. Until now there's been nothing in the deep-strategy market that's ideal for beginners to play. Civilization is child's play to pick up, and has the kind of lastability that's so, so rare these days. But, having created the almost-perfect strategy masterpiece, there's just one problem: what on earth does Meier have to come up with next? For now, I don't care – I’ve got eight million people and 20 declining cities to look after!
Neil Jackson

Amiga Format, Issue 38, September 1992, p.p.51-52



You become obsessed with doing it to them better/fast/more than they're doing it to you.

TOURIST INFORMATION
The visitor's guide to the Civilization city info screen.
Visitor's guide to Civilization

1. Residents and their current occupations.
2. Food production per turn.
3. Luxuries, cash and research per turn.
4. Armies and units this city pays for.
5. Resource production per turn.
6. Trade and corruption per turn.
7. The happiness of your residents.
8. Don't like the city name? Change it!
9. The item currently being produced in this city, and the progress so far.
10. The actual terrain around the city.
11. Public buildings and world wonders already established in this city.

Civilisation
Microprose * £34.99
  • More sim than Sim City, more war than Mega-lo-Mania, more god than Populous 2.
  • World-beating strategy that is guaranteed to change your whole lifestyle. Who needs a good night's sleep anyway?
  • The bigger your Amiga is, then the better the game is, but small ones can play with no real problems.
  • If Railroad Tycoon set your signals to green, the Civilization will put the whole world in your hands.
  • Forget all the trials and trouble of the real world. Cure and control them from the safety of your Amiga.
Verdict: 94%



Civilization logo

Obwohl dieses Game erst vor gut sechs Monaten für den PC erschienen ist, sind sich die Software-Strategen bereits einig, daß wir es hier mit einem Klassiker von morgen zu tun haben – klaro, schließlich hatte Oberpirat und Eisenbahntycoon Sid Meier die erfolgsverwöhnten Finger im Spiel!

Civilization Kein Wunder also, wenn Civilization zunächst als Nachfolger zu „Railroad Tycoon" gehandelt wurde, grafisch sind sich die beiden Programme auch wirklich etwas ähnlich – Vogelperspektive, viel Grün und „Sim City"-artige Landschaften gibt's hüben wie drüben. Doch spielerisch geht's hier um ganz etwas anderes, nämlich um den Aufbau und die Verteidigung einer Zivilisation mit allen Kriegs- und Handelsmitteln.

Am Anfang entscheidet man darüber, welche Sorte Chef (Häuptling, Feldherr, Prinz, König, Kaiser) man sein möchte, dadurch wird auch der Schwierigkeitsgrad bestimmt. Anschließend kommt die Zahl der gewünschten Computergegner dran, wobei es sich mit zwei bösen Nachbarn natürlich leichter leben läßt als mit dem Maximum von sechs Konkurrenten. Tja, und dann darf man sich auch schon ins wunderschöne Jahr 4000 vor Christus stürzen, denn dort beginnt die lange Entwicklungsgeschichte, um erst im Raumfahrtzeitalter zu enden – sofern alles gutgeht...

Zunächst sollte man seinem barbaren-völkchen mal die Gründung einer Stadt nahelegen, denn die bildet den Ausgangspunkt für die ganzen Siedlertrecks, mit Keulen bewaffneten Stoßtrupps und sonstigen Expeditionen, mit denen man seinen Horizont Stück für Stück erweitert. Im Grunde dreht sich dann immer alles ums Erforschen, Erobern, Besiedeln und Handel treiben, wobei der Schwerpunkt eindeutig im militärischen Bereich liegt. Nur daß man sich anfangs mit solchen Dingen wie dem Töpfereiwesen, der Anlegung von Trampelpfaden und dem Bau von Ruderbooten auseinandersetzen muß, während später fremde Kontinente erkundet werden und die Erfindung bzw. Anwendung der ausgeklügelsten Hightech-Produkte angesagt ist. Damit man das auch alles auf die Reihe kriegt, bietet das Programm eine Menge Hilfestellungen an: Spruchrollen, deren weise Worte sich in Erfindungen ummünzen lassen, fünf Berater für Fragen der Wirtschaft, des Militärs etc., und als Krönung die „Civilopedia, eine unerschöpfliche Fundgrube für Infos über absolut alles und jedes.

