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Steinzeit ist die schönste Zeit!

Chuck Rock 2: Son of Chuck logo

Seit rund zwei Jahren zählt der bierbauchige Neandertaler Chuck Rock zur Plattform-Elite, jetzt setzt die nächste Generation zum Sprung an: Diesmal letzt Core Design den kleinen Sohnemann des Steinzeit-Rüpels durch die Prähistorik!

Chuck Rock 2: Son of Chuck Vor allem durch seinen tödlichen Speck machte Chuck damals von sich reden - wer sonst räumt die Gegner per Huftschwung aus dem Weg? Mit solch einem wahrhaft wehrhaften Wanst kann Rocky Junior freilich (noch) nicht aufwarten, doch gegen seine dicke Power-Keule ist ebenfalls kein Kraut ge wachsen. Gut so, schliesslich hat der widerliche Brick Jagger den berühmten Daddy unseres Jungknüpplers entführt. Und ehe Papa nun mit alten Evergreens der Stones zu Tode gesungen wird, macht man sich schleunigst auf den Weg durch sechs umfangreiche und in Zonen unterteilte Landschaften...

Wie in jedem Jump & Run, das auf sich hält, kann der Hauptdarsteller hier nicht nur laufen, springen und kloppen; er hat mit seinem Prügel noch individuellere Fisimatenten auf der Pfanne. Haupteinsatzort des Holzes sind zwar die Schädel der diversen Feinde, doch es leistet auch vorzügliche Dienste als eine Art Balancierstange, auf die sich der Held stellen kann, um dem bodennähen Ungeziefer zu entgehen. Daneben steht aber auch Mutter Natur ganz auf Seiten des Prügelknaben: Bisweilen kreuzen Lianen den Weg, mit deren Hilfe weite Abgründe im Stil von Tarzan überwunden werden, fleisch fressende Pflanzen spücken Papis Retter hoch in die Luft, und Spinnennetze dienen als Trampoline. Dann stehen noch Hydranten herum, die man nur aufzuschlagen braucht, um mit einem säftigen Wasserstrahl die Gegnerschaft komplett vom Screen zu waschen. Und weil das zwar viel, aber längst nicht genug ist, werden Riesenameisen als Reittiere missbraucht; Wasserschildkröten bahnen den Weg durch stürmische Meeresfluten, und Steinbeisser karren Felsen heran, aus denen sich anschliessend eine Brücke bauen lasst.

Ihr ahnt es schon, neben Geschick ist bei diesem Spiel auch eine Portion Knobelinstinkt gefragt. In Massen gilt das sogar für's Überwinden der vielen kleinen und grossen Gegner. Apropos, wer seine Gegner am liebsten gross und am allerliebsten bildschirmfüllend hat, der kämpft bei Chuck Rock 2 goldrichtig - was sich hier jeweils am Levelende an Schlüssmonstern einfindet, sprengt nahezu alle Dimensionen! Mal stapft ein Dino vorbei, dessen Pränke allein schon etwa dreimal so gross wie das Spielersprite ist, dann reckt sich eine schlecht gelaunte Mega-Echse mit enorm beweglichem Schlangenhals empfor, später gilt es, in der Unterwasserpassage gegen einen Oktopus im King Size Format zu bestehen. Und an witzigen Gags wurde erst recht nicht gespart: Da klettern Mini-Saurier aus Müll-tonnen und eiern dann mit dem Deckel auf dem Kopf durch die Gegend, Primaten verabschieden sich nach der Holznarkose mit einem verblüfften Grinsen vom Screen, ein schwitzender Spatz schleppt Riesenfelsen durch die Luft, und vollbusige Steinzeit-Damen setzen ihren vorlastigen Charme gekonnt ein.

Amiga Joker Hit Doch so spässig die Kontrahenten auch aussehen mogen, selbst verstehen sie keinen Spass - jede Beruhrung zehrt unweigerlich am Energievorrat des Protagonisten. Zum Ausgleich liegen gelegentlich Milchflaschen und Extraleben zum Aufsammeln bereit, um die Nahrstoffversorgung bzw. das Weiterkommen zu sichern.

