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Bug Bomber logo

Bug Bomber You've probably wondered what a computer bug looks like, but were afraid to ask. Well now's your chance to find out. Bug Bomber realistically depicts the inside of your Amiga. But what you didn't know is that cyberpunks are running around, laying eggs, planting bombs and mines to waste all those nasty little bugs. And if you don't believe me, ask our editor Pat. He told me, and he should know.

The scenario may be different but Bug Bomber is a more elaborate form of the great Dynablaster. You run around a maze of square blocks, some of which you can destroy, and try to outwit your opponent whether he be a computer player or a 'normal' human being. Up to four of you can play, the aim being to blast your opponents, and their hatchlings, to kingdom come.

Right royal variety
You have a variety of weapons on hand, from bombs to thunderbolts. The ultimate weapon, though, is the cyberbeing's ability to lay eggs of five different kinds. Depending on which way you jab the joystick, your little computer person will drop different things: up for a bomb, right for a thunderbolt and left rewards you wit a mine.

A shapely opponent, buggoid bomb in hand, welcomes you to the game. To lay eggs, it is up to give downward jabs depending on what you want to hatch out of that particular blob. This is a very fiddly way of doing things and an result in utter chaos when your opponent has got you trapped between hell and high water. But after a few games, once you're accustomed to the controls, the real fun of Bug Bomber comes shining through. Although it's not as manic as a five-player round of Dybablaster, four people crowded round an Amiga seriously working against each other is always a guaranteed source of amusement.

Value for money is what you want and that's what Bug Bomber is all about, buy one game, get two free. The one-player game is a little repetitive (too much of a good thing?), but both of the multi-player modes are thoroughly enjoyable. Cooperation is the key to the first multi-player game – up to four of you can pool your resources to beat the ever powerful computer to pulp. The second multi-player jaunt is a trip to oblivion for all but one of the players. The most manic version of the game, it involves all the players trying to kill off everything but themselves and their offspring. For once with a 'cute' computer game, the sound isn't a hindrance. In fact, playing with the volume up is an advantage because you can hear the eggs hatching and know exactly what sort of weapons your opponents have laid down.

Energy loss
Running into an enemy or bombing yourself by mistake (it happens more often than you think) will cost energy points. Each player starts off with 100 points, different numbers of which will be lost depending on which baddy you encounter. Planting weapons and laying eggs costs energy too, but you gain extra points by picking up EN bonuses or collecting the energy left when an Energy egg hatches. There are also IQ bonuses scattered around the screen, which give your hatchlings greater intelligence and enable them to make estimated rather than totally random moves (I really do wish that someone would give some to Timmy Mallet).

All the options and the different weapons are wholly confusing at first, but perseverance pays off eventually and you're left with a fun game that can entertain a whole family at once. At first it doesn't seem to have the same addictive hook as that of Dynablaster - the complicated controls take the edge off it – but Bug Bomber will grow on you. Give it a second chance and it will impress.
Clare Hodgson

Amiga Format, Issue 39, October 1992, p.110

BlockLaying a block takes only one unit of energy. Most of your enemies cannot pass through blocks, but nor can you, so be careful, you might end up trapping yourself.
MinePlacing a mine uses up three units of your precious energy. Once placed, it will detonate if one of your enemies move on to the square it occupies.
BombDropping a bomb takes one unit of energy from your score. These only have a range of two squares, so place them with care and don't leave yourself with nowhere to run.
EggLaying an egg takes from four to twenty units of energy. There are five different types of egg, including Painters, Crunchers and Hunters, each with their own attributes.

Bug Bomber
DMI Design * £25.99
  • A Dynablaster clone with twice the one-player fun but only half of its more-ish multi-player mayhem.
  • Loads of levels but you only get the access codes every 10th level.
  • Every level looks exactly the same. Grey, grey and more grey.
  • Three games in one, that's pretty good value for money if you ask me.
verdict: 83%


Bug Bomber logo

Achtung, dieses Programm hat Bugs! Kingsoft’s Killer-Wanzen verhelfen Euch allerdings nicht zu einer Guru-Meditation - stattdessen haben sie es direkt auf das Spielersprite abgesehen...