Amiga Joker Hit Wirklich toll, nur von der Präsentation her fühlt man sich eher ans (Computer-) Mittelalter erinnert. Musik ertönt nur am Rande, FX sind noch seltener, und die fast animations-freie, aber flüssig scrollende Grafik gefällt bloß bei den Zwischenbildern richtig gut. Es gibt keinen Zwei-Spieler-Modus, die Steuerung klappt per Tastatur flotter als mit der Maus, und die deutschen Screentexte erhalten noch englische Überreste. Die technische Ausführung ist also nichts Berühmtes, dafür klotzt Civilization hinsichtlich Komplexität und Gameplay gewaltig ran. So gewaltig, daß man trotz aller Karten, Statistiken, Berater und Suchfunktionen auf alle Fälle ein paar Wochen, wenn nicht gar Monate mit dieser Mammut-Simulation beschäftigt ist! (mm)

Amiga Joker, September 1992, p.?

CIVILIZATION
(MICROPROSE)
STRATEGIE-SIMULATION
85%
"POWER-BLENDER"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
58%
36%
56%
37%
74%
89%
VARIABEL: 5 STUFEN
PREIS DM 109,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
4/JA
JA
SPIELST./HIGHSC.
KOMPLETT


Civilization logo  CU Amiga Screenstar

Emperor Tony Dillon casts a ruling eye over Microprose's latest strategic offering, and finds there's more to being a Royal than meets they eye.

Civilization YE GODS!
Since the earliest days of Populous, there has been a stream of God games, from Powermonger to Sim City, al of which give the player the chance to evolve a race of civilisation. In Populous, you did it by reforming the planet, in Mega-Lo-Mania, by increasing the warfaring capabilities of your people – but there has never been a game which has required realistic political and psychological skills. The enemy have always been a blinkered opponent who is only satisfied when they have sentenced you to death. Long time Microprose designer, Sid Meier (the brains behind Gunship, Railroad Tycoon and Pirates to name but a few), has come up with what, in my opinion, is the ultimate God game, one that requires true strategy.

RULING HAND
You begin the game as the despot ruler of a small city, populated by a group of people who, although slightly more advanced than the rampaging barbarians who roam the planet, still have a long way to go before they can lay any claims of being truly civilised. The aim is an ambiguous one: either evolve to the point of reaching the colonisation of space, or become the ruling civilisation on the planet by wiping out any other computer-controlled races. Between two and six of these opposing civilisations all have the same aims as you, and are evolving on the same planet – if not on the same continent. Also ranged against you is the temperamental state of your people and the barbarians that wander about aimlessly. If your own people are unhappy, they aren't going to follow your instructions, leaving you out in the cold.

Civilization The way Civilization works is a little hard to describe in such a short space. You, as ruler, begin with one city, within which things are created. People can be trained as soldiers or travelers, and can be made to leave the city to explore the world. Soldiers are there purely for combat, but travelers can build roads and develop new cities, expanding the realm you control. With this method, you can quickly gain control over large masses of land.

EVOLUTION
But there's no use in controlling large masses is you still have your head stuck in the dark ages, and this is where your people's evolution comes into things. And this occurs within the cities you build. How fast they can be built depends on the happiness of the people and the availability of the necessary resources, so choosing where to site new cities is critical. What you can build depends on how much your people know, and your wise leaders are researching new ideas all the time. For instance, you are presented with a list of possible concepts to learn and from it you could choose, say, Alphabet or Code of Laws. As you learn skills, you can consequently advance your society. For example, by learning Philosophy and mixing your newfound knowledge with Literacy, you can become a Democracy – which is important for keeping people happy in the later stages of evolution. Similarly, learning Combustion and Physics lends you the tools needed to create a fighter plane. Choosing which skills to learn, and then working with them accordingly is the key to success. After all, why continue to send out unarmed soldiers when you have the capacity to build tanks?