Klar, das ist in diesem Genre so üblich, genau wie die versteckten Geheimpassagen, die es zu entdecken gilt. Aber die zusätzlich eingebauten Bonusgames gehen dann schon etwas über den Rahmen des Üblichen hinaus, selbst wenn es sich dabei nur um kleine Geschicklichkeitstests handelt, in denen man etwa einen Dinosaurier mit Äpfeln füttern muss.

Alles andere als üblich ist die technische Umsetzung all dieser Ideen, denn trotz der feinen Parallax-Effekte klappt das multidirektionale Scrolling absolut soft und sauber. Die Backgrounds sind von vorne bis hinten bunt, detailliert und abwechslungsreich gestylt, zu dem bringen ab und an Zoom- und 3D-Routinen Hightech-Feeling ins Spiel. Das Intro ist ebenso sehenswert wie Musikbegleitung und Sound-FX hörenswert sind, zumal jeder Level mit eigener Akustik aufwarten kann. Auch an der ausgefeilten Steuerung gibt's nichts auszusetzen, lediglich die fehlende Zweitlaufer und HD-Unterstutzung druckt ein bischen auf die Handhabungsnote. Dass keine Highscores gesaved werden, ist ebenfalls nicht ganz die feine Steinzeit-Art, genau wie der eklatante Mangel an Extra waffen und das streckenweise etwas langatmige Leveldesign.

An einem Hit fur Chucks Spossling führt aber dennoch kein Weg vorbei, denn alles in allem weiss der Sohn nochmal eine ganze Ecke besser zugefallen als seinerzeit der Vater. Somit spielt Chuck Rock 2 bereits jetzt in der gleichen Liga wie Plattform-Perlen a la "Fire & Ice", "B.C. Kid" oder "Lionheart" - auf die angekündigte Spezialversion fur den 1200er darf man mit Recht gespannt sein! (rl)

Amiga Joker, April 1993, p.p.16-17

CHUCK ROCK 2
(CORE DESIGN)
PLATFORM-ACTION
85%
"URIG"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
87%
89%
84%
81%
79%
84%
VARIABEL: 3 STUFEN
PREIS DM 89,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
3/NEIN
NEIN
NEIN
ANLEITUNG


Chuck Rock 2: Son of Chuck logo

After the belly-bumping antics of Chuck Rock, the prehistoric boozer returns for some more platform fun. Only this time he's had a son. Tony Dillon goes clubbing.

Chuck Rock 2: Son of Chuck I have to raise my hand at this point and admit to one and all that I was never really a big fan of Chuck Rock. Most people I speak to seem to say the same thing, but that didn't stop it outselling everything in sight when it was first released. Now, after two years, Core have returned with Chuck, Ophelia and a new addition, Chuck Junior.
After defeating Gary Gritter at the end of his first adventure, Chuck has settled back to a life of luxury and success. With his developed mechanical skills, he shot right past the wheel and fire and any other major inventions and created the 'Rock-Et', the world's first car. Chuck was an instant hit, and quickly became one of the richest men in the world as owner of Fjord Motors. But that success was instantly topped by the birth of Chuck Junior.

