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Burning rubber logo

Phoaaar! Vauhall Chevettes, Renault 5s, all those sensible motors scudding around Europe in an illegal race – watch out Nigel!

H Burning rubber ot hatchbacks. Did you have one back in the Eighties? My mate torched his in Liverpool to get the insurance money. Love ‘em or loathe ‘em though, they are quick – off a shovel, if you will.
And they are making a triumphant return in Burning Rubber, where the Wacky Races meets the Boy Racers in an illegal race across Europe and America, organised by a chap called Fast Fred.

The introductory sequence to Burning Rubber is curious. Popular music group The Utah Saints perform a tune while garbled Sixties and Nineties images proliferate on screen. Words and symbols flash forth – CND and Burning Rubber amongst others. It is all quite disturbing, though strangely enjoyable. But that is not why you are here, is it?

To join the race, pick a hatchback – there is a choice of six – then stop off at Fast Fred’s Speed Shop, soup-ups a speciality. You are greeted by a woman in a rather skimpy outfit, just like at Kwik Fit, tempting you into parting with a few dollars. You have got $4,000 in the kitty, so spend it wisely.

There are various car parts on offer, all of which improve your car’s performance, for instance, Nitros give you great acceleration but only for a limited amount of time; Brakes increase your braking speed. You can even add one of those charming body kits that improves the handling, or is it the looks? Or maybe nothing.

Foot to the floor
Before you finally get to put your boot on the accelerator (which is why you are here), you have to pick a racing route. Options abound as you peruse the map, looking for a short route to the chequered flag.
But beware, the shorter routes often involve many junctions and you constantly have to slow down. And who in their right mind wants to cruise around Scotland in a Peugeot 205 GTi at anything less than breakneck speed?

Apart from the obvious dangers of crashing, there are other hazards. That hardy-perennial – the speed trap – crops up; the cops give chase and you can either try and burn them off and risk crashing, or play a patient game and wait for a gap, then go hell for leather, however, if you can stop completely the cops will nab you, and that means jail.
Civilian cars are white and travel slowly – they are easy to overtake – while the black cars are competitors with drivers with varying degrees of skill.

After Scotland, there are other parts of Europe to negotiate, and with varying conditions to tackle. London, for instance, has high police activity and poor visibility – you race in virtual darkness. Paris is stormy and Germany has blizzards.

At the end of each level, you can go back to Fast Fred’s for add-ons to increase performance, but only if you can afford them. Crash too often and you will have to fork out for repairs. Once in America (it takes ages to get there, believe me), you get to choose a new motor, and the courses offer slightly different hazards, including pedestrian areas.

Chequered flag
Burning Rubber is a strange bird. The graphics are nicely drawn and you get a decent feeling of speed, particularly when you fire the Nitros in action. The view, from behind your car works well, but somehow it is not quite enough.
An injection of humour would have been nice – the odd deer running across the road, or maybe a peleton of cyclists hurtling around the corner. And a two-player option would have added an extra dimension.

In a number of words, and for want of more exciting and turbo-charged summation to this reasonably average arcade conversion, it has to be said that Burning Rubber drives well but adds very little to the genre.
Rob Mead

Amiga Format, Issue 52, November 1993, p.p.68-69



"You have got $4,000 in the kitty, so spend it wisely"


BURNING
RUBBER
PROGRAMMERS
Dynafield Systems
PUBLISHER
Ocean 061-832 6633
PRICE
£25.99
RELEASED
Mid September ‘93

 

GRAPHICS
07 out of 10
Nicely drawn.

SOUND
07 out of 10
Sort of vroomy.

ADDICTION
07 out of 10
More Mini than Maserati.

PLAYABILITY
07 out of 10
Drives like a GTi.

VERDICT
"It is a car race around the world lacking in humour but with some pleasant graphics and the odd bit of police-car-chase action. An Astra not a Porsche."
78%



Gib Gas, ich wil spass!

Burning rubber logo

H ier treten zwei neue Autorasereien (Burning Rubber & Skidmarks) gegeneinander an, die zunächst nicht sonderlich vielversprechend aussahen, sich aber bald als sehr spritzig entpuppten. Sollte das die Wiederentdeckung der Spielbarkeit sein?

Burning rubber Weder den gleichnämigen Uraltklassiker vom C64 noch einen Arcade-Automaten hat Ocean hier umgesetzt: und es ist auch keine Filmversoftung – obwohl der Streifen „Auf dem Highway ist die Hölle los“ bei dieser illegalen WM auf öffentlichen Straßen unübersehbar Pate gestanden hat. Ähnliches kennt man schon von „Test Drive 2“, und bei „Chase HQ“ lag ja einst genau die umgekehrte Rollenverteilung vor. Ansonsten hat diese 3D-Rallye aber ganz normale Features zu bieten, so gibt es eine Karte für die Streckenplanung, eine Shop à la „Super Cars“ und Punkte wie in der Formel I.