With a game this complex, you would think the beginner would find it impossible to play – especially without a degree in politics – but fear not. Help is at hand in the form of aides in all walks of the game. A science advisor will recommend the best sills to learn, while a military advisor will give you tips on how to improve the physical standing of your empire. In addition, the program will occasionally throw boxes on the screen, offering hints such as the best locations to place cities, or to remind you to build roads to improve trade routes. These features stop the game being to immediately daunting, but they don't make it any easier to beat.

DARK AGES
As with most games of this genre, Civilization is viewed from above, with the world broken down into squares. To begin with, the only areas you can see are the eight squares directly surrounding your city but, as the game progresses, you can send armies out to explore the continents, and this soon reveals more of the landscape as it is discovered. The map is completely wraparound, of course, but things like other islands and continents will remain out of your reach until you are suitably evolved to devise means to cross the rivers and stretches of sea that break up the land masses.

The game is played out in turns, and each turn you can issue an order to each of your units, whether it's telling a band of travellers to move one square north and to build a road as they go, or even ordering a city to build a temple as a means of placating the civilians living there – or ordering an army to storm a small town. The orders can be issued from one of the menu bars at the top of the screen, or by hotkeys, whichever you find most comfortable.

But you aren't the only civilization on the planet, and sometimes you have to wait for your opponents to make their move which isn't always against you. Sometimes, an envoy from an opposing town, the French King, for example, will offer a peace treaty in exchange for the secret of Masonry. Agree with this, and you are guaranteed complete peace, for a while. The more powerful an opponent is, the more likely they are to break the treaty, probably breaking your rule into the bargain

GET INTO IT
When playing Civilization for the first time, it's all too easy to be overawed by the intricacy of the game system. There is so much to keep an eye out for – you can even bump into key historical figures! – that managing a city itself can be a mind-numbing and difficult task. The game is so huge, and yet so involving that once you are playing, there is little chance of seeing family or friends for quite a while. Although for a lot of the time, all you are doing is moving units about and waiting for things to be built and skills to be learnt, the game never seems to get repetitive. Add to that the ability to tailor the physical structure of the planet to make it easier or harder on your self, five skill levels, and up to six opponents, and you are looking at a game which plays differently every time. Sid Meier has never, to my mind, come up with a losing design. MicroProse are taking a hell of a risk putting something this deep on the shelves in these console-led days, but it's a risk worth taking. In these days of plentiful 'consolely' products it's refreshing to play something like this, and the simplicity of such console product can only emphasise that Civilization is the work of a genius.

CU Amiga, August 1992, p.p.58-59

LORD MEIER OF LONDON Sid Meier and MPS Labs have been working with Microprose in the US since the company began, and have come up with some of the company's most popular games. Starting with humble war simulations, such as Silent Service I and II, F-15 Strike Eagle, Gunship and Stealth Fighter, he soon went on to prove he was capable of much more with the massively popular Railroad Tycoon, the espionage epic, Covert Action, and the Tom Clancy conversion of Red Storm Rising. The rumour is that he's currently working on a sequel to Pirates. We wait with baited breath.

THE RULING CLASSES
As a civilisation changes, so must its government. Marx said that revolution would destroy the ruling classes and replace it with a Utopian society, one where everyone is equal. Civilization takes a different stand, whereby a revolution causes a change of government style, rather than a complete removal. As you become more advanced, you can instigate revolutions to transform from your oppressive Despotism, through Monarchy and Communism to a Democracy, where you can do mostly what you like, and people will be happy because they will feel that you are in power because they want you there. The sociological side of this game is just one of its many brain-busting facades.

buyers guide
release date:
genre:
team:
controls:
number of disks:
number of players:
hard disk:
memory:
 
August 1992
Strategy/God Game
Sid Meier
Mouse/Keys
4
1
Yes
1 Mb
 

MICROPROSE £25.99
Pure strategy for the non-purists...
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
72%
70%
89%
88%
OVERALL 86%