NEVER EASY
But things aren't all rosy (are they ever?), as Chuck made a lot of jealous enemies on his meteoric rise. One sunny afternoon, two hoods enter Fjord Motors with a proposal from Brick Jagger, of rival company Datstone, to buy Chuck out. Naturally he refuses, wishing to keep his son's future safe. On his refusal, he is bundled out of the office at gunpoint and kidnapped. Ophelia is too overcome to do anything about this, so the only person who can rescue Chuck is... Junior!
The game itself is a scrolling platform escapade like the original, in which Junior must toddle from left to right bashing baddies, leaping over spikes and generally causing the same kind of havoc that 18-month-old babies usually do. It's all set over six huge levels, with four sub-games played out in between, so there should be enough there to keep you playing for a while.
From loading you are treated to an excellent animated intro, which leads onto the main menu screen. Here you can choose the difficulty level the game plays on, which affects the strength of your attack, the strength of the enemy and the complexity of the puzzles. On the easiest level, the traps and problems are marked with arrows, making puzzle solving far simpler.
Select your difficulty level, and it's straight off to the prehistoric suburbs for some serious clubbing. Naturally the first thing that hits you are the graphics, and initially, to be honest, they look a little messy. Obviously, there are multiple levels of parallax, and it goes without saying that there are dozens of colours on screen at once. That doesn't really help the fact that straight off all you can see is a large green expanse, but it doesn't take long to get used to it, so that's alright.

ADORABLE
Once you've adjusted to having a layer of parallax scrolling in front of the main character, you can begin to appreciate the superb character animation. Just the main sprite alone is bursting with personality. Check the scowl as he crouches in the bushes. See him scream a battle cry as he leaps heroically into the fray. Watch his lip wobble as he runs out of energy, before throwing himself on the floor in a screaming tantrum (just like our wonderful Editor). He's just sooooo adorable! (Unlike the Ed.) As I've said, you start the game in the suburbs, which are little more than thick forest areas with people running around. Right from the start the humorous side to the game is apparent. Longhaired cave-people attack you, disguised as dinosaurs that leap to one side with their hands hiding modesty when you hit them, whereas others have killer wigs which come after you once you've attacked the owners. It isn't particularly bellylaugh inspiring, but there's enough to raise a chuckle.
From the Suburbs you move onto the back of a huge brontosaurus, then to the jungle, over a waterfall, a volcano, down a cliff face and finally into the offices of Datstone motors, where you have to rescue your daddy. Each of these levels is large, somewhere between eight and 32 screens each, scrolling in all directions. At one end you have definite start position, and at the other is an exit flag. All you need to do is get from one side to the other without dying, which is a lot harder than it sounds.
If you like, you can walk along the ground, but the bonuses and other toys are to be found in less accessible places, so it's worth the effort to take more obscure routes through the levels. Secondly, there are quite a few traps waiting for you. Spikes are the most common, waiting to spear you. Most of them are just lying around, easy to spot and just as easy to get over. Others, though, involve a little more thought. Some stretch along for half a screen, giving you no chance of leaping over them. This is where the puzzle solving element of the game appears.

A LITTLE HELP
If the gap is too large to jump, look around for something to aid you. In the original Chuck Rock, Chuck could throw boulders around. Junior isn't strong enough to do the same, but he can whack them along with his oversized club. These can be knocked onto the spikes to make stepping stones, or placed near high platforms to act as stairs. Who would have thought that stones could be so versatile?
Not that stones are the only way to solve problems, of course. There are a variety of other helping hands along the way, such as small dinosaurs who will let you ride them across levels, or a plethora of different springboards, ranging from squids to strongmen, who will throw you into the air allowing you to reach higher platforms.
Chuck Rock 2 features some of the largest enemy sprites ever seen on the Amiga. Half way through the first level, a pair of legs stomps across the screen, and god help any one who gets in the way. If you've already played our coverdisk demo, you'll know how huge Dan The Dinosaur is, and that's nothing compared to the Brontosaurus that takes up the entire second level. Playing Chuck Rock 2 is a lot of fun, even after the humorous elements have worn off. Using the club is an immensely satisfying form of attack - there's nothing to match the crunching of bone as you bring a well-timed hunk of wood down across somebody's head. Gosh, that sounds violent! All things considered, though, Chuck Rock 2 is really nothing new or special. Don't get me wrong; it's a really good game. Fast, playable and fairly addictive, but there just doesn't seem to be enough to it to really keep you entertained for any great length of time.