Etwas enttäuscht wird mancher über die vorrätigen Karossen sein, die einen repräsentativen Querschnitt des Joker-Fuhrparks bilden: Ford Fiesta, Renault R5, Nissan Sunny, Opel Astra, VW Golf und Peugeot 205 sind zwar jeweils auch in schnelleren Turboversionen erhältlich, aber wahrhaft nicht der Stoff, aus dem Benzinträume sind. Mit diesen Alltagsschleudern kann man nun entweder quer durch Europa von Schottland bis Spanien oder in der amerikanischen Alternative von Washington nach Florida brettern. Für unterhaltsamen Ärger sorgen dabei regennasse oder verschnellte Straßen, Nebel, Hindernisse auf der Fahrbahn, Fußgänger und nicht zuletzt Polizeistreifen, bei denen keinerlei Ausreden, sondern bloß noch die drei Continues helfen. Wer sich jedoch immer an die vorgeschriebene Geschwindigkeit hält, wird nie genügend Punkte und Prämien zusammenbringen, um sich mit Ersatzteilen bzw. (Nitro-) Extras einzudecken oder gar die Burning Rubber WM zu gewinnen.

Den besten Lenkradersatz gibt hier der Joystick ab, aber auch via Maus oder Tastatur klappt die Bedienung durchaus zufriedenstellend. Die Schaltung stellt sowohl in der automatischen als auch in der manuellen Variante einen idealen Kompromiß zwischen Lebensnähe und Spielspaß dar. Genauso gut abgestuft sind die drei Schwierigkeitsgrade – der leichteste eignet sich für Sonntagsfahrer, und beim schwersten entfallen alle Warnungen vor Kreuzungen oder dem Abkommen von der eingangs festgelegten Strecke.

Die Musik zur Einstimmung ist recht nett, als zusätzliches Gimmick liegt der Packung ein Demo der britischen Popgruppe „Utah Saints“ bei. Die Effekte hätten dagegen ruhig etwas einfallsreicher sein können, so muß man sich z.B. auch in Europa die amerikanische Polizeisirene anhören. Grafisch ist eher schlichte Hausmannskost angesagt, da man zugunsten der atemberaubenden Geschwindigkeit auf optische Spielereien weitgehend verzichtet hat. Die A1200-er Besitzer dürfen immerhin noch auf eine aufgepeppte Spezialversion hoffen, für die A1000-Veteranen ist der Ofen allerdings mangels Kompatibilität jetzt schon aus, was leider auch für „Skidmarks“ gilt.

Amiga Joker, February 1994, p.19

ENDWERTUNG

Vom Erlebniswert her sind die beiden Konkurrenten grundverschieden: Der "verbrannte Gummi" spricht vor allem den einsamen Asphaltcowboy an, der sein Leben dem Kampf gegen die Uhr und unverständige Behördenvertreter gewidmet hat. Die "Bremspuren" wiederum entfalten ihre Reize erst so richtig in einem Kreis von Gleichgewinnten, denen fröhliche Rempeleien auf unwegsamen Untergrund über alles gehen. Entscheiden muß also der persönliche Geschmack, aber völlig falsch liegt man weder bei Skidmarks noch bei Burning Rubber.

BURNING RUBBER
(OCEAN)
3D - RENNEN
73%
"VERBOTEN"
Amiga Joker
GRAFIK
ANIMATION
MUSIK
SOUND-FX
HANDHABUNG
DAUERSPAß
66%
75%
71%
60%
71%
75%
VARIABEL: 3 STUFEN
PREIS DM 69,-
SPEICHERBEDARF
DISKS/ZWEITFLOPPY
HD-INSTALLATION
SPEICHERBAR
DEUTSCH
1 MB
4/NEIN
NEIN
NEIN
ANLEITUNG



Burning rubber logo

OCEAN SOFTWARE OUT NOW £25.99
I Burning rubber t was once true that virtually every Ocean game license had a driving section in it and apart from the main sprite changing they all looked the same. I guess they were so proud of the driving code that they had written they wanted to show it off time and again. Unfortunately, it seems like they have now decided to return to basics and release that driving section as a whole game.
C’mon guys, once you have raced along one featureless landscape in some dodgy drawn sprite you have raced them all!

Burning Rubber is the ultimate boy racer’s fantasy. If you were to go along to Romford racetrack on a Friday night and ask one of the spotty teenagers there what kind of game he would design this would be it.
The idea is ludicrously simple – pick one of six souped-up production cars, customise them a bit more, then take them for a pin on roads across Europe and the USA. Along the way you get to choose your route, smash into other racers and avoid the odd police car waiting by the side of the road. Yawn. It is a pity that Ocean did not go the whole hog and include a ‘How to get into Sharon’s knickers while on the back seat of the Cortina’ sub game.

It is difficult to find anything good to say about this game – it is the worst kind of grab the money and run rush job I have seen in some time. The most enjoyable aspect is the demo by Utah Saints which runs before the game loads. After that it is all down hill. The cars behave like they are on ice, especially on machines with fast processors. The loading music sounds like Des O’Connor’s Greatest Hits played on a Hammond Organ and the collision detection is so bad that the car simply jiggles a bit when you hit any other vehicles.

Burning Rubber should be avoided at all costs, just like Romford on a Friday night.
Jon Sloan

41%

CU Amiga, November 1993, p.72