Civilization logo  AGA  Amiga Format Gold

T Civilization AGA he world’s best god game just got even better. Sid Meier’s epic history of the human race is now available on the A1200 and looks set to wow you all over again. Civilization enables you control the destiny of one of eight tribes who are lacked in a bitter struggle for power. In the beginning you have only got brute force and the sheer will to survive on your side, but as you explore more and more of the world you discover a whole range of scientific discoveries which enable you to leapfrog your opponents and gain the upper hand. The thing to remember, of course, is that your Amiga-controlled rivals are all trying to do the same to you.

The great thing about Civilization first time around was its sheer addictability and easy of use – even if you had never played a god-game before you soon got the hang of it and were hooked for months. Not surprisingly, the A1200 version looks and plays even better with a beefed up graphics palette and stereo sound samples. The overall look of the game has been changed in a subtle way – waves lap the shore on the map screens while the animations have become smoother and more detailed. The sound effects also help to boost the game’s realism with strident martial music when you come under attack, or hammering sounds when you are building one of the world’s Great Wonders. It all adds up to an electrifying and absorbing gameplay experience.

Forget Populous 2, Mega-lo-Mania and all those other pretenders to the crown, the A1200 version of Civilization sets the standard for all god-games. Superb.
Andy Nuttall

Amiga Format, Issue 52, November 1993, p.78

CIVILIZATION
A1200
PROGRAMMERS
MPS Labs
PUBLISHER
Kompart 0727 868005
PRICE
£39.99
RELEASE
Out now

Civilization AGA is hard disk installable

95%


Civilization AGA logo  AGA  A1200 Speziell

Obwohl Sid Meiers Strategie-Epos auch vom schieren Alter her ein Klassiker ist, hat es bis heute kaum etwas von seinen Qualitäten eingebüßt – auch wenn man es bei der neuen 1200er-Version wohl darauf anlegte...

Civilization Selten haben die technischen Experten der Redaktion so geschwitzt, um ein Spiel auf Festplatte zu installieren, denn direct von Disk läuft hier überhaupt nichts. Als das Meisterwerk endlich vollbracht war, kam die große Enttäuschung: Okay, es gibt neue Grafiken mit 256 Farben und ein paar netten Effekten (Colorcycling und Ausblendungen), alle Programmroutinen wurden extra für den A1200 optimiert, und die einst nervice Diskwechselei ist zwangsläufig weggefallen. Aber die noch viel schöneren Bilder oder die stark verbesserte Maussteuerung der neuesten "Windows"-Version auf dem PC hat man den AGA-Amigos eben nicht gegönnt; zudem sind die deutschen Screentexte nach wie vor mit einigen "vergessenen" englischen Stellen gewürzt, was ja nun eine ziemlich unzivilisierte Schlamperei darstellt.

Trotz der ärgerlichen Begleitstände ist Civilization natürlich immer noch ein Ausnahme-Strategical, das den Spieler schier endlos motiviert, weil praktisch jede Partie anders verläuft. Deshalb kann man letztendlich auch mit der zwar verbesserten, aber deswegen keineswegs berauschenden Präsentation leben, und die alte Steuerung war ja an sich auch nicht so verkehrt. Also stört Euch nicht zu sehr an unserem Gemecker – stürzt Euch lieber frohgemut ins Jahr 4000 vor Christus und beweist den maximal sechs Computergegnern, daß Ihr mit Hilfe diverser Statistiken, Karten und Berater Euer Volk viel schneller ins Raumfahrtzeitalter bringt als sie! (mm)

Amiga Joker, June 1994, p.94

CIVILIZATION
(MICROPROSE/KOMPART)
STRATEGIE-SIMULATION
80%
"SCHÖNER"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
62%
41%
56%
32%
70%
87%
VARIABEL: 5 STUFEN
PREIS DM 99,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
2 MB
4/JA
ERFÖRDERLICH
SPIELSTÄNDE, HIGHSCORES
KOMPLETT