CU Amiga, April 1993, p.p.50-51

A1200 FUN
At the moment Chuck Rock 2 if fully compatible with the A1200, but get this! Later on in the year Core will be releasing a A1200 specific version! This new improved Son of Chuck will feature more colours! More enemies! More fun in general! Watch this space.

IN BETWEENING
In between each of the levels is a sub-game, just to add that little extra variety to the game. After level one, Junior comes across a giant apple tree, and suddenly feels compelled to knock the apples off the branches. The more he knocks, the higher the points! After level three, Junior races against an upturned Turtle in the Chuck Rock River Race. A waggler from start to finish, this should tire you out enough to slow your progress on level four.
Survive level four, and you get a carving lesson, whereby you have a carve of a statue of Daddy from a lump of stone by smashing it with your club. Finally there's the Dinosaur and Cart race from the cliff face to the car plant, where Junior is attacked from all angles as he races along the back of a cart drawn by a donkey-like dinosaur. How's that for variety?
Chuck Rock 2: Son of Chuck

CORE DESIGN £29.99
A500
A1500
A500+
A2000
A600
A3000
A1200
A4000
CORE DESIGN, TRADEWINDS HOUSE, 69/71 ASHBOURNE ROAD, DERBY, DE22 3FS. TEL:0332 297797
 
RELEASE DATE:
GENRE:
TEAM:
CONTROLS:
NUMBER OF DISKS:
NUMBER OF PLAYERS:
HARD DISK INSTALLABLE:
MEMORY:
 
MARCH
PLATFORM
IN HOUSE
JOYSTICK, JOYPAD
2
1

NO
1Mb
 
GRAPHICS
SOUND
LASTABILITY
PLAYABILITY
82%
71%
64%
79%
Playable but standard platform romp.
OVERALL: 79%



Chuck Rock 2: Son of Chuck CD32 logo  CD32

CORE DESIGN OUT NOW £14.99

Chuck Rock 2: Son of Chuck CD32 A s the title suggests, the lioncloth clad Neanderthal, Chuck Rock, has been passed over for the sequel to the popular Amiga platformer in favour of his much cuter son. Chuck Junior's his name and clubbing's his game and we don't mean the get down and boogie variety either. Junior's got to rescue his pa from the filthy Brick Jagger and to do this needs to swing his way through the jungle to the bad lad's lair.

The caveman kid starts each game with a full baby bottle of energy and when it's empty he loses a life. Simple stuff, but thankfully, if you lose one of those precious lives, you can just continue where you left off and not have to go back to the beginning. Junior may look as cute as apple pie, but you'll notice that he comes complete with a rather hefty club. As you'd imagine, he can give out a fair old bashing with the weapon, but it also serves to protect the tot too. By pulling down on the pad you can balance the baby on top of the club, thus avoiding certain monsters that cant touch him at this loftier height. In fact, there are a whole host of controls that are not at first obvious to those of us who prefer to use game manuals to rest cups of tea on, rather than read them. Junior can swing the club high to attack low flying dinos, he can leap on the back of some monsters who'll carry him safely forward and he can even jump on ropes and vines and swing like a veritable Tarzan across the screen.

The graphics are pretty dreamy, with six different scenes comprising of scores of varying zones. Junior can interact with some backgrounds by bashing them with the club and move rocks across the screen. This enables the youngster to move boulders over spikes and get over obstacles unharmed. There are quite a few surprises in store for the adventurer, with nice graphical touches including cavemen dressed up in dinosaur suits that disrobe as they get hit and huge walking dinosaurs that take up most of the screen.

What with all the different club antics, including a feature that allows Junior to set the club on fire to illuminate parts of a map, there's enough variety to make this quite an attractive romp. The sluggish Amiga cartoon intro has been speeded up to make one of the finest intros ever - the CD32 version finally does justice to the brilliant animation. Chuck Rock 2 is now a well recommended purchase.
Steve Keen

84%

CU Amiga, June 1994, p.46