Bug Bomber Bei dieser Mischung aus Tüftelei und Action tretet Ihr nämlich an, um einen Großrechner zu debuggen. Das elektronische Ungeziefer wehrt sich nach Leibeskräften und schickt Euch, je nach Schwierigkeitsgrad, unterschiedlich intelligente Roboter entgegen, die Bomben schmeißen, Minen legen und Blitze schleudern. Ihr dürft natürlich mit gleicher Münze zurückzahlen, außerdem kann man Eier legen, aus denen verbündete Kampfrobbis schlüpfen – die sind umso hilfreicher, je mehr IQ-Symbole Ihr zuvor aufgesammelt habt. Wer jedoch zuviel brütet oder zu viele Feinde kontaktet, dem wird kräftig Energie entzogen und eines der vier Leben ist dahin. Aber keine Panik, der Lebenssaft lässt sich durch entsprechende Symbole wieder aufpäppeln.

Im Solo-Modus wird das Game bald langweilig, denn allzu abwechslungsreich sind die 50 (per Paßwort anwählbaren) Level nicht. Im Mehrspieler-Modus läuft Bug Bomber hingegen zu Höchstform auf: Man kann entweder miteinander gegen den Rechner antreten oder den Pokalmodus wählen, wo die Waffen auch gegen den Rechner antreten oder den Pokalmodus wählen, wo die Waffen auch gegen die Kollegen eingesetzt werden – da kommt Laune auf! Besonders wenn ein Vier-Spieler-Adapter vorhanden ist, andernfalls müssen zwei Bug-Hunter auf die Tastatur ausweichen. Grafisch ist Bug Bomber eher eintönig, verzichtet aber selbst bei hoher Spritedichte brav auf jede Ruckelei. Die Titelmusik ist immerhin ein echter Hülsbeck, und die FX sind auch nicht ohne. Insgesamt also eine launige Wanzen-Hatz – sofern wenigstens eine weiterer Kammerjäger greifbar ist. (rl)

Amiga Joker, January 1992, p.80

amiga joker
Bug Bomber
Grafik: 41%
Sound: 69%
Handhabung: 71%
Spielidee: 64%
Dauerspass: 66%
Preis/Leistung: 60%

Red. Urteil: 64%
Preis: ca 79,- dm
Hersteller: Kingsoft
Genre: Mixtur

Spezialität: Deutsche Anleitung und Pause- sowie Escapefunktion.

Bug Bomber logo

Bugs is back in town and we don't mean the rabbit. Our Work Experience laddy, Steve Keen, sprays to kill in Kingsoft's insect bomb 'em up.

Fans of Ubisoft's recently-released Dynablasters will no doubt instantly at home with this addictive clone from German label, Kingsoft. Taking control of one of four characters, it's up to you to guide your sprite around a variety of mazes destroying the many bugs that have infested a computer.

The play area is viewed from a bird's-eye perspective, with different coloured blobs denoting the assorted nasties roaming the maze. You can use bombs to blast the meanies to smithereens, throw deadly thunderbolts to strike your enemy down, or lay mines and build protective walls. To help you in your one-man onslaught, it'' also possible to enlist the aid of a bunch of dim-witted robots, whose fighting techniques and intelligence can be improved by collecting the power-ups dotted around each level.

The overall aim is to wipe out the many bugs that crawl around each level. Once the area is free of infestation, the player can then move onto the next level. As the 50 levels progress, more obstacles and nasties flood the screen, and the going gets decidedly tougher. As well as your own arsenal, there are a variety of additional weapons littering the maze. These include extra speed, the ability to pass through blocks, and to lay extra mines.

The game's most attractive feature is the four-player free-for-all. Here, it's not only the bugs that need to be eradicated, but your fellow players, too. As with Dynablasters, this is the most appealing aspect of the game and definitely the most fun. The increased number of weapons available is a bonus over Ubisoft's offering, but the awful graphics and practically non-existent sound tend to detract from the goings-on somewhat. Okay, the playability is the most important thing, but when a game looks as bad as this, it certainly detracts from the proceedings.

CU Amiga, September 1992, p.78

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