Civilization AGA logo  AGA

Game: Civilization
Publisher: Kompart
Authors: MPS Labs
Price: £39.99
Release: Out now

W Civilization AGA hat am I going to say here, eh? Hands up anybody who does not already know what Civilization is all about (apart from you, mum). You see, you have already read about 12 reviews of Civilization, haven’t you? And you know that it is really good. You already know that you are able to customise a world to play on or play on the Earth. That you can choose which of the many tribes you wish to be, from American to English to Babylonian and more. That the game is based around building cities and using them as kind of factories to produce military units with which you explore and conquer the world. Or if conquering is not your idea of fun, you can instead trade and build a peaceful empire and win the space race. That the other races in the game all build their own civilizations in competition with you and that they operate in distinct ways, depending on the differing characters of their leaders. You are bound to have already been told that you have to split your income between financing research and maintaining your cities. That it is incredibly engrossing and will keep you locked in front of your Amiga for days and days on end until all your hair falls out. That it is a brilliant game.

So now they have made a version specifically for the AGA chipset and I have got to tell you what has changed. Well, to be honest, although the graphics have been improved, with waves lapping against the shores of the land and smoother animations of rioting citizens in your cities and more colours in the portraits of the other monarchs, and even though they have added some neat sound effects like the pounding of hammers on anvils when you are constructing a Wonder of the World the game is no different than it has always been.

HOOKED
What I am trying to say is that I sat down with an Amiga and the disks, loaded it up and started playing and had so much damn fun that it was four hours (and spookily 200 years) later that I stopped for a moment and thought ‘oh yeah, I am supposed to be looking for all the enhancements’.
Civilization was so good already that, even though it has undeniably nicer pictures in this version, it does not make it any better game. It is still great. Nuff said.
STEVE FARRAGHER

Amiga Power, Issue 34, February 1994, p.75



"It will keep you in front of your A1200 for days."


Upper A1200 UPPERS It has got new and improved pictures with a special blue whitener and conditioner combined.
Downer DOWNERS You really need a hard drive to get the most out of Civilization because without one it takes longer and gets frustrating.

THE BOTTOM LINE
Civilization was always great and it still is. £39.99 is far too much to play out just for the AGA improvements but if you have not bought Civilization already and you have got an A1200 there is just no excuse for not going to the shops now.
89

P E R C E N T



Civilization AGA logo  AGA  CU Amiga Screen Star

SOFTWARE DEMON OUT NOW £39.00

Civilization AGA I t’s been called ‘The God Game to End All God Games’ (by me at least) and ‘The Greatest Thing Since Sliced Bread’ (by my uncle Bill, but what does he know?). But whatever name it goes under there is no doubt that Civilization is one helluva game.

It has been around for a good number of years now (two to be precise) so you should know what it is about. For those that do not, the box’s blurb sums it up quite well – ‘Build an empire to stand the test of time’. In other words, start off with a small tribe so many thousands of years before Christ and help them develop into the Master Race (sounds like the blueprint Adolf was working to). In the meantime you will have to fight off or make alliances with all the other computer-controlled people who are out to do the same thing. It is a simple concept that has been superbly executed.

For some reason I never really got down to a heavy gaming session with it till I reviewed this version. But, when I did, I soon found the hours ticking pleasurably by. This AGA version bolts on extra colours and graphic effects in the form of, amongst others, waves lapping on the shore.

Overall, the look and feel of the game is dramatically improved, though it is debatable whether, in this instance, it adds anything to your enjoyment. Having been ported directly from the PC it has carried over a number of glitches like the exceedingly frustrating mouse control which seems to need a very heavy and prolonged click to bring up any of the menus.

At £39 it is a bit overpriced but if you already own a copy, Software Demon will upgrade it for £19. A great game, but a bit too much to pay for the improvement.
Jon Sloan

86%

CU Amiga, December 1993, "HOT! The Good, the Bad and the Ugly" – Amiga games Special, p.17