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Guter Rat ist teuer

Castle of Dr. Brain logo

Corey Cole hat zusammen mit seiner Frau Lori die „Quest for Glory“ Adventures (früher: „Hero’s Quest“) gestrickt, jetzt wollte der Man endlich mal was alleine machen - herausgekommen ist dieses knobel-Schlößchen.

Castle of Dr. Brain Wer bei Sierra-Titeln grundsätzlich blind zuschlägt, sobald sie endlich vom PC umgesetzt wurden, dürfte sich in diesem Fall gründlich ärgern. Hier gibt’s zwar auch wider die typische Iconleiste am oberen Screenrand und darunter mehr oder weniger liebevoll konvertierte VGA-Bildchen – aber der Rest? Die ganze Angelegenheit ist weder besonders abenteuerlich noch übermäßig unterhaltsam, sondern schlicht ein auf vier Disketten ausgewalztes Rätselheftchen!

Bereits an der Pforte muß man Senso spielen, um eingelassen zu werden, und auch im Innern des total verrätselten Anwesens verbergen sich hinter jeder Türe neue Knobeleien. Insgesamt 28 Scrabble- und Mastermind-Varianten, Zahlenpuzzles und ähnliche Logeleien gilt es zu absolvieren – mal abgesehen davon, daß viele Aufgaben penetrant an Mathematik-Unterricht erinnern, sind Denkspielchen dieser Art heute wirklich mega-out. Sowas hat jeder PD-Anbieter dutzendfach im Angebot, vielleicht nicht so professionell präsentiert, aber dafür wesentlich billiger.

Zudem ist die Präsentation hier gar nicht sooo schrecklich professionell: Die Musik ist toll, bei den Effekten läßt’s schon nach, und die Rätsel-Grafiken sehen längst nicht so berauschend aus wie die Zwischenbilder. Die Maussteuerung ist wie üblich gut und die Diskwechselei hält sich ganz Sierra-untypisch in Grenzen. Aber die „Quest for Glory“-Serie ist halt trotzdem besser... (mm)

Amiga Joker, July 1992, p.99

amiga joker
Castle of Dr. Brain
Grafik: 68%
Sound: 72%
Handhabung: 76%
Spielidee: 49%
Dauerspaß: 47%
Preis/Leistung: 40%

Red. Urteil: 50%
Preis: ca 109,- dm
Hersteller: Sierra
Genre: Strategie

Spezialität: Vier Disks, Zweitlaufwerk und HD werden unterstützt, 1MB erforderlich.

Castle of Dr. Brain logo

Steve Keen puts his nose to the grindstone and examines Sierra's latest brain-straining puzzler.

Corey Cole is the man behind such award-winning puzzlers as The Quest For Glory series. This is his latest teasing adventure and, although you won't find it as taxing as his others, you're guaranteed to have just as much fun.

The titular Dr. Brain is an eccentric scientist who specializes in the weird and wonderful. He transforms everyday objects into automated models and experiments in all things bizarre. As luck would have it he's in need of a lab assistant and is advertising in a local paper for one. All applicants must apply in person and complete a series of mind-bending puzzles that the good Doctor has spread throughout his mysterious home.

The puzzles themselves are a mixture of the mathematical, logical, practical, and miscellaneous fun. Anyone with an inbred hatred of maths needn't fear, though, as the problems involving numbers are quite well disguised and presented in such a way you don't realize that you're actually doing them. Some old favorites such as the magic square (where you have to fill in a 3x3 cube with numbers from one to nine making all the rows add up to the same number) brush shoulders with more diverse tasks. Constructing your own circuit boards and solving binary problems as well as negotiating mazes are all reminiscent of TV's The Crystal Maze or perhaps more of its older BBC cousin, The Adventure Game (remember that?).

The manual declares that this is a game for ages twelve to adult and this seems correct. On one hand, the appearance of the game and its graphics have a child-like charm, but the atmosphere created and the deviousness of some of the puzzles can easily lift the product above that of a youngster. The three difficulty options ensure that the game will be no walk over for the long in tooth, whilst when set on 'novice' it provides just the right amount of fun and thought provoking for those with less of an attention span.

The game's not all fun, though, as the time spent accessing disks and the lack of speed in each level are a genuine nightmare. The mouse/cursor controls are extremely unresponsive and often more than four seconds behind in some sections. I could say that this ruined my enjoyment of the game and in most other cases it would, but The Castle Of Dr. Brain is so original, I can't bring myself to dismiss it in that manner. This is probably the only genuinely fun piece of educational software I've come ever across and if you buy it for a child it won't be long before you whip it out of a cupboard after lights out for a go yourself. Great stuff.

CU Amiga, September 1992, p.78

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Out Now
Puzzle Game
Corey Cole


SIERRA £29.95
Fabulous fun while you learn...